BPP 473 ffplay.c p += BPP; BPP 482 ffplay.c YUVA_IN(y, u, v, a, p + BPP, pal); BPP 491 ffplay.c p += 2 * BPP; BPP 502 ffplay.c p += wrap3 - dstw * BPP; BPP 529 ffplay.c p += -wrap3 + BPP; BPP 539 ffplay.c YUVA_IN(y, u, v, a, p + BPP, pal); BPP 553 ffplay.c YUVA_IN(y, u, v, a, p + BPP, pal); BPP 564 ffplay.c p += -wrap3 + 2 * BPP; BPP 584 ffplay.c p += -wrap3 + BPP; BPP 587 ffplay.c p += wrap3 + (wrap3 - dstw * BPP); BPP 606 ffplay.c p += BPP; BPP 615 ffplay.c YUVA_IN(y, u, v, a, p + BPP, pal); BPP 624 ffplay.c p += 2 * BPP; BPP 51 libavcodec/imgconvert_template.c RGB_OUT(d1 + BPP, r, g, b); BPP 57 libavcodec/imgconvert_template.c RGB_OUT(d2 + BPP, r, g, b); BPP 59 libavcodec/imgconvert_template.c d1 += 2 * BPP; BPP 60 libavcodec/imgconvert_template.c d2 += 2 * BPP; BPP 75 libavcodec/imgconvert_template.c d1 += BPP; BPP 76 libavcodec/imgconvert_template.c d2 += BPP; BPP 97 libavcodec/imgconvert_template.c RGB_OUT(d1 + BPP, r, g, b); BPP 99 libavcodec/imgconvert_template.c d1 += 2 * BPP; BPP 111 libavcodec/imgconvert_template.c d1 += BPP; BPP 145 libavcodec/imgconvert_template.c RGB_OUT(d1 + BPP, r, g, b); BPP 151 libavcodec/imgconvert_template.c RGB_OUT(d2 + BPP, r, g, b); BPP 153 libavcodec/imgconvert_template.c d1 += 2 * BPP; BPP 154 libavcodec/imgconvert_template.c d2 += 2 * BPP; BPP 169 libavcodec/imgconvert_template.c d1 += BPP; BPP 170 libavcodec/imgconvert_template.c d2 += BPP; BPP 191 libavcodec/imgconvert_template.c RGB_OUT(d1 + BPP, r, g, b); BPP 193 libavcodec/imgconvert_template.c d1 += 2 * BPP; BPP 205 libavcodec/imgconvert_template.c d1 += BPP; BPP 238 libavcodec/imgconvert_template.c RGB_IN(r, g, b, p + BPP); BPP 252 libavcodec/imgconvert_template.c RGB_IN(r, g, b, p + BPP); BPP 263 libavcodec/imgconvert_template.c p += -wrap3 + 2 * BPP; BPP 283 libavcodec/imgconvert_template.c p += -wrap3 + BPP; BPP 286 libavcodec/imgconvert_template.c p += wrap3 + (wrap3 - width * BPP); BPP 300 libavcodec/imgconvert_template.c RGB_IN(r, g, b, p + BPP); BPP 309 libavcodec/imgconvert_template.c p += 2 * BPP; BPP 330 libavcodec/imgconvert_template.c src_wrap = src->linesize[0] - BPP * width; BPP 340 libavcodec/imgconvert_template.c p += BPP; BPP 359 libavcodec/imgconvert_template.c dst_wrap = dst->linesize[0] - BPP * width; BPP 365 libavcodec/imgconvert_template.c q += BPP; BPP 388 libavcodec/imgconvert_template.c dst_wrap = dst->linesize[0] - BPP * width; BPP 405 libavcodec/imgconvert_template.c q += BPP; BPP 432 libavcodec/imgconvert_template.c dst_wrap = dst->linesize[0] - width * BPP; BPP 447 libavcodec/imgconvert_template.c d += BPP; BPP 466 libavcodec/imgconvert_template.c src_wrap = src->linesize[0] - width * BPP; BPP 481 libavcodec/imgconvert_template.c s += BPP; BPP 504 libavcodec/imgconvert_template.c dst_wrap = dst->linesize[0] - width * BPP; BPP 513 libavcodec/imgconvert_template.c d += BPP; BPP 529 libavcodec/imgconvert_template.c src_wrap = src->linesize[0] - width * BPP; BPP 541 libavcodec/imgconvert_template.c s += BPP; BPP 572 libavcodec/imgconvert_template.c d1 += BPP; BPP 605 libavcodec/imgconvert_template.c d1 += BPP; BPP 630 libavcodec/imgconvert_template.c src_wrap = src->linesize[0] - width * BPP; BPP 638 libavcodec/imgconvert_template.c p += BPP; BPP 674 libavcodec/imgconvert_template.c RGB_IN(r, g, b, p + BPP); BPP 688 libavcodec/imgconvert_template.c RGB_IN(r, g, b, p + BPP); BPP 699 libavcodec/imgconvert_template.c p += -wrap3 + 2 * BPP; BPP 719 libavcodec/imgconvert_template.c p += -wrap3 + BPP; BPP 722 libavcodec/imgconvert_template.c p += wrap3 + (wrap3 - width * BPP); BPP 736 libavcodec/imgconvert_template.c RGB_IN(r, g, b, p + BPP); BPP 745 libavcodec/imgconvert_template.c p += 2 * BPP; BPP 769 libavcodec/imgconvert_template.c src_wrap = src->linesize[0] - width * BPP; BPP 777 libavcodec/imgconvert_template.c p += BPP; BPP 803 libavcodec/imgconvert_template.c src_wrap = src->linesize[0] - BPP * width; BPP 828 libavcodec/imgconvert_template.c p += BPP; BPP 849 libavcodec/imgconvert_template.c src_wrap = src->linesize[0] - BPP * width; BPP 859 libavcodec/imgconvert_template.c p += BPP;