SQRT3_2 199 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2; SQRT3_2 202 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2; SQRT3_2 235 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2; SQRT3_2 238 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2; SQRT3_2 227 libswresample/rematrix.c matrix[FRONT_LEFT ][BACK_LEFT ] -= s->slev * SQRT3_2; SQRT3_2 230 libswresample/rematrix.c matrix[FRONT_RIGHT][BACK_RIGHT] += s->slev * SQRT3_2; SQRT3_2 263 libswresample/rematrix.c matrix[FRONT_LEFT ][SIDE_LEFT ] -= s->slev * SQRT3_2; SQRT3_2 266 libswresample/rematrix.c matrix[FRONT_RIGHT][SIDE_RIGHT] += s->slev * SQRT3_2;