This source file includes following definitions.
- updater_
- Create
- CreateResource
- UpdateTexture
- SetBitmap
- UsingBitmap
#include "cc/resources/image_layer_updater.h"
#include "cc/resources/prioritized_resource.h"
#include "cc/resources/resource_update_queue.h"
namespace cc {
ImageLayerUpdater::Resource::Resource(ImageLayerUpdater* updater,
scoped_ptr<PrioritizedResource> texture)
: LayerUpdater::Resource(texture.Pass()), updater_(updater) {}
ImageLayerUpdater::Resource::~Resource() {}
void ImageLayerUpdater::Resource::Update(ResourceUpdateQueue* queue,
const gfx::Rect& source_rect,
const gfx::Vector2d& dest_offset,
bool partial_update) {
updater_->UpdateTexture(
queue, texture(), source_rect, dest_offset, partial_update);
}
scoped_refptr<ImageLayerUpdater> ImageLayerUpdater::Create() {
return make_scoped_refptr(new ImageLayerUpdater());
}
scoped_ptr<LayerUpdater::Resource> ImageLayerUpdater::CreateResource(
PrioritizedResourceManager* manager) {
return scoped_ptr<LayerUpdater::Resource>(
new Resource(this, PrioritizedResource::Create(manager)));
}
void ImageLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue,
PrioritizedResource* texture,
const gfx::Rect& source_rect,
const gfx::Vector2d& dest_offset,
bool partial_update) {
gfx::Rect clipped_source_rect = source_rect;
gfx::Rect image_rect = gfx::Rect(0, 0, bitmap_.width(), bitmap_.height());
clipped_source_rect.Intersect(image_rect);
gfx::Vector2d clipped_dest_offset =
dest_offset +
gfx::Vector2d(clipped_source_rect.origin() - source_rect.origin());
ResourceUpdate upload = ResourceUpdate::Create(
texture, &bitmap_, image_rect, clipped_source_rect, clipped_dest_offset);
if (partial_update)
queue->AppendPartialUpload(upload);
else
queue->AppendFullUpload(upload);
}
void ImageLayerUpdater::SetBitmap(const SkBitmap& bitmap) {
DCHECK(bitmap.pixelRef());
bitmap_ = bitmap;
}
bool ImageLayerUpdater::UsingBitmap(const SkBitmap& bitmap) const {
return bitmap.pixelRef() == bitmap_.pixelRef();
}
}