FRONT_CENTER 130 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][FRONT_CENTER] += center_mix_level; FRONT_CENTER 131 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][FRONT_CENTER] += center_mix_level; FRONT_CENTER 133 libavresample/audio_mix_matrix.c matrix[FRONT_LEFT ][FRONT_CENTER] += M_SQRT1_2; FRONT_CENTER 134 libavresample/audio_mix_matrix.c matrix[FRONT_RIGHT][FRONT_CENTER] += M_SQRT1_2; FRONT_CENTER 142 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][FRONT_LEFT ] += M_SQRT1_2; FRONT_CENTER 143 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][FRONT_RIGHT] += M_SQRT1_2; FRONT_CENTER 146 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][FRONT_CENTER] = center_mix_level * M_SQRT2; FRONT_CENTER 173 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][BACK_CENTER] += surround_mix_level * M_SQRT1_2; FRONT_CENTER 208 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2; FRONT_CENTER 209 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2; FRONT_CENTER 244 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2; FRONT_CENTER 245 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2; FRONT_CENTER 255 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][FRONT_LEFT_OF_CENTER ] += M_SQRT1_2; FRONT_CENTER 256 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][FRONT_RIGHT_OF_CENTER] += M_SQRT1_2; FRONT_CENTER 263 libavresample/audio_mix_matrix.c matrix[FRONT_CENTER][LOW_FREQUENCY] += lfe_mix_level; FRONT_CENTER 170 libswresample/rematrix.c matrix[ FRONT_LEFT][FRONT_CENTER]+= center_mix_level; FRONT_CENTER 171 libswresample/rematrix.c matrix[FRONT_RIGHT][FRONT_CENTER]+= center_mix_level; FRONT_CENTER 173 libswresample/rematrix.c matrix[ FRONT_LEFT][FRONT_CENTER]+= M_SQRT1_2; FRONT_CENTER 174 libswresample/rematrix.c matrix[FRONT_RIGHT][FRONT_CENTER]+= M_SQRT1_2; FRONT_CENTER 181 libswresample/rematrix.c matrix[FRONT_CENTER][ FRONT_LEFT]+= M_SQRT1_2; FRONT_CENTER 182 libswresample/rematrix.c matrix[FRONT_CENTER][FRONT_RIGHT]+= M_SQRT1_2; FRONT_CENTER 184 libswresample/rematrix.c matrix[FRONT_CENTER][ FRONT_CENTER] = center_mix_level*sqrt(2); FRONT_CENTER 211 libswresample/rematrix.c matrix[ FRONT_CENTER][BACK_CENTER]+= surround_mix_level * M_SQRT1_2; FRONT_CENTER 243 libswresample/rematrix.c matrix[ FRONT_CENTER][BACK_LEFT ]+= surround_mix_level*M_SQRT1_2; FRONT_CENTER 244 libswresample/rematrix.c matrix[ FRONT_CENTER][BACK_RIGHT]+= surround_mix_level*M_SQRT1_2; FRONT_CENTER 279 libswresample/rematrix.c matrix[ FRONT_CENTER][SIDE_LEFT ]+= surround_mix_level * M_SQRT1_2; FRONT_CENTER 280 libswresample/rematrix.c matrix[ FRONT_CENTER][SIDE_RIGHT]+= surround_mix_level * M_SQRT1_2; FRONT_CENTER 290 libswresample/rematrix.c matrix[ FRONT_CENTER][ FRONT_LEFT_OF_CENTER]+= M_SQRT1_2; FRONT_CENTER 291 libswresample/rematrix.c matrix[ FRONT_CENTER][FRONT_RIGHT_OF_CENTER]+= M_SQRT1_2; FRONT_CENTER 298 libswresample/rematrix.c matrix[FRONT_CENTER][LOW_FREQUENCY] += lfe_mix_level;