smoothstep 650 libavfilter/vf_xfade.c dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \ smoothstep 651 libavfilter/vf_xfade.c mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \ smoothstep 683 libavfilter/vf_xfade.c dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \ smoothstep 684 libavfilter/vf_xfade.c mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \ smoothstep 717 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 745 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 773 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 800 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 827 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 856 libavfilter/vf_xfade.c dst[x] = mix(xf0[x], xf1[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 885 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 912 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 939 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 966 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 993 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 1087 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 1116 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 1145 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 1175 libavfilter/vf_xfade.c dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \ smoothstep 1196 libavfilter/vf_xfade.c const float smooth = smoothstep(-0.5f, 0.f, x / w - progress * 1.5f); \ smoothstep 1226 libavfilter/vf_xfade.c const float smooth = smoothstep(-0.5f, 0.f, xx - progress * 1.5f); \ smoothstep 1254 libavfilter/vf_xfade.c const float smooth = smoothstep(-0.5f, 0.f, y / h - progress * 1.5f); \ smoothstep 1284 libavfilter/vf_xfade.c const float smooth = smoothstep(-0.5f, 0.f, yy - progress * 1.5f); \