FRONT_LEFT        130 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][FRONT_CENTER] += center_mix_level;
FRONT_LEFT        133 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][FRONT_CENTER] += M_SQRT1_2;
FRONT_LEFT        142 libavresample/audio_mix_matrix.c             matrix[FRONT_CENTER][FRONT_LEFT ] += M_SQRT1_2;
FRONT_LEFT        162 libavresample/audio_mix_matrix.c                     matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        165 libavresample/audio_mix_matrix.c                     matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level;
FRONT_LEFT        169 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
FRONT_LEFT        194 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        195 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        199 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
FRONT_LEFT        200 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        204 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
FRONT_LEFT        230 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        231 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        235 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
FRONT_LEFT        236 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        240 libavresample/audio_mix_matrix.c                 matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
FRONT_LEFT        252 libavresample/audio_mix_matrix.c             matrix[FRONT_LEFT ][FRONT_LEFT_OF_CENTER ] += 1.0;
FRONT_LEFT        265 libavresample/audio_mix_matrix.c             matrix[FRONT_LEFT ][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
FRONT_LEFT        170 libswresample/rematrix.c                 matrix[ FRONT_LEFT][FRONT_CENTER]+= center_mix_level;
FRONT_LEFT        173 libswresample/rematrix.c                 matrix[ FRONT_LEFT][FRONT_CENTER]+= M_SQRT1_2;
FRONT_LEFT        181 libswresample/rematrix.c             matrix[FRONT_CENTER][ FRONT_LEFT]+= M_SQRT1_2;
FRONT_LEFT        200 libswresample/rematrix.c                     matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        203 libswresample/rematrix.c                     matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level;
FRONT_LEFT        207 libswresample/rematrix.c                 matrix[ FRONT_LEFT][BACK_CENTER]+= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        229 libswresample/rematrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        230 libswresample/rematrix.c                 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        234 libswresample/rematrix.c                 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
FRONT_LEFT        235 libswresample/rematrix.c                 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        239 libswresample/rematrix.c                 matrix[ FRONT_LEFT][ BACK_LEFT] += surround_mix_level;
FRONT_LEFT        265 libswresample/rematrix.c                 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        266 libswresample/rematrix.c                 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        270 libswresample/rematrix.c                 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
FRONT_LEFT        271 libswresample/rematrix.c                 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
FRONT_LEFT        275 libswresample/rematrix.c                 matrix[ FRONT_LEFT][ SIDE_LEFT] += surround_mix_level;
FRONT_LEFT        287 libswresample/rematrix.c             matrix[ FRONT_LEFT][ FRONT_LEFT_OF_CENTER]+= 1.0;
FRONT_LEFT        300 libswresample/rematrix.c             matrix[FRONT_LEFT ][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;