LUT3DContext       81 libavfilter/vf_lut3d.c #define OFFSET(x) offsetof(LUT3DContext, x)
LUT3DContext      110 libavfilter/vf_lut3d.c static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d,
LUT3DContext      120 libavfilter/vf_lut3d.c static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
LUT3DContext      148 libavfilter/vf_lut3d.c static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
LUT3DContext      205 libavfilter/vf_lut3d.c     const LUT3DContext *lut3d = ctx->priv;                                                          \
LUT3DContext      269 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      302 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      355 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      383 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      444 libavfilter/vf_lut3d.c static void set_identity_matrix(LUT3DContext *lut3d, int size)
LUT3DContext      481 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = inlink->dst->priv;
LUT3DContext      514 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      562 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      628 libavfilter/vf_lut3d.c     .priv_size     = sizeof(LUT3DContext),
LUT3DContext      640 libavfilter/vf_lut3d.c static void update_clut(LUT3DContext *lut3d, const AVFrame *frame)
LUT3DContext      678 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      691 libavfilter/vf_lut3d.c     LUT3DContext *s = inlink->dst->priv;
LUT3DContext      697 libavfilter/vf_lut3d.c     LUT3DContext *s = outlink->src->priv;
LUT3DContext      705 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      759 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      766 libavfilter/vf_lut3d.c     LUT3DContext *lut3d = ctx->priv;
LUT3DContext      806 libavfilter/vf_lut3d.c     .priv_size     = sizeof(LUT3DContext),