// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <vector> #include "base/basictypes.h" #include "ui/gfx/size.h" class SkBitmap; namespace content { // Provides an interface to WebKit's image decoders. // // Note to future: This class should be deleted. We should have our own nice // image decoders in base/gfx, and our port should use those. Currently, it's // the other way around. class ImageDecoder { public: // Use the constructor with desired_size when you think you may have an .ico // format and care about which size you get back. Otherwise, use the 0-arg // constructor. ImageDecoder(); ImageDecoder(const gfx::Size& desired_icon_size); ~ImageDecoder(); // Call this function to decode the image. If successful, the decoded image // will be returned. Otherwise, an empty bitmap will be returned. SkBitmap Decode(const unsigned char* data, size_t size) const; // Returns all frames found in the image represented by data. If there are // multiple frames at the same size, only the first one is returned. static std::vector<SkBitmap> DecodeAll( const unsigned char* data, size_t size); private: // Size will be empty to get the largest possible size. gfx::Size desired_icon_size_; DISALLOW_COPY_AND_ASSIGN(ImageDecoder); }; } // namespace content