BPP               894 ffplay.c                   p += BPP;
BPP               903 ffplay.c                   YUVA_IN(y, u, v, a, p + BPP, pal);
BPP               912 ffplay.c                   p += 2 * BPP;
BPP               923 ffplay.c               p += wrap3 - dstw * BPP;
BPP               950 ffplay.c                   p += -wrap3 + BPP;
BPP               960 ffplay.c                   YUVA_IN(y, u, v, a, p + BPP, pal);
BPP               974 ffplay.c                   YUVA_IN(y, u, v, a, p + BPP, pal);
BPP               985 ffplay.c                   p += -wrap3 + 2 * BPP;
BPP              1005 ffplay.c                   p += -wrap3 + BPP;
BPP              1008 ffplay.c               p += wrap3 + (wrap3 - dstw * BPP);
BPP              1027 ffplay.c                   p += BPP;
BPP              1036 ffplay.c                   YUVA_IN(y, u, v, a, p + BPP, pal);
BPP              1045 ffplay.c                   p += 2 * BPP;