smooth 58 libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c decl_mc_func(op, smooth, dir, sz, bpp) smooth 92 libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c define_8tap_2d_fn(put, smooth, sz, bpp) \ smooth 95 libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c define_8tap_2d_fn(avg, smooth, sz, bpp) smooth 136 libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c init_mc_func(idx, 0, put, FILTER_8TAP_SMOOTH, smooth, dir, mx, my, sz, pfx, bpp); \ smooth 139 libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c init_mc_func(idx, 1, avg, FILTER_8TAP_SMOOTH, smooth, dir, mx, my, sz, pfx, bpp) smooth 62 libavcodec/aarch64/vp9dsp_init_aarch64.c decl_mc_func(op, smooth, dir, sz) smooth 90 libavcodec/aarch64/vp9dsp_init_aarch64.c define_8tap_2d_fn(put, smooth, sz) \ smooth 93 libavcodec/aarch64/vp9dsp_init_aarch64.c define_8tap_2d_fn(avg, smooth, sz) smooth 133 libavcodec/aarch64/vp9dsp_init_aarch64.c init_mc_func(idx, 0, put, FILTER_8TAP_SMOOTH, smooth, dir, mx, my, sz, pfx); \ smooth 136 libavcodec/aarch64/vp9dsp_init_aarch64.c init_mc_func(idx, 1, avg, FILTER_8TAP_SMOOTH, smooth, dir, mx, my, sz, pfx) smooth 58 libavcodec/arm/vp9dsp_init_16bpp_arm_template.c decl_mc_func(op, smooth, dir, sz, bpp) smooth 88 libavcodec/arm/vp9dsp_init_16bpp_arm_template.c define_8tap_2d_fn(put, smooth, sz, bpp) \ smooth 91 libavcodec/arm/vp9dsp_init_16bpp_arm_template.c define_8tap_2d_fn(avg, smooth, sz, bpp) smooth 121 libavcodec/arm/vp9dsp_init_16bpp_arm_template.c init_mc_func(idx, 0, put, FILTER_8TAP_SMOOTH, smooth, dir, mx, my, sz, pfx, bpp); \ smooth 124 libavcodec/arm/vp9dsp_init_16bpp_arm_template.c init_mc_func(idx, 1, avg, FILTER_8TAP_SMOOTH, smooth, dir, mx, my, sz, pfx, bpp) smooth 62 libavcodec/arm/vp9dsp_init_arm.c decl_mc_func(op, smooth, dir, sz) smooth 87 libavcodec/arm/vp9dsp_init_arm.c define_8tap_2d_fn(put, smooth, sz) \ smooth 90 libavcodec/arm/vp9dsp_init_arm.c define_8tap_2d_fn(avg, smooth, sz) smooth 120 libavcodec/arm/vp9dsp_init_arm.c init_mc_func(idx, 0, put, FILTER_8TAP_SMOOTH, smooth, dir, mx, my, sz, pfx); \ smooth 123 libavcodec/arm/vp9dsp_init_arm.c init_mc_func(idx, 1, avg, FILTER_8TAP_SMOOTH, smooth, dir, mx, my, sz, pfx) smooth 622 libavcodec/mips/vp9_mc_mmi.c VP9_8TAP_MIPS_MMI_FUNC(64, smooth, FILTER_8TAP_SMOOTH); smooth 623 libavcodec/mips/vp9_mc_mmi.c VP9_8TAP_MIPS_MMI_FUNC(32, smooth, FILTER_8TAP_SMOOTH); smooth 624 libavcodec/mips/vp9_mc_mmi.c VP9_8TAP_MIPS_MMI_FUNC(16, smooth, FILTER_8TAP_SMOOTH); smooth 625 libavcodec/mips/vp9_mc_mmi.c VP9_8TAP_MIPS_MMI_FUNC(8, smooth, FILTER_8TAP_SMOOTH); smooth 626 libavcodec/mips/vp9_mc_mmi.c VP9_8TAP_MIPS_MMI_FUNC(4, smooth, FILTER_8TAP_SMOOTH); smooth 4432 libavcodec/mips/vp9_mc_msa.c VP9_8TAP_MIPS_MSA_FUNC(64, smooth, FILTER_8TAP_SMOOTH); smooth 4433 libavcodec/mips/vp9_mc_msa.c VP9_8TAP_MIPS_MSA_FUNC(32, smooth, FILTER_8TAP_SMOOTH); smooth 4434 libavcodec/mips/vp9_mc_msa.c VP9_8TAP_MIPS_MSA_FUNC(16, smooth, FILTER_8TAP_SMOOTH); smooth 4435 libavcodec/mips/vp9_mc_msa.c VP9_8TAP_MIPS_MSA_FUNC(8, smooth, FILTER_8TAP_SMOOTH); smooth 4436 libavcodec/mips/vp9_mc_msa.c VP9_8TAP_MIPS_MSA_FUNC(4, smooth, FILTER_8TAP_SMOOTH); smooth 101 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MSA_FUNC(64, smooth, FILTER_8TAP_SMOOTH); smooth 102 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MSA_FUNC(32, smooth, FILTER_8TAP_SMOOTH); smooth 103 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MSA_FUNC(16, smooth, FILTER_8TAP_SMOOTH); smooth 104 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MSA_FUNC(8, smooth, FILTER_8TAP_SMOOTH); smooth 105 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MSA_FUNC(4, smooth, FILTER_8TAP_SMOOTH); smooth 280 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MMI_FUNC(64, smooth, FILTER_8TAP_SMOOTH); smooth 281 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MMI_FUNC(32, smooth, FILTER_8TAP_SMOOTH); smooth 282 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MMI_FUNC(16, smooth, FILTER_8TAP_SMOOTH); smooth 283 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MMI_FUNC(8, smooth, FILTER_8TAP_SMOOTH); smooth 284 libavcodec/mips/vp9dsp_mips.h VP9_8TAP_MIPS_MMI_FUNC(4, smooth, FILTER_8TAP_SMOOTH); smooth 114 libavcodec/qcelpdec.c float tmp_lspf, smooth, erasure_coeff; smooth 132 libavcodec/qcelpdec.c smooth = q->octave_count < 10 ? .875 : 0.1; smooth 146 libavcodec/qcelpdec.c smooth = 0.125; smooth 159 libavcodec/qcelpdec.c ff_weighted_vector_sumf(lspf, lspf, q->prev_lspf, smooth, 1.0 - smooth, 10); smooth 2237 libavcodec/vp9dsp_template.c filter_fn_1d(sz, h, mx, smooth, FILTER_8TAP_SMOOTH, avg) \ smooth 2238 libavcodec/vp9dsp_template.c filter_fn_1d(sz, v, my, smooth, FILTER_8TAP_SMOOTH, avg) \ smooth 2239 libavcodec/vp9dsp_template.c filter_fn_2d(sz, smooth, FILTER_8TAP_SMOOTH, avg) \ smooth 2483 libavcodec/vp9dsp_template.c scaled_filter_fn(sz, smooth, FILTER_8TAP_SMOOTH, avg) \ smooth 101 libavcodec/x86/vp9dsp_init.h filter_8tap_1d_fn(op, sz, FILTER_8TAP_SMOOTH, f_opt, smooth, dir, dvar, bpp, opt) smooth 131 libavcodec/x86/vp9dsp_init.h filter_8tap_2d_fn(op, sz, FILTER_8TAP_SMOOTH, f_opt, smooth, align, bpp, bytes, opt) smooth 207 libavfilter/af_anlmdn.c const float smooth = s->m; smooth 234 libavfilter/af_anlmdn.c if (w >= smooth) smooth 1465 libavfilter/vf_deshake_opencl.c new_vals[RingbufX] = smooth( smooth 1472 libavfilter/vf_deshake_opencl.c new_vals[RingbufY] = smooth( smooth 1479 libavfilter/vf_deshake_opencl.c new_vals[RingbufRot] = smooth( smooth 1486 libavfilter/vf_deshake_opencl.c new_vals[RingbufScaleX] = smooth( smooth 1493 libavfilter/vf_deshake_opencl.c new_vals[RingbufScaleY] = smooth( smooth 97 libavfilter/vf_libopencv.c SmoothContext *smooth = s->priv; smooth 100 libavfilter/vf_libopencv.c smooth->param1 = 3; smooth 101 libavfilter/vf_libopencv.c smooth->param2 = 0; smooth 102 libavfilter/vf_libopencv.c smooth->param3 = 0.0; smooth 103 libavfilter/vf_libopencv.c smooth->param4 = 0.0; smooth 106 libavfilter/vf_libopencv.c sscanf(args, "%127[^|]|%d|%d|%lf|%lf", type_str, &smooth->param1, &smooth->param2, &smooth->param3, &smooth->param4); smooth 108 libavfilter/vf_libopencv.c if (!strcmp(type_str, "blur" )) smooth->type = CV_BLUR; smooth 109 libavfilter/vf_libopencv.c else if (!strcmp(type_str, "blur_no_scale")) smooth->type = CV_BLUR_NO_SCALE; smooth 110 libavfilter/vf_libopencv.c else if (!strcmp(type_str, "median" )) smooth->type = CV_MEDIAN; smooth 111 libavfilter/vf_libopencv.c else if (!strcmp(type_str, "gaussian" )) smooth->type = CV_GAUSSIAN; smooth 112 libavfilter/vf_libopencv.c else if (!strcmp(type_str, "bilateral" )) smooth->type = CV_BILATERAL; smooth 118 libavfilter/vf_libopencv.c if (smooth->param1 < 0 || !(smooth->param1%2)) { smooth 121 libavfilter/vf_libopencv.c smooth->param1); smooth 124 libavfilter/vf_libopencv.c if ((smooth->type == CV_BLUR || smooth->type == CV_BLUR_NO_SCALE || smooth->type == CV_GAUSSIAN) && smooth 125 libavfilter/vf_libopencv.c (smooth->param2 < 0 || (smooth->param2 && !(smooth->param2%2)))) { smooth 128 libavfilter/vf_libopencv.c smooth->param2); smooth 133 libavfilter/vf_libopencv.c type_str, smooth->param1, smooth->param2, smooth->param3, smooth->param4); smooth 140 libavfilter/vf_libopencv.c SmoothContext *smooth = s->priv; smooth 141 libavfilter/vf_libopencv.c cvSmooth(inimg, outimg, smooth->type, smooth->param1, smooth->param2, smooth->param3, smooth->param4); smooth 710 libavfilter/vf_xfade.c const float smooth = atan2f(x - width / 2, y - height / 2) - \ smooth 717 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 738 libavfilter/vf_xfade.c const float smooth = 1.f + x / w - progress * 2.f; \ smooth 745 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 766 libavfilter/vf_xfade.c const float smooth = 1.f + (w - 1 - x) / w - progress * 2.f; \ smooth 773 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 793 libavfilter/vf_xfade.c const float smooth = 1.f + y / h - progress * 2.f; \ smooth 800 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 820 libavfilter/vf_xfade.c const float smooth = 1.f + (h - 1 - y) / h - progress * 2.f; \ smooth 827 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 850 libavfilter/vf_xfade.c const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \ smooth 856 libavfilter/vf_xfade.c dst[x] = mix(xf0[x], xf1[x], smoothstep(0.f, 1.f, smooth)); \ smooth 879 libavfilter/vf_xfade.c const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \ smooth 885 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 906 libavfilter/vf_xfade.c const float smooth = 2.f - fabsf((x - w2) / w2) - progress * 2.f; \ smooth 912 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 933 libavfilter/vf_xfade.c const float smooth = 1.f + fabsf((x - w2) / w2) - progress * 2.f; \ smooth 939 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 959 libavfilter/vf_xfade.c const float smooth = 2.f - fabsf((y - h2) / h2) - progress * 2.f; \ smooth 966 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 986 libavfilter/vf_xfade.c const float smooth = 1.f + fabsf((y - h2) / h2) - progress * 2.f; \ smooth 993 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 1020 libavfilter/vf_xfade.c const float smooth = frand(x, y) * 2.f + progress * 2.f - 1.5f; \ smooth 1026 libavfilter/vf_xfade.c dst[x] = smooth >= 0.5f ? xf0[x] : xf1[x]; \ smooth 1080 libavfilter/vf_xfade.c const float smooth = 1.f + x / w * y / h - progress * 2.f; \ smooth 1087 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 1109 libavfilter/vf_xfade.c const float smooth = 1.f + (w - 1 - x) / w * y / h - progress * 2.f; \ smooth 1116 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 1138 libavfilter/vf_xfade.c const float smooth = 1.f + x / w * (h - 1 - y) / h - progress * 2.f; \ smooth 1145 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 1167 libavfilter/vf_xfade.c const float smooth = 1.f + (w - 1 - x) / w * (h - 1 - y) / h - \ smooth 1175 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smooth 1196 libavfilter/vf_xfade.c const float smooth = smoothstep(-0.5f, 0.f, x / w - progress * 1.5f); \ smooth 1197 libavfilter/vf_xfade.c const float ss = smooth <= fract(10.f * x / w) ? 0.f : 1.f; \ smooth 1226 libavfilter/vf_xfade.c const float smooth = smoothstep(-0.5f, 0.f, xx - progress * 1.5f); \ smooth 1227 libavfilter/vf_xfade.c const float ss = smooth <= fract(10.f * xx) ? 0.f : 1.f; \ smooth 1254 libavfilter/vf_xfade.c const float smooth = smoothstep(-0.5f, 0.f, y / h - progress * 1.5f); \ smooth 1255 libavfilter/vf_xfade.c const float ss = smooth <= fract(10.f * y / h) ? 0.f : 1.f; \ smooth 1284 libavfilter/vf_xfade.c const float smooth = smoothstep(-0.5f, 0.f, yy - progress * 1.5f); \ smooth 1285 libavfilter/vf_xfade.c const float ss = smooth <= fract(10.f * yy) ? 0.f : 1.f; \