BlockNode         386 libavcodec/snow.c static const BlockNode null_block= { //FIXME add border maybe
BlockNode         485 libavcodec/snow.c     BlockNode *block;
BlockNode        1630 libavcodec/snow.c     s->block= av_mallocz(w * h * sizeof(BlockNode) << (s->block_max_depth*2));
BlockNode        1680 libavcodec/snow.c     BlockNode block;
BlockNode        1753 libavcodec/snow.c     const BlockNode *left  = x ? &s->block[index-1] : &null_block;
BlockNode        1754 libavcodec/snow.c     const BlockNode *top   = y ? &s->block[index-w] : &null_block;
BlockNode        1755 libavcodec/snow.c     const BlockNode *right = trx<w ? &s->block[index+1] : &null_block;
BlockNode        1756 libavcodec/snow.c     const BlockNode *bottom= try<h ? &s->block[index+w] : &null_block;
BlockNode        1757 libavcodec/snow.c     const BlockNode *tl    = y && x ? &s->block[index-w-1] : left;
BlockNode        1758 libavcodec/snow.c     const BlockNode *tr    = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
BlockNode        1974 libavcodec/snow.c     BlockNode *b= &s->block[index];
BlockNode        1975 libavcodec/snow.c     const BlockNode *left  = x ? &s->block[index-1] : &null_block;
BlockNode        1976 libavcodec/snow.c     const BlockNode *top   = y ? &s->block[index-w] : &null_block;
BlockNode        1977 libavcodec/snow.c     const BlockNode *tl    = y && x ? &s->block[index-w-1] : left;
BlockNode        1978 libavcodec/snow.c     const BlockNode *tr    = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
BlockNode        2028 libavcodec/snow.c     const BlockNode *left  = x ? &s->block[index-1] : &null_block;
BlockNode        2029 libavcodec/snow.c     const BlockNode *top   = y ? &s->block[index-w] : &null_block;
BlockNode        2030 libavcodec/snow.c     const BlockNode *tl    = y && x ? &s->block[index-w-1] : left;
BlockNode        2031 libavcodec/snow.c     const BlockNode *tr    = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
BlockNode        2424 libavcodec/snow.c     BlockNode *lt= &s->block[b_x + b_y*b_stride];
BlockNode        2425 libavcodec/snow.c     BlockNode *rt= lt+1;
BlockNode        2426 libavcodec/snow.c     BlockNode *lb= lt+b_stride;
BlockNode        2427 libavcodec/snow.c     BlockNode *rb= lb+1;
BlockNode        2704 libavcodec/snow.c     BlockNode *b= &s->block[index];
BlockNode        2705 libavcodec/snow.c     BlockNode backup= *b;
BlockNode        2749 libavcodec/snow.c     const BlockNode *b     = &s->block[index];
BlockNode        2750 libavcodec/snow.c     const BlockNode *left  = x ? &s->block[index-1] : &null_block;
BlockNode        2751 libavcodec/snow.c     const BlockNode *top   = y ? &s->block[index-b_stride] : &null_block;
BlockNode        2752 libavcodec/snow.c     const BlockNode *tl    = y && x ? &s->block[index-b_stride-1] : left;
BlockNode        2753 libavcodec/snow.c     const BlockNode *tr    = y && x+w<b_stride ? &s->block[index-b_stride+w] : tl;
BlockNode        2929 libavcodec/snow.c         BlockNode *b= &s->block[mb_x+mb_y*b_stride];
BlockNode        2949 libavcodec/snow.c     BlockNode *block= &s->block[mb_x + mb_y * b_stride];
BlockNode        2950 libavcodec/snow.c     BlockNode backup= *block;
BlockNode        2994 libavcodec/snow.c     BlockNode *block= &s->block[mb_x + mb_y * b_stride];
BlockNode        2995 libavcodec/snow.c     BlockNode backup[4]= {block[0], block[1], block[b_stride], block[b_stride+1]};
BlockNode        3054 libavcodec/snow.c                 BlockNode backup, ref_b;
BlockNode        3056 libavcodec/snow.c                 BlockNode *block= &s->block[index];
BlockNode        3057 libavcodec/snow.c                 BlockNode *tb =                   mb_y            ? &s->block[index-b_stride  ] : NULL;
BlockNode        3058 libavcodec/snow.c                 BlockNode *lb = mb_x                              ? &s->block[index         -1] : NULL;
BlockNode        3059 libavcodec/snow.c                 BlockNode *rb = mb_x+1<b_width                    ? &s->block[index         +1] : NULL;
BlockNode        3060 libavcodec/snow.c                 BlockNode *bb =                   mb_y+1<b_height ? &s->block[index+b_stride  ] : NULL;
BlockNode        3061 libavcodec/snow.c                 BlockNode *tlb= mb_x           && mb_y            ? &s->block[index-b_stride-1] : NULL;
BlockNode        3062 libavcodec/snow.c                 BlockNode *trb= mb_x+1<b_width && mb_y            ? &s->block[index-b_stride+1] : NULL;
BlockNode        3063 libavcodec/snow.c                 BlockNode *blb= mb_x           && mb_y+1<b_height ? &s->block[index+b_stride-1] : NULL;
BlockNode        3064 libavcodec/snow.c                 BlockNode *brb= mb_x+1<b_width && mb_y+1<b_height ? &s->block[index+b_stride+1] : NULL;
BlockNode        3219 libavcodec/snow.c                 BlockNode *b[4];