root/net/udp/udp_server_socket.cc

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DEFINITIONS

This source file includes following definitions.
  1. Listen
  2. RecvFrom
  3. SendTo
  4. SetReceiveBufferSize
  5. SetSendBufferSize
  6. Close
  7. GetPeerAddress
  8. GetLocalAddress
  9. AllowAddressReuse
  10. AllowBroadcast
  11. JoinGroup
  12. LeaveGroup
  13. SetMulticastInterface
  14. SetMulticastTimeToLive
  15. SetMulticastLoopbackMode
  16. SetDiffServCodePoint
  17. DetachFromThread

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/udp/udp_server_socket.h"

#include "net/base/rand_callback.h"

namespace net {

UDPServerSocket::UDPServerSocket(net::NetLog* net_log,
                                 const net::NetLog::Source& source)
    : socket_(DatagramSocket::DEFAULT_BIND,
              RandIntCallback(),
              net_log,
              source) {
}

UDPServerSocket::~UDPServerSocket() {
}

int UDPServerSocket::Listen(const IPEndPoint& address) {
  return socket_.Bind(address);
}

int UDPServerSocket::RecvFrom(IOBuffer* buf,
                              int buf_len,
                              IPEndPoint* address,
                              const CompletionCallback& callback) {
  return socket_.RecvFrom(buf, buf_len, address, callback);
}

int UDPServerSocket::SendTo(IOBuffer* buf,
                            int buf_len,
                            const IPEndPoint& address,
                            const CompletionCallback& callback) {
  return socket_.SendTo(buf, buf_len, address, callback);
}

int UDPServerSocket::SetReceiveBufferSize(int32 size) {
  return socket_.SetReceiveBufferSize(size);
}

int UDPServerSocket::SetSendBufferSize(int32 size) {
  return socket_.SetSendBufferSize(size);
}

void UDPServerSocket::Close() {
  socket_.Close();
}

int UDPServerSocket::GetPeerAddress(IPEndPoint* address) const {
  return socket_.GetPeerAddress(address);
}

int UDPServerSocket::GetLocalAddress(IPEndPoint* address) const {
  return socket_.GetLocalAddress(address);
}

const BoundNetLog& UDPServerSocket::NetLog() const {
  return socket_.NetLog();
}

void UDPServerSocket::AllowAddressReuse() {
  socket_.AllowAddressReuse();
}

void UDPServerSocket::AllowBroadcast() {
  socket_.AllowBroadcast();
}

int UDPServerSocket::JoinGroup(const IPAddressNumber& group_address) const {
  return socket_.JoinGroup(group_address);
}

int UDPServerSocket::LeaveGroup(const IPAddressNumber& group_address) const {
  return socket_.LeaveGroup(group_address);
}

int UDPServerSocket::SetMulticastInterface(uint32 interface_index) {
  return socket_.SetMulticastInterface(interface_index);
}

int UDPServerSocket::SetMulticastTimeToLive(int time_to_live) {
  return socket_.SetMulticastTimeToLive(time_to_live);
}

int UDPServerSocket::SetMulticastLoopbackMode(bool loopback) {
  return socket_.SetMulticastLoopbackMode(loopback);
}

int UDPServerSocket::SetDiffServCodePoint(DiffServCodePoint dscp) {
  return socket_.SetDiffServCodePoint(dscp);
}

void UDPServerSocket::DetachFromThread() {
  socket_.DetachFromThread();
}

}  // namespace net

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