BITS_PER_PRIM_COLOR   82 lib/quantize.c         ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
BITS_PER_PRIM_COLOR   83 lib/quantize.c         ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
BITS_PER_PRIM_COLOR   91 lib/quantize.c         Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
BITS_PER_PRIM_COLOR   92 lib/quantize.c                   (2 * BITS_PER_PRIM_COLOR)) +
BITS_PER_PRIM_COLOR   93 lib/quantize.c                 ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
BITS_PER_PRIM_COLOR   94 lib/quantize.c                   BITS_PER_PRIM_COLOR) +
BITS_PER_PRIM_COLOR   95 lib/quantize.c                 (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
BITS_PER_PRIM_COLOR  152 lib/quantize.c             OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
BITS_PER_PRIM_COLOR  153 lib/quantize.c             OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
BITS_PER_PRIM_COLOR  154 lib/quantize.c             OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
BITS_PER_PRIM_COLOR  162 lib/quantize.c         Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
BITS_PER_PRIM_COLOR  163 lib/quantize.c                  (2 * BITS_PER_PRIM_COLOR)) +
BITS_PER_PRIM_COLOR  164 lib/quantize.c                 ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
BITS_PER_PRIM_COLOR  165 lib/quantize.c                  BITS_PER_PRIM_COLOR) +
BITS_PER_PRIM_COLOR  166 lib/quantize.c                 (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
BITS_PER_PRIM_COLOR  277 lib/quantize.c         MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
BITS_PER_PRIM_COLOR  278 lib/quantize.c         MinColor <<= (8 - BITS_PER_PRIM_COLOR);