FRONT_RIGHT       131 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][FRONT_CENTER] += center_mix_level;
FRONT_RIGHT       134 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][FRONT_CENTER] += M_SQRT1_2;
FRONT_RIGHT       143 libavresample/audio_mix_matrix.c             matrix[FRONT_CENTER][FRONT_RIGHT] += M_SQRT1_2;
FRONT_RIGHT       163 libavresample/audio_mix_matrix.c                     matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       166 libavresample/audio_mix_matrix.c                     matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
FRONT_RIGHT       170 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       196 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       197 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       201 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       202 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
FRONT_RIGHT       205 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
FRONT_RIGHT       232 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       233 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       237 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       238 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
FRONT_RIGHT       241 libavresample/audio_mix_matrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
FRONT_RIGHT       253 libavresample/audio_mix_matrix.c             matrix[FRONT_RIGHT][FRONT_RIGHT_OF_CENTER] += 1.0;
FRONT_RIGHT       266 libavresample/audio_mix_matrix.c             matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
FRONT_RIGHT       171 libswresample/rematrix.c                 matrix[FRONT_RIGHT][FRONT_CENTER]+= center_mix_level;
FRONT_RIGHT       174 libswresample/rematrix.c                 matrix[FRONT_RIGHT][FRONT_CENTER]+= M_SQRT1_2;
FRONT_RIGHT       182 libswresample/rematrix.c             matrix[FRONT_CENTER][FRONT_RIGHT]+= M_SQRT1_2;
FRONT_RIGHT       201 libswresample/rematrix.c                     matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       204 libswresample/rematrix.c                     matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
FRONT_RIGHT       208 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_CENTER]+= surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       231 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       232 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       236 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       237 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
FRONT_RIGHT       240 libswresample/rematrix.c                 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
FRONT_RIGHT       267 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       268 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       272 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
FRONT_RIGHT       273 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
FRONT_RIGHT       276 libswresample/rematrix.c                 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
FRONT_RIGHT       288 libswresample/rematrix.c             matrix[FRONT_RIGHT][FRONT_RIGHT_OF_CENTER]+= 1.0;
FRONT_RIGHT       301 libswresample/rematrix.c             matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;