root/third_party/sqlite/src/src/callback.c

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. callCollNeeded
  2. synthCollSeq
  3. sqlite3GetCollSeq
  4. sqlite3CheckCollSeq
  5. findCollSeqEntry
  6. sqlite3FindCollSeq
  7. matchQuality
  8. functionSearch
  9. sqlite3FuncDefInsert
  10. sqlite3FindFunction
  11. sqlite3SchemaClear
  12. sqlite3SchemaGet

/*
** 2005 May 23 
**
** The author disclaims copyright to this source code.  In place of
** a legal notice, here is a blessing:
**
**    May you do good and not evil.
**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
*************************************************************************
**
** This file contains functions used to access the internal hash tables
** of user defined functions and collation sequences.
*/

#include "sqliteInt.h"

/*
** Invoke the 'collation needed' callback to request a collation sequence
** in the encoding enc of name zName, length nName.
*/
static void callCollNeeded(sqlite3 *db, int enc, const char *zName){
  assert( !db->xCollNeeded || !db->xCollNeeded16 );
  if( db->xCollNeeded ){
    char *zExternal = sqlite3DbStrDup(db, zName);
    if( !zExternal ) return;
    db->xCollNeeded(db->pCollNeededArg, db, enc, zExternal);
    sqlite3DbFree(db, zExternal);
  }
#ifndef SQLITE_OMIT_UTF16
  if( db->xCollNeeded16 ){
    char const *zExternal;
    sqlite3_value *pTmp = sqlite3ValueNew(db);
    sqlite3ValueSetStr(pTmp, -1, zName, SQLITE_UTF8, SQLITE_STATIC);
    zExternal = sqlite3ValueText(pTmp, SQLITE_UTF16NATIVE);
    if( zExternal ){
      db->xCollNeeded16(db->pCollNeededArg, db, (int)ENC(db), zExternal);
    }
    sqlite3ValueFree(pTmp);
  }
#endif
}

/*
** This routine is called if the collation factory fails to deliver a
** collation function in the best encoding but there may be other versions
** of this collation function (for other text encodings) available. Use one
** of these instead if they exist. Avoid a UTF-8 <-> UTF-16 conversion if
** possible.
*/
static int synthCollSeq(sqlite3 *db, CollSeq *pColl){
  CollSeq *pColl2;
  char *z = pColl->zName;
  int i;
  static const u8 aEnc[] = { SQLITE_UTF16BE, SQLITE_UTF16LE, SQLITE_UTF8 };
  for(i=0; i<3; i++){
    pColl2 = sqlite3FindCollSeq(db, aEnc[i], z, 0);
    if( pColl2->xCmp!=0 ){
      memcpy(pColl, pColl2, sizeof(CollSeq));
      pColl->xDel = 0;         /* Do not copy the destructor */
      return SQLITE_OK;
    }
  }
  return SQLITE_ERROR;
}

/*
** This function is responsible for invoking the collation factory callback
** or substituting a collation sequence of a different encoding when the
** requested collation sequence is not available in the desired encoding.
** 
** If it is not NULL, then pColl must point to the database native encoding 
** collation sequence with name zName, length nName.
**
** The return value is either the collation sequence to be used in database
** db for collation type name zName, length nName, or NULL, if no collation
** sequence can be found.
**
** See also: sqlite3LocateCollSeq(), sqlite3FindCollSeq()
*/
CollSeq *sqlite3GetCollSeq(
  sqlite3* db,          /* The database connection */
  u8 enc,               /* The desired encoding for the collating sequence */
  CollSeq *pColl,       /* Collating sequence with native encoding, or NULL */
  const char *zName     /* Collating sequence name */
){
  CollSeq *p;

  p = pColl;
  if( !p ){
    p = sqlite3FindCollSeq(db, enc, zName, 0);
  }
  if( !p || !p->xCmp ){
    /* No collation sequence of this type for this encoding is registered.
    ** Call the collation factory to see if it can supply us with one.
    */
    callCollNeeded(db, enc, zName);
    p = sqlite3FindCollSeq(db, enc, zName, 0);
  }
  if( p && !p->xCmp && synthCollSeq(db, p) ){
    p = 0;
  }
  assert( !p || p->xCmp );
  return p;
}

/*
** This routine is called on a collation sequence before it is used to
** check that it is defined. An undefined collation sequence exists when
** a database is loaded that contains references to collation sequences
** that have not been defined by sqlite3_create_collation() etc.
**
** If required, this routine calls the 'collation needed' callback to
** request a definition of the collating sequence. If this doesn't work, 
** an equivalent collating sequence that uses a text encoding different
** from the main database is substituted, if one is available.
*/
int sqlite3CheckCollSeq(Parse *pParse, CollSeq *pColl){
  if( pColl ){
    const char *zName = pColl->zName;
    sqlite3 *db = pParse->db;
    CollSeq *p = sqlite3GetCollSeq(db, ENC(db), pColl, zName);
    if( !p ){
      sqlite3ErrorMsg(pParse, "no such collation sequence: %s", zName);
      pParse->nErr++;
      return SQLITE_ERROR;
    }
    assert( p==pColl );
  }
  return SQLITE_OK;
}



/*
** Locate and return an entry from the db.aCollSeq hash table. If the entry
** specified by zName and nName is not found and parameter 'create' is
** true, then create a new entry. Otherwise return NULL.
**
** Each pointer stored in the sqlite3.aCollSeq hash table contains an
** array of three CollSeq structures. The first is the collation sequence
** prefferred for UTF-8, the second UTF-16le, and the third UTF-16be.
**
** Stored immediately after the three collation sequences is a copy of
** the collation sequence name. A pointer to this string is stored in
** each collation sequence structure.
*/
static CollSeq *findCollSeqEntry(
  sqlite3 *db,          /* Database connection */
  const char *zName,    /* Name of the collating sequence */
  int create            /* Create a new entry if true */
){
  CollSeq *pColl;
  int nName = sqlite3Strlen30(zName);
  pColl = sqlite3HashFind(&db->aCollSeq, zName, nName);

  if( 0==pColl && create ){
    pColl = sqlite3DbMallocZero(db, 3*sizeof(*pColl) + nName + 1 );
    if( pColl ){
      CollSeq *pDel = 0;
      pColl[0].zName = (char*)&pColl[3];
      pColl[0].enc = SQLITE_UTF8;
      pColl[1].zName = (char*)&pColl[3];
      pColl[1].enc = SQLITE_UTF16LE;
      pColl[2].zName = (char*)&pColl[3];
      pColl[2].enc = SQLITE_UTF16BE;
      memcpy(pColl[0].zName, zName, nName);
      pColl[0].zName[nName] = 0;
      pDel = sqlite3HashInsert(&db->aCollSeq, pColl[0].zName, nName, pColl);

      /* If a malloc() failure occurred in sqlite3HashInsert(), it will 
      ** return the pColl pointer to be deleted (because it wasn't added
      ** to the hash table).
      */
      assert( pDel==0 || pDel==pColl );
      if( pDel!=0 ){
        db->mallocFailed = 1;
        sqlite3DbFree(db, pDel);
        pColl = 0;
      }
    }
  }
  return pColl;
}

/*
** Parameter zName points to a UTF-8 encoded string nName bytes long.
** Return the CollSeq* pointer for the collation sequence named zName
** for the encoding 'enc' from the database 'db'.
**
** If the entry specified is not found and 'create' is true, then create a
** new entry.  Otherwise return NULL.
**
** A separate function sqlite3LocateCollSeq() is a wrapper around
** this routine.  sqlite3LocateCollSeq() invokes the collation factory
** if necessary and generates an error message if the collating sequence
** cannot be found.
**
** See also: sqlite3LocateCollSeq(), sqlite3GetCollSeq()
*/
CollSeq *sqlite3FindCollSeq(
  sqlite3 *db,
  u8 enc,
  const char *zName,
  int create
){
  CollSeq *pColl;
  if( zName ){
    pColl = findCollSeqEntry(db, zName, create);
  }else{
    pColl = db->pDfltColl;
  }
  assert( SQLITE_UTF8==1 && SQLITE_UTF16LE==2 && SQLITE_UTF16BE==3 );
  assert( enc>=SQLITE_UTF8 && enc<=SQLITE_UTF16BE );
  if( pColl ) pColl += enc-1;
  return pColl;
}

/* During the search for the best function definition, this procedure
** is called to test how well the function passed as the first argument
** matches the request for a function with nArg arguments in a system
** that uses encoding enc. The value returned indicates how well the
** request is matched. A higher value indicates a better match.
**
** The returned value is always between 0 and 6, as follows:
**
** 0: Not a match, or if nArg<0 and the function is has no implementation.
** 1: A variable arguments function that prefers UTF-8 when a UTF-16
**    encoding is requested, or vice versa.
** 2: A variable arguments function that uses UTF-16BE when UTF-16LE is
**    requested, or vice versa.
** 3: A variable arguments function using the same text encoding.
** 4: A function with the exact number of arguments requested that
**    prefers UTF-8 when a UTF-16 encoding is requested, or vice versa.
** 5: A function with the exact number of arguments requested that
**    prefers UTF-16LE when UTF-16BE is requested, or vice versa.
** 6: An exact match.
**
*/
static int matchQuality(FuncDef *p, int nArg, u8 enc){
  int match = 0;
  if( p->nArg==-1 || p->nArg==nArg 
   || (nArg==-1 && (p->xFunc!=0 || p->xStep!=0))
  ){
    match = 1;
    if( p->nArg==nArg || nArg==-1 ){
      match = 4;
    }
    if( enc==p->iPrefEnc ){
      match += 2;
    }
    else if( (enc==SQLITE_UTF16LE && p->iPrefEnc==SQLITE_UTF16BE) ||
             (enc==SQLITE_UTF16BE && p->iPrefEnc==SQLITE_UTF16LE) ){
      match += 1;
    }
  }
  return match;
}

/*
** Search a FuncDefHash for a function with the given name.  Return
** a pointer to the matching FuncDef if found, or 0 if there is no match.
*/
static FuncDef *functionSearch(
  FuncDefHash *pHash,  /* Hash table to search */
  int h,               /* Hash of the name */
  const char *zFunc,   /* Name of function */
  int nFunc            /* Number of bytes in zFunc */
){
  FuncDef *p;
  for(p=pHash->a[h]; p; p=p->pHash){
    if( sqlite3StrNICmp(p->zName, zFunc, nFunc)==0 && p->zName[nFunc]==0 ){
      return p;
    }
  }
  return 0;
}

/*
** Insert a new FuncDef into a FuncDefHash hash table.
*/
void sqlite3FuncDefInsert(
  FuncDefHash *pHash,  /* The hash table into which to insert */
  FuncDef *pDef        /* The function definition to insert */
){
  FuncDef *pOther;
  int nName = sqlite3Strlen30(pDef->zName);
  u8 c1 = (u8)pDef->zName[0];
  int h = (sqlite3UpperToLower[c1] + nName) % ArraySize(pHash->a);
  pOther = functionSearch(pHash, h, pDef->zName, nName);
  if( pOther ){
    assert( pOther!=pDef && pOther->pNext!=pDef );
    pDef->pNext = pOther->pNext;
    pOther->pNext = pDef;
  }else{
    pDef->pNext = 0;
    pDef->pHash = pHash->a[h];
    pHash->a[h] = pDef;
  }
}
  
  

/*
** Locate a user function given a name, a number of arguments and a flag
** indicating whether the function prefers UTF-16 over UTF-8.  Return a
** pointer to the FuncDef structure that defines that function, or return
** NULL if the function does not exist.
**
** If the createFlag argument is true, then a new (blank) FuncDef
** structure is created and liked into the "db" structure if a
** no matching function previously existed.  When createFlag is true
** and the nArg parameter is -1, then only a function that accepts
** any number of arguments will be returned.
**
** If createFlag is false and nArg is -1, then the first valid
** function found is returned.  A function is valid if either xFunc
** or xStep is non-zero.
**
** If createFlag is false, then a function with the required name and
** number of arguments may be returned even if the eTextRep flag does not
** match that requested.
*/
FuncDef *sqlite3FindFunction(
  sqlite3 *db,       /* An open database */
  const char *zName, /* Name of the function.  Not null-terminated */
  int nName,         /* Number of characters in the name */
  int nArg,          /* Number of arguments.  -1 means any number */
  u8 enc,            /* Preferred text encoding */
  int createFlag     /* Create new entry if true and does not otherwise exist */
){
  FuncDef *p;         /* Iterator variable */
  FuncDef *pBest = 0; /* Best match found so far */
  int bestScore = 0;  /* Score of best match */
  int h;              /* Hash value */


  assert( enc==SQLITE_UTF8 || enc==SQLITE_UTF16LE || enc==SQLITE_UTF16BE );
  h = (sqlite3UpperToLower[(u8)zName[0]] + nName) % ArraySize(db->aFunc.a);

  /* First search for a match amongst the application-defined functions.
  */
  p = functionSearch(&db->aFunc, h, zName, nName);
  while( p ){
    int score = matchQuality(p, nArg, enc);
    if( score>bestScore ){
      pBest = p;
      bestScore = score;
    }
    p = p->pNext;
  }

  /* If no match is found, search the built-in functions.
  **
  ** If the SQLITE_PreferBuiltin flag is set, then search the built-in
  ** functions even if a prior app-defined function was found.  And give
  ** priority to built-in functions.
  **
  ** Except, if createFlag is true, that means that we are trying to
  ** install a new function.  Whatever FuncDef structure is returned it will
  ** have fields overwritten with new information appropriate for the
  ** new function.  But the FuncDefs for built-in functions are read-only.
  ** So we must not search for built-ins when creating a new function.
  */ 
  if( !createFlag && (pBest==0 || (db->flags & SQLITE_PreferBuiltin)!=0) ){
    FuncDefHash *pHash = &GLOBAL(FuncDefHash, sqlite3GlobalFunctions);
    bestScore = 0;
    p = functionSearch(pHash, h, zName, nName);
    while( p ){
      int score = matchQuality(p, nArg, enc);
      if( score>bestScore ){
        pBest = p;
        bestScore = score;
      }
      p = p->pNext;
    }
  }

  /* If the createFlag parameter is true and the search did not reveal an
  ** exact match for the name, number of arguments and encoding, then add a
  ** new entry to the hash table and return it.
  */
  if( createFlag && (bestScore<6 || pBest->nArg!=nArg) && 
      (pBest = sqlite3DbMallocZero(db, sizeof(*pBest)+nName+1))!=0 ){
    pBest->zName = (char *)&pBest[1];
    pBest->nArg = (u16)nArg;
    pBest->iPrefEnc = enc;
    memcpy(pBest->zName, zName, nName);
    pBest->zName[nName] = 0;
    sqlite3FuncDefInsert(&db->aFunc, pBest);
  }

  if( pBest && (pBest->xStep || pBest->xFunc || createFlag) ){
    return pBest;
  }
  return 0;
}

/*
** Free all resources held by the schema structure. The void* argument points
** at a Schema struct. This function does not call sqlite3DbFree(db, ) on the 
** pointer itself, it just cleans up subsidiary resources (i.e. the contents
** of the schema hash tables).
**
** The Schema.cache_size variable is not cleared.
*/
void sqlite3SchemaClear(void *p){
  Hash temp1;
  Hash temp2;
  HashElem *pElem;
  Schema *pSchema = (Schema *)p;

  temp1 = pSchema->tblHash;
  temp2 = pSchema->trigHash;
  sqlite3HashInit(&pSchema->trigHash);
  sqlite3HashClear(&pSchema->idxHash);
  for(pElem=sqliteHashFirst(&temp2); pElem; pElem=sqliteHashNext(pElem)){
    sqlite3DeleteTrigger(0, (Trigger*)sqliteHashData(pElem));
  }
  sqlite3HashClear(&temp2);
  sqlite3HashInit(&pSchema->tblHash);
  for(pElem=sqliteHashFirst(&temp1); pElem; pElem=sqliteHashNext(pElem)){
    Table *pTab = sqliteHashData(pElem);
    sqlite3DeleteTable(0, pTab);
  }
  sqlite3HashClear(&temp1);
  sqlite3HashClear(&pSchema->fkeyHash);
  pSchema->pSeqTab = 0;
  if( pSchema->flags & DB_SchemaLoaded ){
    pSchema->iGeneration++;
    pSchema->flags &= ~DB_SchemaLoaded;
  }
}

/*
** Find and return the schema associated with a BTree.  Create
** a new one if necessary.
*/
Schema *sqlite3SchemaGet(sqlite3 *db, Btree *pBt){
  Schema * p;
  if( pBt ){
    p = (Schema *)sqlite3BtreeSchema(pBt, sizeof(Schema), sqlite3SchemaClear);
  }else{
    p = (Schema *)sqlite3DbMallocZero(0, sizeof(Schema));
  }
  if( !p ){
    db->mallocFailed = 1;
  }else if ( 0==p->file_format ){
    sqlite3HashInit(&p->tblHash);
    sqlite3HashInit(&p->idxHash);
    sqlite3HashInit(&p->trigHash);
    sqlite3HashInit(&p->fkeyHash);
    p->enc = SQLITE_UTF8;
  }
  return p;
}

/* [<][>][^][v][top][bottom][index][help] */