ASSDialog         123 libavcodec/ass_split.c       .size          = sizeof(ASSDialog),
ASSDialog         126 libavcodec/ass_split.c       .fields = {{"Layer",   ASS_INT,        offsetof(ASSDialog, layer)   },
ASSDialog         127 libavcodec/ass_split.c                  {"Start",   ASS_TIMESTAMP,  offsetof(ASSDialog, start)   },
ASSDialog         128 libavcodec/ass_split.c                  {"End",     ASS_TIMESTAMP,  offsetof(ASSDialog, end)     },
ASSDialog         129 libavcodec/ass_split.c                  {"Style",   ASS_STR,        offsetof(ASSDialog, style)   },
ASSDialog         130 libavcodec/ass_split.c                  {"Name",    ASS_STR,        offsetof(ASSDialog, name)    },
ASSDialog         131 libavcodec/ass_split.c                  {"MarginL", ASS_INT,        offsetof(ASSDialog, margin_l)},
ASSDialog         132 libavcodec/ass_split.c                  {"MarginR", ASS_INT,        offsetof(ASSDialog, margin_r)},
ASSDialog         133 libavcodec/ass_split.c                  {"MarginV", ASS_INT,        offsetof(ASSDialog, margin_v)},
ASSDialog         134 libavcodec/ass_split.c                  {"Effect",  ASS_STR,        offsetof(ASSDialog, effect)  },
ASSDialog         135 libavcodec/ass_split.c                  {"Text",    ASS_STR,        offsetof(ASSDialog, text)    },
ASSDialog         391 libavcodec/ass_split.c ASSDialog *ff_ass_split_dialog(ASSSplitContext *ctx, const char *buf,
ASSDialog         394 libavcodec/ass_split.c     ASSDialog *dialog = NULL;
ASSDialog          93 libavcodec/ass_split.h     ASSDialog    *dialogs;       /**< array of split out dialogs */
ASSDialog         124 libavcodec/ass_split.h ASSDialog *ff_ass_split_dialog(ASSSplitContext *ctx, const char *buf,
ASSDialog          60 libavcodec/assdec.c         ASSDialog *dialog = ff_ass_split_dialog(avctx->priv_data, ptr, 0, NULL);
ASSDialog         114 libavcodec/movtextenc.c     ASSDialog *dialog;
ASSDialog         228 libavcodec/srtenc.c     ASSDialog *dialog;
ASSDialog         161 libavcodec/webvttenc.c     ASSDialog *dialog;