BLOCK_Y           770 libavcodec/vp3.c                         if (BLOCK_X >= fragment_width || BLOCK_Y >= fragment_height)
BLOCK_Y           772 libavcodec/vp3.c                         fragment = s->fragment_start[plane] + BLOCK_Y * fragment_width + BLOCK_X;
BLOCK_Y           838 libavcodec/vp3.c                         current_fragment = BLOCK_Y *
BLOCK_Y           856 libavcodec/vp3.c                         frag = s->all_fragments + BLOCK_Y * s->fragment_width[0] + BLOCK_X;
BLOCK_Y           881 libavcodec/vp3.c                                    BLOCK_Y * s->fragment_width[1] + BLOCK_X;
BLOCK_Y           979 libavcodec/vp3.c                         current_fragment = BLOCK_Y * s->fragment_width[0] + BLOCK_X;
BLOCK_Y          1034 libavcodec/vp3.c                         BLOCK_Y * s->fragment_width[0] + BLOCK_X;
BLOCK_Y          1080 libavcodec/vp3.c                         frag = BLOCK_Y * s->fragment_width[1] + BLOCK_X;
BLOCK_Y           132 libavfilter/vf_overlay_cuda.c         DIV_UP(main_width, BLOCK_X), DIV_UP(main_height, BLOCK_Y), 1,
BLOCK_Y           133 libavfilter/vf_overlay_cuda.c         BLOCK_X, BLOCK_Y, 1,