FRONT_RIGHT       131 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][FRONT_CENTER] += center_mix_level;
FRONT_RIGHT       134 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][FRONT_CENTER] += M_SQRT1_2;
FRONT_RIGHT       143 libavresample/audio_mix_matrix.c             matrix[FRONT_CENTER][FRONT_RIGHT] += M_SQRT1_2;
FRONT_RIGHT       163 libavresample/audio_mix_matrix.c                     matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       166 libavresample/audio_mix_matrix.c                     matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
FRONT_RIGHT       170 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       196 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       197 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       201 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       202 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
FRONT_RIGHT       205 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
FRONT_RIGHT       232 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       233 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       237 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       238 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
FRONT_RIGHT       241 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
FRONT_RIGHT       253 libavresample/audio_mix_matrix.c             matrix[FRONT_RIGHT][FRONT_RIGHT_OF_CENTER] += 1.0;
FRONT_RIGHT       266 libavresample/audio_mix_matrix.c             matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
FRONT_RIGHT       164 libswresample/rematrix.c                 matrix[FRONT_RIGHT][FRONT_CENTER]+= s->clev;
FRONT_RIGHT       167 libswresample/rematrix.c                 matrix[FRONT_RIGHT][FRONT_CENTER]+= M_SQRT1_2;
FRONT_RIGHT       175 libswresample/rematrix.c             matrix[FRONT_CENTER][FRONT_RIGHT]+= M_SQRT1_2;
FRONT_RIGHT       194 libswresample/rematrix.c                     matrix[FRONT_RIGHT][BACK_CENTER] += s->slev * M_SQRT1_2;
FRONT_RIGHT       197 libswresample/rematrix.c                     matrix[FRONT_RIGHT][BACK_CENTER] += s->slev;
FRONT_RIGHT       201 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_CENTER]+= s->slev*M_SQRT1_2;
FRONT_RIGHT       224 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += s->slev * M_SQRT1_2;
FRONT_RIGHT       225 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += s->slev * M_SQRT1_2;
FRONT_RIGHT       229 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += s->slev * M_SQRT1_2;
FRONT_RIGHT       230 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += s->slev * SQRT3_2;
FRONT_RIGHT       233 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += s->slev;
FRONT_RIGHT       260 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_LEFT ] += s->slev * M_SQRT1_2;
FRONT_RIGHT       261 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += s->slev * M_SQRT1_2;
FRONT_RIGHT       265 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_LEFT ] += s->slev * M_SQRT1_2;
FRONT_RIGHT       266 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += s->slev * SQRT3_2;
FRONT_RIGHT       269 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += s->slev;
FRONT_RIGHT       281 libswresample/rematrix.c             matrix[FRONT_RIGHT][FRONT_RIGHT_OF_CENTER]+= 1.0;
FRONT_RIGHT       294 libswresample/rematrix.c             matrix[FRONT_RIGHT][LOW_FREQUENCY] += s->lfe_mix_level * M_SQRT1_2;