ALPHA_BLEND 888 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 889 ffplay.c cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); ALPHA_BLEND 890 ffplay.c cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); ALPHA_BLEND 901 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 907 ffplay.c lum[1] = ALPHA_BLEND(a, lum[1], y, 0); ALPHA_BLEND 908 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); ALPHA_BLEND 909 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); ALPHA_BLEND 917 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 918 ffplay.c cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); ALPHA_BLEND 919 ffplay.c cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); ALPHA_BLEND 938 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 945 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 946 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); ALPHA_BLEND 947 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); ALPHA_BLEND 958 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 964 ffplay.c lum[1] = ALPHA_BLEND(a, lum[1], y, 0); ALPHA_BLEND 972 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 978 ffplay.c lum[1] = ALPHA_BLEND(a, lum[1], y, 0); ALPHA_BLEND 980 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 2); ALPHA_BLEND 981 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 2); ALPHA_BLEND 993 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 1000 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 1001 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); ALPHA_BLEND 1002 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); ALPHA_BLEND 1021 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 1022 ffplay.c cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); ALPHA_BLEND 1023 ffplay.c cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); ALPHA_BLEND 1034 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 1040 ffplay.c lum[1] = ALPHA_BLEND(a, lum[1], y, 0); ALPHA_BLEND 1041 ffplay.c cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u, 1); ALPHA_BLEND 1042 ffplay.c cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v, 1); ALPHA_BLEND 1050 ffplay.c lum[0] = ALPHA_BLEND(a, lum[0], y, 0); ALPHA_BLEND 1051 ffplay.c cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); ALPHA_BLEND 1052 ffplay.c cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);