BACK_RIGHT 154 libavresample/audio_mix_matrix.c matrix[BACK_RIGHT][BACK_CENTER] += M_SQRT1_2; BACK_RIGHT 181 libavresample/audio_mix_matrix.c matrix[BACK_CENTER][BACK_RIGHT] += M_SQRT1_2; BACK_RIGHT 187 libavresample/audio_mix_matrix.c matrix[SIDE_RIGHT][BACK_RIGHT] += M_SQRT1_2; BACK_RIGHT 190 libavresample/audio_mix_matrix.c matrix[SIDE_RIGHT][BACK_RIGHT] += 1.0; BACK_RIGHT 195 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2; BACK_RIGHT 197 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2; BACK_RIGHT 200 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2; BACK_RIGHT 202 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2; BACK_RIGHT 205 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level; BACK_RIGHT 209 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2; BACK_RIGHT 220 libavresample/audio_mix_matrix.c matrix[BACK_RIGHT][SIDE_RIGHT] += M_SQRT1_2; BACK_RIGHT 223 libavresample/audio_mix_matrix.c matrix[BACK_RIGHT][SIDE_RIGHT] += 1.0; BACK_RIGHT 192 libswresample/rematrix.c matrix[BACK_RIGHT][BACK_CENTER]+= M_SQRT1_2; BACK_RIGHT 218 libswresample/rematrix.c matrix[BACK_CENTER][BACK_RIGHT]+= M_SQRT1_2; BACK_RIGHT 222 libswresample/rematrix.c matrix[SIDE_RIGHT][BACK_RIGHT]+= M_SQRT1_2; BACK_RIGHT 225 libswresample/rematrix.c matrix[SIDE_RIGHT][BACK_RIGHT]+= 1.0; BACK_RIGHT 230 libswresample/rematrix.c matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2; BACK_RIGHT 232 libswresample/rematrix.c matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2; BACK_RIGHT 235 libswresample/rematrix.c matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2; BACK_RIGHT 237 libswresample/rematrix.c matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2; BACK_RIGHT 240 libswresample/rematrix.c matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level; BACK_RIGHT 244 libswresample/rematrix.c matrix[ FRONT_CENTER][BACK_RIGHT]+= surround_mix_level*M_SQRT1_2; BACK_RIGHT 255 libswresample/rematrix.c matrix[BACK_RIGHT][SIDE_RIGHT] += M_SQRT1_2; BACK_RIGHT 258 libswresample/rematrix.c matrix[BACK_RIGHT][SIDE_RIGHT] += 1.0;