frand 399 libavfilter/vf_deband.c const float r = frand(x, y); frand 1002 libavfilter/vf_xfade.c static float frand(int x, int y) frand 1020 libavfilter/vf_xfade.c const float smooth = frand(x, y) * 2.f + progress * 2.f - 1.5f; \