SQRT2 180 libavcodec/xvididct.c mm5 = 2 * MULT(SQRT2, mm5, 16); // 2*sqrt2 SQRT2 181 libavcodec/xvididct.c mm6 = 2 * MULT(SQRT2, mm6, 16); // Watch out: precision loss but done to match SQRT2 228 libavcodec/xvididct.c mm6 = 2 * MULT(SQRT2, mm6, 16); // 2*sqrt2 SQRT2 229 libavcodec/xvididct.c mm5 = 2 * MULT(SQRT2, mm5, 16); SQRT2 265 libavcodec/xvididct.c mm6 = 2 * MULT(SQRT2, mm6, 16); // 2*sqrt2 SQRT2 266 libavcodec/xvididct.c mm5 = 2 * MULT(SQRT2, mm5, 16);