BPP               473 ffplay.c                   p += BPP;
BPP               482 ffplay.c                   YUVA_IN(y, u, v, a, p + BPP, pal);
BPP               491 ffplay.c                   p += 2 * BPP;
BPP               502 ffplay.c               p += wrap3 - dstw * BPP;
BPP               529 ffplay.c                   p += -wrap3 + BPP;
BPP               539 ffplay.c                   YUVA_IN(y, u, v, a, p + BPP, pal);
BPP               553 ffplay.c                   YUVA_IN(y, u, v, a, p + BPP, pal);
BPP               564 ffplay.c                   p += -wrap3 + 2 * BPP;
BPP               584 ffplay.c                   p += -wrap3 + BPP;
BPP               587 ffplay.c               p += wrap3 + (wrap3 - dstw * BPP);
BPP               606 ffplay.c                   p += BPP;
BPP               615 ffplay.c                   YUVA_IN(y, u, v, a, p + BPP, pal);
BPP               624 ffplay.c                   p += 2 * BPP;
BPP                51 libavcodec/imgconvert_template.c             RGB_OUT(d1 + BPP, r, g, b);
BPP                57 libavcodec/imgconvert_template.c             RGB_OUT(d2 + BPP, r, g, b);
BPP                59 libavcodec/imgconvert_template.c             d1 += 2 * BPP;
BPP                60 libavcodec/imgconvert_template.c             d2 += 2 * BPP;
BPP                75 libavcodec/imgconvert_template.c             d1 += BPP;
BPP                76 libavcodec/imgconvert_template.c             d2 += BPP;
BPP                97 libavcodec/imgconvert_template.c             RGB_OUT(d1 + BPP, r, g, b);
BPP                99 libavcodec/imgconvert_template.c             d1 += 2 * BPP;
BPP               111 libavcodec/imgconvert_template.c             d1 += BPP;
BPP               145 libavcodec/imgconvert_template.c             RGB_OUT(d1 + BPP, r, g, b);
BPP               151 libavcodec/imgconvert_template.c             RGB_OUT(d2 + BPP, r, g, b);
BPP               153 libavcodec/imgconvert_template.c             d1 += 2 * BPP;
BPP               154 libavcodec/imgconvert_template.c             d2 += 2 * BPP;
BPP               169 libavcodec/imgconvert_template.c             d1 += BPP;
BPP               170 libavcodec/imgconvert_template.c             d2 += BPP;
BPP               191 libavcodec/imgconvert_template.c             RGB_OUT(d1 + BPP, r, g, b);
BPP               193 libavcodec/imgconvert_template.c             d1 += 2 * BPP;
BPP               205 libavcodec/imgconvert_template.c             d1 += BPP;
BPP               238 libavcodec/imgconvert_template.c             RGB_IN(r, g, b, p + BPP);
BPP               252 libavcodec/imgconvert_template.c             RGB_IN(r, g, b, p + BPP);
BPP               263 libavcodec/imgconvert_template.c             p += -wrap3 + 2 * BPP;
BPP               283 libavcodec/imgconvert_template.c             p += -wrap3 + BPP;
BPP               286 libavcodec/imgconvert_template.c         p += wrap3 + (wrap3 - width * BPP);
BPP               300 libavcodec/imgconvert_template.c             RGB_IN(r, g, b, p + BPP);
BPP               309 libavcodec/imgconvert_template.c             p += 2 * BPP;
BPP               330 libavcodec/imgconvert_template.c     src_wrap = src->linesize[0] - BPP * width;
BPP               340 libavcodec/imgconvert_template.c             p += BPP;
BPP               359 libavcodec/imgconvert_template.c     dst_wrap = dst->linesize[0] - BPP * width;
BPP               365 libavcodec/imgconvert_template.c             q += BPP;
BPP               388 libavcodec/imgconvert_template.c     dst_wrap = dst->linesize[0] - BPP * width;
BPP               405 libavcodec/imgconvert_template.c             q += BPP;
BPP               432 libavcodec/imgconvert_template.c     dst_wrap = dst->linesize[0] - width * BPP;
BPP               447 libavcodec/imgconvert_template.c             d += BPP;
BPP               466 libavcodec/imgconvert_template.c     src_wrap = src->linesize[0] - width * BPP;
BPP               481 libavcodec/imgconvert_template.c             s += BPP;
BPP               504 libavcodec/imgconvert_template.c     dst_wrap = dst->linesize[0] - width * BPP;
BPP               513 libavcodec/imgconvert_template.c             d += BPP;
BPP               529 libavcodec/imgconvert_template.c     src_wrap = src->linesize[0] - width * BPP;
BPP               541 libavcodec/imgconvert_template.c             s += BPP;
BPP               572 libavcodec/imgconvert_template.c             d1 += BPP;
BPP               605 libavcodec/imgconvert_template.c             d1 += BPP;
BPP               630 libavcodec/imgconvert_template.c     src_wrap = src->linesize[0] - width * BPP;
BPP               638 libavcodec/imgconvert_template.c             p += BPP;
BPP               674 libavcodec/imgconvert_template.c             RGB_IN(r, g, b, p + BPP);
BPP               688 libavcodec/imgconvert_template.c             RGB_IN(r, g, b, p + BPP);
BPP               699 libavcodec/imgconvert_template.c             p += -wrap3 + 2 * BPP;
BPP               719 libavcodec/imgconvert_template.c             p += -wrap3 + BPP;
BPP               722 libavcodec/imgconvert_template.c         p += wrap3 + (wrap3 - width * BPP);
BPP               736 libavcodec/imgconvert_template.c             RGB_IN(r, g, b, p + BPP);
BPP               745 libavcodec/imgconvert_template.c             p += 2 * BPP;
BPP               769 libavcodec/imgconvert_template.c     src_wrap = src->linesize[0] - width * BPP;
BPP               777 libavcodec/imgconvert_template.c             p += BPP;
BPP               803 libavcodec/imgconvert_template.c     src_wrap = src->linesize[0] - BPP * width;
BPP               828 libavcodec/imgconvert_template.c             p += BPP;
BPP               849 libavcodec/imgconvert_template.c     src_wrap = src->linesize[0] - BPP * width;
BPP               859 libavcodec/imgconvert_template.c             p += BPP;