av_random_init   4491 ffserver.c         av_random_init(&random_state, av_gettime() + (getpid() << 16));
av_random_init   1056 libavcodec/cook.c     av_random_init(&q->random_state, 1);
av_random_init     56 libavcodec/mpc7.c     av_random_init(&c->rnd, 0xDEADBEEF);
av_random_init    103 libavcodec/mpc8.c     av_random_init(&c->rnd, 0xDEADBEEF);
av_random_init    131 libavcodec/nellymoserdec.c     av_random_init(&s->random_state, 0);
av_random_init    932 libavcodec/roqvideoenc.c     av_random_init(&enc->randctx, 1);
av_random_init     62 libavutil/random.c     av_random_init(state, seed);
av_random_init     95 libavutil/random.c     av_random_init(&state, 0xdeadbeef);
av_random_init     41 libavutil/random.h void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.