root/third_party/sqlite/src/src/global.c

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/*
** 2008 June 13
**
** The author disclaims copyright to this source code.  In place of
** a legal notice, here is a blessing:
**
**    May you do good and not evil.
**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
*************************************************************************
**
** This file contains definitions of global variables and contants.
*/
#include "sqliteInt.h"

/* An array to map all upper-case characters into their corresponding
** lower-case character. 
**
** SQLite only considers US-ASCII (or EBCDIC) characters.  We do not
** handle case conversions for the UTF character set since the tables
** involved are nearly as big or bigger than SQLite itself.
*/
const unsigned char sqlite3UpperToLower[] = {
#ifdef SQLITE_ASCII
      0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15, 16, 17,
     18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
     36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
     54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 97, 98, 99,100,101,102,103,
    104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,
    122, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101,102,103,104,105,106,107,
    108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,
    126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
    144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,
    162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,
    180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,
    198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,
    216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,
    234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,
    252,253,254,255
#endif
#ifdef SQLITE_EBCDIC
      0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15, /* 0x */
     16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, /* 1x */
     32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, /* 2x */
     48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, /* 3x */
     64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, /* 4x */
     80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, /* 5x */
     96, 97, 66, 67, 68, 69, 70, 71, 72, 73,106,107,108,109,110,111, /* 6x */
    112, 81, 82, 83, 84, 85, 86, 87, 88, 89,122,123,124,125,126,127, /* 7x */
    128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143, /* 8x */
    144,145,146,147,148,149,150,151,152,153,154,155,156,157,156,159, /* 9x */
    160,161,162,163,164,165,166,167,168,169,170,171,140,141,142,175, /* Ax */
    176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191, /* Bx */
    192,129,130,131,132,133,134,135,136,137,202,203,204,205,206,207, /* Cx */
    208,145,146,147,148,149,150,151,152,153,218,219,220,221,222,223, /* Dx */
    224,225,162,163,164,165,166,167,168,169,232,203,204,205,206,207, /* Ex */
    239,240,241,242,243,244,245,246,247,248,249,219,220,221,222,255, /* Fx */
#endif
};

/*
** The following 256 byte lookup table is used to support SQLites built-in
** equivalents to the following standard library functions:
**
**   isspace()                        0x01
**   isalpha()                        0x02
**   isdigit()                        0x04
**   isalnum()                        0x06
**   isxdigit()                       0x08
**   toupper()                        0x20
**   SQLite identifier character      0x40
**
** Bit 0x20 is set if the mapped character requires translation to upper
** case. i.e. if the character is a lower-case ASCII character.
** If x is a lower-case ASCII character, then its upper-case equivalent
** is (x - 0x20). Therefore toupper() can be implemented as:
**
**   (x & ~(map[x]&0x20))
**
** Standard function tolower() is implemented using the sqlite3UpperToLower[]
** array. tolower() is used more often than toupper() by SQLite.
**
** Bit 0x40 is set if the character non-alphanumeric and can be used in an 
** SQLite identifier.  Identifiers are alphanumerics, "_", "$", and any
** non-ASCII UTF character. Hence the test for whether or not a character is
** part of an identifier is 0x46.
**
** SQLite's versions are identical to the standard versions assuming a
** locale of "C". They are implemented as macros in sqliteInt.h.
*/
#ifdef SQLITE_ASCII
const unsigned char sqlite3CtypeMap[256] = {
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 00..07    ........ */
  0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,  /* 08..0f    ........ */
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 10..17    ........ */
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 18..1f    ........ */
  0x01, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,  /* 20..27     !"#$%&' */
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 28..2f    ()*+,-./ */
  0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c,  /* 30..37    01234567 */
  0x0c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 38..3f    89:;<=>? */

  0x00, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x02,  /* 40..47    @ABCDEFG */
  0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,  /* 48..4f    HIJKLMNO */
  0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,  /* 50..57    PQRSTUVW */
  0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x40,  /* 58..5f    XYZ[\]^_ */
  0x00, 0x2a, 0x2a, 0x2a, 0x2a, 0x2a, 0x2a, 0x22,  /* 60..67    `abcdefg */
  0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,  /* 68..6f    hijklmno */
  0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,  /* 70..77    pqrstuvw */
  0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00,  /* 78..7f    xyz{|}~. */

  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* 80..87    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* 88..8f    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* 90..97    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* 98..9f    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* a0..a7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* a8..af    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* b0..b7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* b8..bf    ........ */

  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* c0..c7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* c8..cf    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* d0..d7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* d8..df    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* e0..e7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* e8..ef    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,  /* f0..f7    ........ */
  0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40   /* f8..ff    ........ */
};
#endif



/*
** The following singleton contains the global configuration for
** the SQLite library.
*/
SQLITE_WSD struct Sqlite3Config sqlite3Config = {
   SQLITE_DEFAULT_MEMSTATUS,  /* bMemstat */
   1,                         /* bCoreMutex */
   SQLITE_THREADSAFE==1,      /* bFullMutex */
   0x7ffffffe,                /* mxStrlen */
   100,                       /* szLookaside */
   500,                       /* nLookaside */
   {0,0,0,0,0,0,0,0},         /* m */
   {0,0,0,0,0,0,0,0,0},       /* mutex */
   {0,0,0,0,0,0,0,0,0,0,0},   /* pcache */
   (void*)0,                  /* pHeap */
   0,                         /* nHeap */
   0, 0,                      /* mnHeap, mxHeap */
   (void*)0,                  /* pScratch */
   0,                         /* szScratch */
   0,                         /* nScratch */
   (void*)0,                  /* pPage */
   0,                         /* szPage */
   0,                         /* nPage */
   0,                         /* mxParserStack */
   0,                         /* sharedCacheEnabled */
   /* All the rest should always be initialized to zero */
   0,                         /* isInit */
   0,                         /* inProgress */
   0,                         /* isMutexInit */
   0,                         /* isMallocInit */
   0,                         /* isPCacheInit */
   0,                         /* pInitMutex */
   0,                         /* nRefInitMutex */
   0,                         /* xLog */
   0,                         /* pLogArg */
};


/*
** Hash table for global functions - functions common to all
** database connections.  After initialization, this table is
** read-only.
*/
SQLITE_WSD FuncDefHash sqlite3GlobalFunctions;

/*
** Constant tokens for values 0 and 1.
*/
const Token sqlite3IntTokens[] = {
   { "0", 1 },
   { "1", 1 }
};


/*
** The value of the "pending" byte must be 0x40000000 (1 byte past the
** 1-gibabyte boundary) in a compatible database.  SQLite never uses
** the database page that contains the pending byte.  It never attempts
** to read or write that page.  The pending byte page is set assign
** for use by the VFS layers as space for managing file locks.
**
** During testing, it is often desirable to move the pending byte to
** a different position in the file.  This allows code that has to
** deal with the pending byte to run on files that are much smaller
** than 1 GiB.  The sqlite3_test_control() interface can be used to
** move the pending byte.
**
** IMPORTANT:  Changing the pending byte to any value other than
** 0x40000000 results in an incompatible database file format!
** Changing the pending byte during operating results in undefined
** and dileterious behavior.
*/
#ifndef SQLITE_OMIT_WSD
int sqlite3PendingByte = 0x40000000;
#endif

#include "opcodes.h"
/*
** Properties of opcodes.  The OPFLG_INITIALIZER macro is
** created by mkopcodeh.awk during compilation.  Data is obtained
** from the comments following the "case OP_xxxx:" statements in
** the vdbe.c file.  
*/
const unsigned char sqlite3OpcodeProperty[] = OPFLG_INITIALIZER;

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