root/content/common/media/audio_messages.h

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INCLUDED FROM


// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// IPC messages for the audio.
// Multiply-included message file, hence no include guard.

#include "base/basictypes.h"
#include "base/memory/shared_memory.h"
#include "base/sync_socket.h"
#include "content/common/content_export.h"
#include "content/common/media/media_param_traits.h"
#include "ipc/ipc_message_macros.h"
#include "media/audio/audio_buffers_state.h"
#include "media/audio/audio_input_ipc.h"
#include "media/audio/audio_output_ipc.h"
#include "media/audio/audio_parameters.h"

#undef IPC_MESSAGE_EXPORT
#define IPC_MESSAGE_EXPORT CONTENT_EXPORT
#define IPC_MESSAGE_START AudioMsgStart

IPC_ENUM_TRAITS_MAX_VALUE(media::AudioInputIPCDelegate::State,
                          media::AudioInputIPCDelegate::kStateLast)

IPC_ENUM_TRAITS_MAX_VALUE(media::AudioOutputIPCDelegate::State,
                          media::AudioOutputIPCDelegate::kStateLast)

IPC_STRUCT_BEGIN(AudioInputHostMsg_CreateStream_Config)
  IPC_STRUCT_MEMBER(media::AudioParameters, params)
  IPC_STRUCT_MEMBER(bool, automatic_gain_control)
  IPC_STRUCT_MEMBER(uint32, shared_memory_count)
IPC_STRUCT_END()

// Messages sent from the browser to the renderer.

// Tell the renderer process that an audio stream has been created.
// The renderer process is given a shared memory handle for the audio data
// buffer it shares with the browser process. It is also given a SyncSocket that
// it uses to communicate with the browser process about the state of the
// buffered audio data.
#if defined(OS_WIN)
IPC_MESSAGE_CONTROL4(AudioMsg_NotifyStreamCreated,
                     int /* stream id */,
                     base::SharedMemoryHandle /* handle */,
                     base::SyncSocket::Handle /* socket handle */,
                     uint32 /* length */)
#else
IPC_MESSAGE_CONTROL4(AudioMsg_NotifyStreamCreated,
                     int /* stream id */,
                     base::SharedMemoryHandle /* handle */,
                     base::FileDescriptor /* socket handle */,
                     uint32 /* length */)
#endif

// Tell the renderer process that an audio input stream has been created.
// The renderer process would be given a SyncSocket that it should read
// from from then on. It is also given number of segments in shared memory.
#if defined(OS_WIN)
IPC_MESSAGE_CONTROL5(AudioInputMsg_NotifyStreamCreated,
                     int /* stream id */,
                     base::SharedMemoryHandle /* handle */,
                     base::SyncSocket::Handle /* socket handle */,
                     uint32 /* length */,
                     uint32 /* segment count */)
#else
IPC_MESSAGE_CONTROL5(AudioInputMsg_NotifyStreamCreated,
                     int /* stream id */,
                     base::SharedMemoryHandle /* handle */,
                     base::FileDescriptor /* socket handle */,
                     uint32 /* length */,
                     uint32 /* segment count */)
#endif

// Notification message sent from AudioRendererHost to renderer after an output
// device change has occurred.
IPC_MESSAGE_CONTROL3(AudioMsg_NotifyDeviceChanged,
                     int /* stream_id */,
                     int /* new_buffer_size */,
                     int /* new_sample_rate */)

// Notification message sent from AudioRendererHost to renderer for state
// update after the renderer has requested a Create/Start/Close.
IPC_MESSAGE_CONTROL2(AudioMsg_NotifyStreamStateChanged,
                     int /* stream id */,
                     media::AudioOutputIPCDelegate::State /* new state */)

// Notification message sent from browser to renderer for state update.
IPC_MESSAGE_CONTROL2(AudioInputMsg_NotifyStreamStateChanged,
                     int /* stream id */,
                     media::AudioInputIPCDelegate::State /* new state */)

IPC_MESSAGE_CONTROL2(AudioInputMsg_NotifyStreamVolume,
                     int /* stream id */,
                     double /* volume */)

// Messages sent from the renderer to the browser.

// Request that is sent to the browser for creating an audio output stream.
// |render_view_id| is the routing ID for the render view producing the audio
// data.
IPC_MESSAGE_CONTROL5(AudioHostMsg_CreateStream,
                     int /* stream_id */,
                     int /* render_view_id */,
                     int /* render_frame_id */,
                     int /* session_id */,
                     media::AudioParameters /* params */)

// Request that is sent to the browser for creating an audio input stream.
// |render_view_id| is the routing ID for the render view consuming the audio
// data.
IPC_MESSAGE_CONTROL4(AudioInputHostMsg_CreateStream,
                     int /* stream_id */,
                     int /* render_view_id */,
                     int /* session_id */,
                     AudioInputHostMsg_CreateStream_Config)

// Start buffering and play the audio stream specified by stream_id.
IPC_MESSAGE_CONTROL1(AudioHostMsg_PlayStream,
                     int /* stream_id */)

// Start recording the audio input stream specified by stream_id.
IPC_MESSAGE_CONTROL1(AudioInputHostMsg_RecordStream,
                     int /* stream_id */)

// Pause the audio stream specified by stream_id.
IPC_MESSAGE_CONTROL1(AudioHostMsg_PauseStream,
                     int /* stream_id */)

// Close an audio stream specified by stream_id.
IPC_MESSAGE_CONTROL1(AudioHostMsg_CloseStream,
                     int /* stream_id */)

// Close an audio input stream specified by stream_id.
IPC_MESSAGE_CONTROL1(AudioInputHostMsg_CloseStream,
                     int /* stream_id */)

// Set audio volume of the stream specified by stream_id.
// TODO(hclam): change this to vector if we have channel numbers other than 2.
IPC_MESSAGE_CONTROL2(AudioHostMsg_SetVolume,
                     int /* stream_id */,
                     double /* volume */)

// Set audio volume of the input stream specified by stream_id.
IPC_MESSAGE_CONTROL2(AudioInputHostMsg_SetVolume,
                     int /* stream_id */,
                     double /* volume */)

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