BITS_PER_PRIM_COLOR 82 lib/quantize.c ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR); BITS_PER_PRIM_COLOR 83 lib/quantize.c ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) & BITS_PER_PRIM_COLOR 91 lib/quantize.c Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << BITS_PER_PRIM_COLOR 92 lib/quantize.c (2 * BITS_PER_PRIM_COLOR)) + BITS_PER_PRIM_COLOR 93 lib/quantize.c ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << BITS_PER_PRIM_COLOR 94 lib/quantize.c BITS_PER_PRIM_COLOR) + BITS_PER_PRIM_COLOR 95 lib/quantize.c (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); BITS_PER_PRIM_COLOR 152 lib/quantize.c OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j; BITS_PER_PRIM_COLOR 153 lib/quantize.c OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j; BITS_PER_PRIM_COLOR 154 lib/quantize.c OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j; BITS_PER_PRIM_COLOR 162 lib/quantize.c Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << BITS_PER_PRIM_COLOR 163 lib/quantize.c (2 * BITS_PER_PRIM_COLOR)) + BITS_PER_PRIM_COLOR 164 lib/quantize.c ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << BITS_PER_PRIM_COLOR 165 lib/quantize.c BITS_PER_PRIM_COLOR) + BITS_PER_PRIM_COLOR 166 lib/quantize.c (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); BITS_PER_PRIM_COLOR 277 lib/quantize.c MaxColor <<= (8 - BITS_PER_PRIM_COLOR); BITS_PER_PRIM_COLOR 278 lib/quantize.c MinColor <<= (8 - BITS_PER_PRIM_COLOR);