BACK_LEFT 153 libavresample/audio_mix_matrix.c matrix[BACK_LEFT ][BACK_CENTER] += M_SQRT1_2; BACK_LEFT 180 libavresample/audio_mix_matrix.c matrix[BACK_CENTER][BACK_LEFT ] += M_SQRT1_2; BACK_LEFT 186 libavresample/audio_mix_matrix.c matrix[SIDE_LEFT ][BACK_LEFT ] += M_SQRT1_2; BACK_LEFT 189 libavresample/audio_mix_matrix.c matrix[SIDE_LEFT ][BACK_LEFT ] += 1.0; BACK_LEFT 194 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2; BACK_LEFT 196 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2; BACK_LEFT 199 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2; BACK_LEFT 201 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2; BACK_LEFT 204 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level; BACK_LEFT 208 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2; BACK_LEFT 219 libavresample/audio_mix_matrix.c matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2; BACK_LEFT 222 libavresample/audio_mix_matrix.c matrix[BACK_LEFT ][SIDE_LEFT ] += 1.0; BACK_LEFT 184 libswresample/rematrix.c matrix[ BACK_LEFT][BACK_CENTER]+= M_SQRT1_2; BACK_LEFT 210 libswresample/rematrix.c matrix[BACK_CENTER][ BACK_LEFT]+= M_SQRT1_2; BACK_LEFT 214 libswresample/rematrix.c matrix[ SIDE_LEFT][ BACK_LEFT]+= M_SQRT1_2; BACK_LEFT 217 libswresample/rematrix.c matrix[ SIDE_LEFT][ BACK_LEFT]+= 1.0; BACK_LEFT 222 libswresample/rematrix.c matrix[FRONT_LEFT ][BACK_LEFT ] -= s->slev * M_SQRT1_2; BACK_LEFT 224 libswresample/rematrix.c matrix[FRONT_RIGHT][BACK_LEFT ] += s->slev * M_SQRT1_2; BACK_LEFT 227 libswresample/rematrix.c matrix[FRONT_LEFT ][BACK_LEFT ] -= s->slev * SQRT3_2; BACK_LEFT 229 libswresample/rematrix.c matrix[FRONT_RIGHT][BACK_LEFT ] += s->slev * M_SQRT1_2; BACK_LEFT 232 libswresample/rematrix.c matrix[ FRONT_LEFT][ BACK_LEFT] += s->slev; BACK_LEFT 236 libswresample/rematrix.c matrix[ FRONT_CENTER][BACK_LEFT ]+= s->slev*M_SQRT1_2; BACK_LEFT 247 libswresample/rematrix.c matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2; BACK_LEFT 250 libswresample/rematrix.c matrix[BACK_LEFT ][SIDE_LEFT ] += 1.0;