ALPHA_BLEND       888 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       889 ffplay.c                   cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
ALPHA_BLEND       890 ffplay.c                   cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
ALPHA_BLEND       901 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       907 ffplay.c                   lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
ALPHA_BLEND       908 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
ALPHA_BLEND       909 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
ALPHA_BLEND       917 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       918 ffplay.c                   cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
ALPHA_BLEND       919 ffplay.c                   cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
ALPHA_BLEND       938 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       945 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       946 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
ALPHA_BLEND       947 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
ALPHA_BLEND       958 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       964 ffplay.c                   lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
ALPHA_BLEND       972 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND       978 ffplay.c                   lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
ALPHA_BLEND       980 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 2);
ALPHA_BLEND       981 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 2);
ALPHA_BLEND       993 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND      1000 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND      1001 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
ALPHA_BLEND      1002 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
ALPHA_BLEND      1021 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND      1022 ffplay.c                   cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
ALPHA_BLEND      1023 ffplay.c                   cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
ALPHA_BLEND      1034 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND      1040 ffplay.c                   lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
ALPHA_BLEND      1041 ffplay.c                   cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u, 1);
ALPHA_BLEND      1042 ffplay.c                   cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v, 1);
ALPHA_BLEND      1050 ffplay.c                   lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
ALPHA_BLEND      1051 ffplay.c                   cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
ALPHA_BLEND      1052 ffplay.c                   cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);