SQRT3_2           199 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
SQRT3_2           202 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
SQRT3_2           235 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
SQRT3_2           238 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
SQRT3_2           227 libswresample/rematrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= s->slev * SQRT3_2;
SQRT3_2           230 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += s->slev * SQRT3_2;
SQRT3_2           263 libswresample/rematrix.c                 matrix[FRONT_LEFT ][SIDE_LEFT ] -= s->slev * SQRT3_2;
SQRT3_2           266 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += s->slev * SQRT3_2;