This source file includes following definitions.
- AsTransformOperations
- canBlendWith
- appendTranslate
- appendRotate
- appendScale
- appendSkew
- appendPerspective
- appendMatrix
- appendIdentity
- isIdentity
#include "webkit/renderer/compositor_bindings/web_transform_operations_impl.h"
#include <algorithm>
#include "ui/gfx/transform.h"
namespace webkit {
WebTransformOperationsImpl::WebTransformOperationsImpl() {}
const cc::TransformOperations&
WebTransformOperationsImpl::AsTransformOperations() const {
return transform_operations_;
}
bool WebTransformOperationsImpl::canBlendWith(
const blink::WebTransformOperations& other) const {
const WebTransformOperationsImpl& other_impl =
static_cast<const WebTransformOperationsImpl&>(other);
return transform_operations_.CanBlendWith(other_impl.transform_operations_);
}
void WebTransformOperationsImpl::appendTranslate(double x, double y, double z) {
transform_operations_.AppendTranslate(x, y, z);
}
void WebTransformOperationsImpl::appendRotate(double x,
double y,
double z,
double degrees) {
transform_operations_.AppendRotate(x, y, z, degrees);
}
void WebTransformOperationsImpl::appendScale(double x, double y, double z) {
transform_operations_.AppendScale(x, y, z);
}
void WebTransformOperationsImpl::appendSkew(double x, double y) {
transform_operations_.AppendSkew(x, y);
}
void WebTransformOperationsImpl::appendPerspective(double depth) {
transform_operations_.AppendPerspective(depth);
}
void WebTransformOperationsImpl::appendMatrix(const SkMatrix44& matrix) {
gfx::Transform transform(gfx::Transform::kSkipInitialization);
transform.matrix() = matrix;
transform_operations_.AppendMatrix(transform);
}
void WebTransformOperationsImpl::appendIdentity() {
transform_operations_.AppendIdentity();
}
bool WebTransformOperationsImpl::isIdentity() const {
return transform_operations_.IsIdentity();
}
WebTransformOperationsImpl::~WebTransformOperationsImpl() {}
}