// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Multiply-included message file, hence no include guard. // This file defines the IPCs for the browser-side implementation of // WebSockets. For the legacy renderer-side implementation, see // socket_stream_messages.h. // TODO(ricea): Fix this comment when the legacy implementation has been // removed. // // This IPC interface is based on the WebSocket multiplexing draft spec, // http://tools.ietf.org/html/draft-ietf-hybi-websocket-multiplexing-09 #include <string> #include <vector> #include "base/basictypes.h" #include "content/common/content_export.h" #include "content/common/websocket.h" #include "ipc/ipc_message_macros.h" #include "url/gurl.h" #include "url/origin.h" #undef IPC_MESSAGE_EXPORT #define IPC_MESSAGE_EXPORT CONTENT_EXPORT #define IPC_MESSAGE_START WebSocketMsgStart IPC_ENUM_TRAITS_MAX_VALUE(content::WebSocketMessageType, content::WEB_SOCKET_MESSAGE_TYPE_LAST) IPC_STRUCT_TRAITS_BEGIN(content::WebSocketHandshakeRequest) IPC_STRUCT_TRAITS_MEMBER(url) IPC_STRUCT_TRAITS_MEMBER(headers) IPC_STRUCT_TRAITS_MEMBER(headers_text) IPC_STRUCT_TRAITS_MEMBER(request_time) IPC_STRUCT_TRAITS_END() IPC_STRUCT_TRAITS_BEGIN(content::WebSocketHandshakeResponse) IPC_STRUCT_TRAITS_MEMBER(url) IPC_STRUCT_TRAITS_MEMBER(status_code) IPC_STRUCT_TRAITS_MEMBER(status_text) IPC_STRUCT_TRAITS_MEMBER(headers) IPC_STRUCT_TRAITS_MEMBER(headers_text) IPC_STRUCT_TRAITS_MEMBER(response_time) IPC_STRUCT_TRAITS_END() // WebSocket messages sent from the renderer to the browser. // Open new virtual WebSocket connection to |socket_url|. |channel_id| is an // identifier chosen by the renderer for the new channel. It cannot correspond // to an existing open channel, and must be between 1 and // 0x7FFFFFFF. |requested_protocols| is a list of tokens identifying // sub-protocols the renderer would like to use, as described in RFC6455 // "Subprotocols Using the WebSocket Protocol". // // The browser process will not send |channel_id| as-is to the remote server; it // will try to use a short id on the wire. This saves the renderer from // having to try to choose the ids cleverly. IPC_MESSAGE_ROUTED3(WebSocketHostMsg_AddChannelRequest, GURL /* socket_url */, std::vector<std::string> /* requested_protocols */, url::Origin /* origin */) // WebSocket messages sent from the browser to the renderer. // Respond to an AddChannelRequest for channel |channel_id|. |channel_id| is // scoped to the renderer process; while it is unique per-renderer, the browser // may have multiple renderers using the same id. If |fail| is true, the channel // could not be established (the cause of the failure is not provided to the // renderer in order to limit its ability to abuse WebSockets to perform network // probing, etc.). If |fail| is set then the |channel_id| is available for // re-use. |selected_protocol| is the sub-protocol the server selected, // or empty if no sub-protocol was selected. |extensions| is the list of // extensions negotiated for the connection. IPC_MESSAGE_ROUTED3(WebSocketMsg_AddChannelResponse, bool /* fail */, std::string /* selected_protocol */, std::string /* extensions */) // Notify the renderer that the browser has started an opening handshake. // This message is for showing the request in the inspector and // can be omitted if the inspector is not active. IPC_MESSAGE_ROUTED1(WebSocketMsg_NotifyStartOpeningHandshake, content::WebSocketHandshakeRequest /* request */) // Notify the renderer that the browser has finished an opening handshake. // This message precedes AddChannelResponse. // This message is for showing the response in the inspector and // can be omitted if the inspector is not active. IPC_MESSAGE_ROUTED1(WebSocketMsg_NotifyFinishOpeningHandshake, content::WebSocketHandshakeResponse /* response */) // Notify the renderer that the browser is required to fail the connection // (see RFC6455 7.1.7 for details). // When the renderer process receives this messages it does the following: // 1. Fire an error event. // 2. Show |message| to the inspector. // 3. Close the channel immediately uncleanly, as if it received // DropChannel(was_clean = false, code = 1006, reason = ""). // |message| will be shown in the inspector and won't be passed to the script. // TODO(yhirano): Find the way to pass |message| directly to the inspector // process. IPC_MESSAGE_ROUTED1(WebSocketMsg_NotifyFailure, std::string /* message */) // WebSocket messages that can be sent in either direction. // Send a non-control frame on |channel_id|. If the sender is the renderer, it // will be sent to the remote server. If the sender is the browser, it comes // from the remote server. |fin| indicates that this frame is the last in the // current message. |type| is the type of the message. On the first frame of a // message, it must be set to either WEB_SOCKET_MESSAGE_TYPE_TEXT or // WEB_SOCKET_MESSAGE_TYPE_BINARY. On subsequent frames, it must be set to // WEB_SOCKET_MESSAGE_TYPE_CONTINUATION, and the type is the same as that of the // first message. If |type| is WEB_SOCKET_MESSAGE_TYPE_TEXT, then the // concatenation of the |data| from every frame in the message must be valid // UTF-8. If |fin| is not set, |data| must be non-empty. IPC_MESSAGE_ROUTED3(WebSocketMsg_SendFrame, bool /* fin */, content::WebSocketMessageType /* type */, std::vector<char> /* data */) // Add |quota| tokens of send quota for channel |channel_id|. |quota| must be a // positive integer. Both the browser and the renderer set send quota for the // other side, and check that quota has not been exceeded when receiving // messages. Both sides start a new channel with a quota of 0, and must wait for // a FlowControl message before calling SendFrame. The total available quota on // one side must never exceed 0x7FFFFFFFFFFFFFFF tokens. IPC_MESSAGE_ROUTED1(WebSocketMsg_FlowControl, int64 /* quota */) // Drop the channel. // When sent by the renderer, this will cause a DropChannel message to be sent // if the multiplex extension is in use, otherwise a Close message will be sent // and the TCP/IP connection will be closed. // When sent by the browser, this indicates that a Close or DropChannel has been // received, the connection was closed, or a network or protocol error // occurred. On receiving DropChannel, the renderer process may consider the // |channel_id| available for reuse by a new AddChannelRequest. // |code| is one of the reason codes specified in RFC6455 or // draft-ietf-hybi-websocket-multiplexing-09. |reason|, if non-empty, is a // UTF-8 encoded string which may be useful for debugging but is not necessarily // human-readable, as supplied by the server in the Close or DropChannel // message. // If |was_clean| is false on a message from the browser, then the WebSocket // connection was not closed cleanly. If |was_clean| is false on a message from // the renderer, then the connection should be closed immediately without a // closing handshake and the renderer cannot accept any new messages on this // connection. IPC_MESSAGE_ROUTED3(WebSocketMsg_DropChannel, bool /* was_clean */, unsigned short /* code */, std::string /* reason */) // Notify the renderer that a closing handshake has been initiated by the // server, so that it can set the Javascript readyState to CLOSING. IPC_MESSAGE_ROUTED0(WebSocketMsg_NotifyClosing)