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//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "sdl_glue.h"
#include <vector>
#include <SDL.h>
#include <boost/cstdint.hpp> // for boost::?int??_t
namespace gnash
{
class SdlAggGlue : public SdlGlue
{
public:
SdlAggGlue();
virtual ~SdlAggGlue();
bool init(int argc, char **argv[]);
Renderer* createRenderHandler(int depth);
void setInvalidatedRegions(const InvalidatedRanges& ranges);
bool prepDrawingArea(int width, int height, boost::uint32_t sdl_flags);
boost::uint32_t maskFlags(boost::uint32_t sdl_flags);
void render();
void render(int minx, int miny, int maxx, int maxy);
private:
SDL_Surface *_sdl_surface;
unsigned char *_offscreenbuf;
SDL_Surface *_screen;
Renderer *_agg_renderer;
geometry::Range2d<int> _validbounds;
std::vector< geometry::Range2d<int> > _drawbounds;
};
}