SAMPLE_CORRECTION_PERCENT_MAX 2404 ffplay.c                           min_nb_samples = ((nb_samples * (100 - SAMPLE_CORRECTION_PERCENT_MAX) / 100));
SAMPLE_CORRECTION_PERCENT_MAX 2405 ffplay.c                           max_nb_samples = ((nb_samples * (100 + SAMPLE_CORRECTION_PERCENT_MAX) / 100));