// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/resources/layer_updater.h" #include "cc/resources/prioritized_resource.h" namespace cc { LayerUpdater::Resource::Resource(scoped_ptr<PrioritizedResource> texture) : texture_(texture.Pass()) {} LayerUpdater::Resource::~Resource() {} } // namespace cc