ALPHA_BLEND 467 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 468 ffplay.c cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); ALPHA_BLEND 469 ffplay.c cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); ALPHA_BLEND 480 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 486 ffplay.c lum[1] = ALPHA_BLEND(a, lum[1], y, 0); ALPHA_BLEND 487 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); ALPHA_BLEND 488 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); ALPHA_BLEND 496 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 497 ffplay.c cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); ALPHA_BLEND 498 ffplay.c cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); ALPHA_BLEND 517 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 524 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 525 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); ALPHA_BLEND 526 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); ALPHA_BLEND 537 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 543 ffplay.c lum[1] = ALPHA_BLEND(a, lum[1], y, 0); ALPHA_BLEND 551 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 557 ffplay.c lum[1] = ALPHA_BLEND(a, lum[1], y, 0); ALPHA_BLEND 559 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 2); ALPHA_BLEND 560 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 2); ALPHA_BLEND 572 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 579 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 580 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); ALPHA_BLEND 581 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); ALPHA_BLEND 600 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 601 ffplay.c cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); ALPHA_BLEND 602 ffplay.c cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); ALPHA_BLEND 613 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 619 ffplay.c lum[1] = ALPHA_BLEND(a, lum[1], y, 0); ALPHA_BLEND 620 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u, 1); ALPHA_BLEND 621 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v, 1); ALPHA_BLEND 629 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 630 ffplay.c cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); ALPHA_BLEND 631 ffplay.c cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);