SQRT2             180 libavcodec/xvididct.c     mm5 = 2 * MULT(SQRT2, mm5, 16); // 2*sqrt2
SQRT2             181 libavcodec/xvididct.c     mm6 = 2 * MULT(SQRT2, mm6, 16); // Watch out: precision loss but done to match
SQRT2             228 libavcodec/xvididct.c     mm6 = 2 * MULT(SQRT2, mm6, 16); // 2*sqrt2
SQRT2             229 libavcodec/xvididct.c     mm5 = 2 * MULT(SQRT2, mm5, 16);
SQRT2             265 libavcodec/xvididct.c     mm6 = 2 * MULT(SQRT2, mm6, 16); // 2*sqrt2
SQRT2             266 libavcodec/xvididct.c     mm5 = 2 * MULT(SQRT2, mm5, 16);