This source file includes following definitions.
- OnPaintLayer
- OnDeviceScaleFactorChanged
- PrepareForLayerBoundsChange
#include "content/browser/web_contents/aura/shadow_layer_delegate.h"
#include "base/bind.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/skia_util.h"
namespace {
const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0);
const SkColor kShadowDarkColor = SkColorSetARGB(0x70, 0, 0, 0);
const int kShadowThick = 7;
}
namespace content {
ShadowLayerDelegate::ShadowLayerDelegate(ui::Layer* shadow_for)
: layer_(new ui::Layer(ui::LAYER_TEXTURED)) {
layer_->set_delegate(this);
layer_->SetBounds(gfx::Rect(-kShadowThick, 0, kShadowThick,
shadow_for->bounds().height()));
layer_->SetFillsBoundsOpaquely(false);
shadow_for->Add(layer_.get());
}
ShadowLayerDelegate::~ShadowLayerDelegate() {
}
void ShadowLayerDelegate::OnPaintLayer(gfx::Canvas* canvas) {
SkPoint points[2];
const SkColor kShadowColors[2] = { kShadowLightColor, kShadowDarkColor };
points[0].iset(0, 0);
points[1].iset(kShadowThick, 0);
skia::RefPtr<SkShader> shader = skia::AdoptRef(
SkGradientShader::CreateLinear(points, kShadowColors, NULL,
arraysize(points), SkShader::kRepeat_TileMode, NULL));
gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick,
layer_->bounds().height());
SkPaint paint;
paint.setShader(shader.get());
canvas->sk_canvas()->drawRect(gfx::RectToSkRect(paint_rect), paint);
}
void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) {
}
base::Closure ShadowLayerDelegate::PrepareForLayerBoundsChange() {
return base::Bind(&base::DoNothing);
}
}