PathVec           754 librender/cairo/Renderer_cairo.cpp     PathVec mask;
PathVec           911 librender/cairo/Renderer_cairo.cpp     for (PathVec::const_iterator it = path_vec.begin(), end = path_vec.end();
PathVec           938 librender/cairo/Renderer_cairo.cpp std::vector<PathVec::const_iterator>
PathVec           941 librender/cairo/Renderer_cairo.cpp     std::vector<PathVec::const_iterator> subshapes;
PathVec           943 librender/cairo/Renderer_cairo.cpp     PathVec::const_iterator it = path_vec.begin();
PathVec           944 librender/cairo/Renderer_cairo.cpp     PathVec::const_iterator end = path_vec.end();
PathVec           965 librender/cairo/Renderer_cairo.cpp     for (PathVec::const_iterator it = path_vec.begin(), end = path_vec.end();
PathVec           978 librender/cairo/Renderer_cairo.cpp     for (PathVec::const_iterator it = path_vec.begin(), end = path_vec.end();
PathVec           998 librender/cairo/Renderer_cairo.cpp     const PathVec& path_vec = shape.paths();
PathVec          1007 librender/cairo/Renderer_cairo.cpp         PathVec scaled_path_vec = path_vec;
PathVec          1016 librender/cairo/Renderer_cairo.cpp     std::vector<PathVec::const_iterator> subshapes = find_subshapes(path_vec);
PathVec          1022 librender/cairo/Renderer_cairo.cpp         PathVec subshape_paths;
PathVec          1025 librender/cairo/Renderer_cairo.cpp             subshape_paths = PathVec(subshapes[i], subshapes[i+1]);
PathVec          1046 librender/cairo/Renderer_cairo.cpp     const PathVec& path_vec = rec.paths();
PathVec            96 librender/cairo/Renderer_cairo.h     void draw_outlines(const PathVec& path_vec,
PathVec           101 librender/cairo/Renderer_cairo.h     std::vector<PathVec::const_iterator> find_subshapes(const PathVec& path_vec);
PathVec           103 librender/cairo/Renderer_cairo.h     void draw_subshape(const PathVec& path_vec,
PathVec           108 librender/cairo/Renderer_cairo.h     void draw_mask(const PathVec& path_vec);
PathVec           110 librender/cairo/Renderer_cairo.h     void add_paths(const PathVec& path_vec);
PathVec           131 librender/cairo/Renderer_cairo.h     std::vector<PathVec> _masks;
PathVec          1157 librender/opengl/Renderer_ogl.cpp     PathVec mask;
PathVec          1336 librender/opengl/Renderer_ogl.cpp   PathVec normalize_paths(const PathVec &paths)
PathVec          1338 librender/opengl/Renderer_ogl.cpp     PathVec normalized;
PathVec          1340 librender/opengl/Renderer_ogl.cpp     for (PathVec::const_iterator it = paths.begin(), end = paths.end();
PathVec          1494 librender/opengl/Renderer_ogl.cpp     for (PathVec::const_iterator it = path_vec.begin(), end = path_vec.end();
PathVec          1525 librender/opengl/Renderer_ogl.cpp     for (PathVec::const_iterator it = path_vec.begin(), end = path_vec.end();
PathVec          1613 librender/opengl/Renderer_ogl.cpp     for (PathVec::const_iterator it = path_vec.begin(), end = path_vec.end();
PathVec          1628 librender/opengl/Renderer_ogl.cpp     for (PathVec::const_iterator it = path_vec.begin(), end = path_vec.end();
PathVec          1645 librender/opengl/Renderer_ogl.cpp   std::vector<PathVec::const_iterator>
PathVec          1648 librender/opengl/Renderer_ogl.cpp     std::vector<PathVec::const_iterator> subshapes;
PathVec          1650 librender/opengl/Renderer_ogl.cpp     PathVec::const_iterator it = path_vec.begin(),
PathVec          1688 librender/opengl/Renderer_ogl.cpp     PathVec normalized = normalize_paths(path_vec);
PathVec          1766 librender/opengl/Renderer_ogl.cpp     const PathVec& path_vec = shape.paths();
PathVec          1774 librender/opengl/Renderer_ogl.cpp       PathVec scaled_path_vec = path_vec;
PathVec          1791 librender/opengl/Renderer_ogl.cpp     std::vector<PathVec::const_iterator> subshapes = find_subshapes(path_vec);
PathVec          1797 librender/opengl/Renderer_ogl.cpp       PathVec subshape_paths;
PathVec          1800 librender/opengl/Renderer_ogl.cpp         subshape_paths = PathVec(subshapes[i], subshapes[i+1]);
PathVec          1882 librender/opengl/Renderer_ogl.cpp   std::vector<PathVec> _masks;