ALPHA_BLEND       467 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       468 ffplay.c                   cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
ALPHA_BLEND       469 ffplay.c                   cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
ALPHA_BLEND       480 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       486 ffplay.c                   lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
ALPHA_BLEND       487 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
ALPHA_BLEND       488 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
ALPHA_BLEND       496 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       497 ffplay.c                   cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
ALPHA_BLEND       498 ffplay.c                   cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
ALPHA_BLEND       517 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       524 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       525 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
ALPHA_BLEND       526 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
ALPHA_BLEND       537 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       543 ffplay.c                   lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
ALPHA_BLEND       551 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       557 ffplay.c                   lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
ALPHA_BLEND       559 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 2);
ALPHA_BLEND       560 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 2);
ALPHA_BLEND       572 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       579 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       580 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
ALPHA_BLEND       581 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
ALPHA_BLEND       600 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       601 ffplay.c                   cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
ALPHA_BLEND       602 ffplay.c                   cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
ALPHA_BLEND       613 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       619 ffplay.c                   lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
ALPHA_BLEND       620 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u, 1);
ALPHA_BLEND       621 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v, 1);
ALPHA_BLEND       629 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       630 ffplay.c                   cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
ALPHA_BLEND       631 ffplay.c                   cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);