fract 1197 libavfilter/vf_xfade.c const float ss = smooth <= fract(10.f * x / w) ? 0.f : 1.f; \ fract 1227 libavfilter/vf_xfade.c const float ss = smooth <= fract(10.f * xx) ? 0.f : 1.f; \ fract 1255 libavfilter/vf_xfade.c const float ss = smooth <= fract(10.f * y / h) ? 0.f : 1.f; \ fract 1285 libavfilter/vf_xfade.c const float ss = smooth <= fract(10.f * yy) ? 0.f : 1.f; \