av_random_init 4491 ffserver.c av_random_init(&random_state, av_gettime() + (getpid() << 16)); av_random_init 1056 libavcodec/cook.c av_random_init(&q->random_state, 1); av_random_init 56 libavcodec/mpc7.c av_random_init(&c->rnd, 0xDEADBEEF); av_random_init 103 libavcodec/mpc8.c av_random_init(&c->rnd, 0xDEADBEEF); av_random_init 131 libavcodec/nellymoserdec.c av_random_init(&s->random_state, 0); av_random_init 932 libavcodec/roqvideoenc.c av_random_init(&enc->randctx, 1); av_random_init 62 libavutil/random.c av_random_init(state, seed); av_random_init 95 libavutil/random.c av_random_init(&state, 0xdeadbeef); av_random_init 41 libavutil/random.h void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.