BACK_LEFT         153 libavresample/audio_mix_matrix.c             matrix[BACK_LEFT ][BACK_CENTER] += M_SQRT1_2;
BACK_LEFT         180 libavresample/audio_mix_matrix.c             matrix[BACK_CENTER][BACK_LEFT ] += M_SQRT1_2;
BACK_LEFT         186 libavresample/audio_mix_matrix.c                 matrix[SIDE_LEFT ][BACK_LEFT ] += M_SQRT1_2;
BACK_LEFT         189 libavresample/audio_mix_matrix.c                 matrix[SIDE_LEFT ][BACK_LEFT ] += 1.0;
BACK_LEFT         194 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
BACK_LEFT         196 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
BACK_LEFT         199 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
BACK_LEFT         201 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
BACK_LEFT         204 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
BACK_LEFT         208 libavresample/audio_mix_matrix.c             matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
BACK_LEFT         219 libavresample/audio_mix_matrix.c                 matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2;
BACK_LEFT         222 libavresample/audio_mix_matrix.c                 matrix[BACK_LEFT ][SIDE_LEFT ] += 1.0;
BACK_LEFT         191 libswresample/rematrix.c             matrix[ BACK_LEFT][BACK_CENTER]+= M_SQRT1_2;
BACK_LEFT         217 libswresample/rematrix.c             matrix[BACK_CENTER][ BACK_LEFT]+= M_SQRT1_2;
BACK_LEFT         221 libswresample/rematrix.c                 matrix[ SIDE_LEFT][ BACK_LEFT]+= M_SQRT1_2;
BACK_LEFT         224 libswresample/rematrix.c             matrix[ SIDE_LEFT][ BACK_LEFT]+= 1.0;
BACK_LEFT         229 libswresample/rematrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
BACK_LEFT         231 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
BACK_LEFT         234 libswresample/rematrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
BACK_LEFT         236 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
BACK_LEFT         239 libswresample/rematrix.c                 matrix[ FRONT_LEFT][ BACK_LEFT] += surround_mix_level;
BACK_LEFT         243 libswresample/rematrix.c             matrix[ FRONT_CENTER][BACK_LEFT ]+= surround_mix_level*M_SQRT1_2;
BACK_LEFT         254 libswresample/rematrix.c                 matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2;
BACK_LEFT         257 libswresample/rematrix.c                 matrix[BACK_LEFT ][SIDE_LEFT ] += 1.0;