BlockNode 386 libavcodec/snow.c static const BlockNode null_block= { //FIXME add border maybe BlockNode 485 libavcodec/snow.c BlockNode *block; BlockNode 1630 libavcodec/snow.c s->block= av_mallocz(w * h * sizeof(BlockNode) << (s->block_max_depth*2)); BlockNode 1680 libavcodec/snow.c BlockNode block; BlockNode 1753 libavcodec/snow.c const BlockNode *left = x ? &s->block[index-1] : &null_block; BlockNode 1754 libavcodec/snow.c const BlockNode *top = y ? &s->block[index-w] : &null_block; BlockNode 1755 libavcodec/snow.c const BlockNode *right = trx<w ? &s->block[index+1] : &null_block; BlockNode 1756 libavcodec/snow.c const BlockNode *bottom= try<h ? &s->block[index+w] : &null_block; BlockNode 1757 libavcodec/snow.c const BlockNode *tl = y && x ? &s->block[index-w-1] : left; BlockNode 1758 libavcodec/snow.c const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt BlockNode 1974 libavcodec/snow.c BlockNode *b= &s->block[index]; BlockNode 1975 libavcodec/snow.c const BlockNode *left = x ? &s->block[index-1] : &null_block; BlockNode 1976 libavcodec/snow.c const BlockNode *top = y ? &s->block[index-w] : &null_block; BlockNode 1977 libavcodec/snow.c const BlockNode *tl = y && x ? &s->block[index-w-1] : left; BlockNode 1978 libavcodec/snow.c const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt BlockNode 2028 libavcodec/snow.c const BlockNode *left = x ? &s->block[index-1] : &null_block; BlockNode 2029 libavcodec/snow.c const BlockNode *top = y ? &s->block[index-w] : &null_block; BlockNode 2030 libavcodec/snow.c const BlockNode *tl = y && x ? &s->block[index-w-1] : left; BlockNode 2031 libavcodec/snow.c const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt BlockNode 2424 libavcodec/snow.c BlockNode *lt= &s->block[b_x + b_y*b_stride]; BlockNode 2425 libavcodec/snow.c BlockNode *rt= lt+1; BlockNode 2426 libavcodec/snow.c BlockNode *lb= lt+b_stride; BlockNode 2427 libavcodec/snow.c BlockNode *rb= lb+1; BlockNode 2704 libavcodec/snow.c BlockNode *b= &s->block[index]; BlockNode 2705 libavcodec/snow.c BlockNode backup= *b; BlockNode 2749 libavcodec/snow.c const BlockNode *b = &s->block[index]; BlockNode 2750 libavcodec/snow.c const BlockNode *left = x ? &s->block[index-1] : &null_block; BlockNode 2751 libavcodec/snow.c const BlockNode *top = y ? &s->block[index-b_stride] : &null_block; BlockNode 2752 libavcodec/snow.c const BlockNode *tl = y && x ? &s->block[index-b_stride-1] : left; BlockNode 2753 libavcodec/snow.c const BlockNode *tr = y && x+w<b_stride ? &s->block[index-b_stride+w] : tl; BlockNode 2929 libavcodec/snow.c BlockNode *b= &s->block[mb_x+mb_y*b_stride]; BlockNode 2949 libavcodec/snow.c BlockNode *block= &s->block[mb_x + mb_y * b_stride]; BlockNode 2950 libavcodec/snow.c BlockNode backup= *block; BlockNode 2994 libavcodec/snow.c BlockNode *block= &s->block[mb_x + mb_y * b_stride]; BlockNode 2995 libavcodec/snow.c BlockNode backup[4]= {block[0], block[1], block[b_stride], block[b_stride+1]}; BlockNode 3054 libavcodec/snow.c BlockNode backup, ref_b; BlockNode 3056 libavcodec/snow.c BlockNode *block= &s->block[index]; BlockNode 3057 libavcodec/snow.c BlockNode *tb = mb_y ? &s->block[index-b_stride ] : NULL; BlockNode 3058 libavcodec/snow.c BlockNode *lb = mb_x ? &s->block[index -1] : NULL; BlockNode 3059 libavcodec/snow.c BlockNode *rb = mb_x+1<b_width ? &s->block[index +1] : NULL; BlockNode 3060 libavcodec/snow.c BlockNode *bb = mb_y+1<b_height ? &s->block[index+b_stride ] : NULL; BlockNode 3061 libavcodec/snow.c BlockNode *tlb= mb_x && mb_y ? &s->block[index-b_stride-1] : NULL; BlockNode 3062 libavcodec/snow.c BlockNode *trb= mb_x+1<b_width && mb_y ? &s->block[index-b_stride+1] : NULL; BlockNode 3063 libavcodec/snow.c BlockNode *blb= mb_x && mb_y+1<b_height ? &s->block[index+b_stride-1] : NULL; BlockNode 3064 libavcodec/snow.c BlockNode *brb= mb_x+1<b_width && mb_y+1<b_height ? &s->block[index+b_stride+1] : NULL; BlockNode 3219 libavcodec/snow.c BlockNode *b[4];