BPP 894 ffplay.c p += BPP; BPP 903 ffplay.c YUVA_IN(y, u, v, a, p + BPP, pal); BPP 912 ffplay.c p += 2 * BPP; BPP 923 ffplay.c p += wrap3 - dstw * BPP; BPP 950 ffplay.c p += -wrap3 + BPP; BPP 960 ffplay.c YUVA_IN(y, u, v, a, p + BPP, pal); BPP 974 ffplay.c YUVA_IN(y, u, v, a, p + BPP, pal); BPP 985 ffplay.c p += -wrap3 + 2 * BPP; BPP 1005 ffplay.c p += -wrap3 + BPP; BPP 1008 ffplay.c p += wrap3 + (wrap3 - dstw * BPP); BPP 1027 ffplay.c p += BPP; BPP 1036 ffplay.c YUVA_IN(y, u, v, a, p + BPP, pal); BPP 1045 ffplay.c p += 2 * BPP;