BLOCK_Y 770 libavcodec/vp3.c if (BLOCK_X >= fragment_width || BLOCK_Y >= fragment_height) BLOCK_Y 772 libavcodec/vp3.c fragment = s->fragment_start[plane] + BLOCK_Y * fragment_width + BLOCK_X; BLOCK_Y 838 libavcodec/vp3.c current_fragment = BLOCK_Y * BLOCK_Y 856 libavcodec/vp3.c frag = s->all_fragments + BLOCK_Y * s->fragment_width[0] + BLOCK_X; BLOCK_Y 881 libavcodec/vp3.c BLOCK_Y * s->fragment_width[1] + BLOCK_X; BLOCK_Y 979 libavcodec/vp3.c current_fragment = BLOCK_Y * s->fragment_width[0] + BLOCK_X; BLOCK_Y 1034 libavcodec/vp3.c BLOCK_Y * s->fragment_width[0] + BLOCK_X; BLOCK_Y 1080 libavcodec/vp3.c frag = BLOCK_Y * s->fragment_width[1] + BLOCK_X; BLOCK_Y 132 libavfilter/vf_overlay_cuda.c DIV_UP(main_width, BLOCK_X), DIV_UP(main_height, BLOCK_Y), 1, BLOCK_Y 133 libavfilter/vf_overlay_cuda.c BLOCK_X, BLOCK_Y, 1,