/* [<][>][^][v][top][bottom][index][help] */
DEFINITIONS
This source file includes following definitions.
- addRedSquareExport
- main
/*
* Copyright (C) 2005, 2006, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
*/
/*
* Test MovieClip.attachMovie().
*
* Exports a 'redsquare' symbol and then attach it to main timeline 4 times
* at depths 70+[0..3] and with xoffset 70*[0..3]
* The attachMovie() calls all happen in the same frame, the second one.
* It is expected that all of them will persist (not be cleared by loopback).
*
* run as ./attachMovieLoopingTest
*/
#include <stdlib.h>
#include <stdio.h>
#include <ming.h>
#include "ming_utils.h"
#define OUTPUT_VERSION 7
#define OUTPUT_FILENAME "attachMovieLoopingTest.swf"
void addRedSquareExport(SWFMovie mo);
void
addRedSquareExport(SWFMovie mo)
{
SWFShape sh;
SWFMovieClip mc;
sh = make_fill_square (0, 0, 60, 60, 255, 0, 0, 255, 0, 0);
mc = newSWFMovieClip();
SWFMovieClip_add(mc, (SWFBlock)sh);
/* This is here just to turn the clip into an active one */
add_clip_actions(mc, "onRollOver = function() {};");
SWFMovieClip_nextFrame(mc);
SWFMovie_addExport(mo, (SWFBlock)mc, "redsquare");
SWFMovie_writeExports(mo);
}
int
main(int argc, char** argv)
{
SWFMovie mo;
const char *srcdir=".";
SWFMovieClip dejagnuclip;
/*********************************************
*
* Initialization
*
*********************************************/
if ( argc>1 ) srcdir=argv[1];
else
{
fprintf(stderr, "Usage: %s\n", argv[0]);
return 1;
}
puts("Setting things up");
Ming_init();
Ming_useSWFVersion (OUTPUT_VERSION);
Ming_setScale(20.0); /* let's talk pixels */
mo = newSWFMovie();
SWFMovie_setRate(mo, 12);
//SWFMovie_setDimension(mo, 6400, 4000);
SWFMovie_setDimension(mo, 640, 400);
/*********************************************
*
* Body
*
*********************************************/
dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 80, 800, 600);
SWFMovie_add(mo, (SWFBlock)dejagnuclip);
addRedSquareExport(mo);
/* it seems we need a SHOWFRAME for this to be effective */
/* (maybe it's related to loop-back handling ?) */
SWFMovie_nextFrame(mo);
// This should run for four frames. The counter should only be reset
// on the first frame, i.e. when start is undefined. This should
// work for all swf versions, unlike "if (undefined < 4);"
add_actions(mo, "initObj = new Object();");
add_actions(mo, "if (!started) { counter = 0; started = true; }");
add_actions(mo, "redsquare = function() { "
" trace('hello redsquare'); "
" if (counter > 0) {"
" check_equals(this._x, counter * 70);"
" check_equals(Math.round(this._xscale), 99);"
" check_equals(Math.round(this._yscale), "
" Math.round((10 * counter +5) / 60 * 100));"
" check_equals(this._height, 10 * counter + 5); "
" check_equals(this.aProperty, 6); "
" } else {"
" check_equals(this._x, 0);"
" check_equals(this._xscale, 100);"
" check_equals(this._height, 60.1);"
" check_equals(this.aProperty, undefined); "
" };"
" };"
"redsquare.prototype = new MovieClip();"
"Object.registerClass('redsquare', redsquare);"
);
add_actions(mo,
"if ( counter < 4 ) {"
" if ( counter > 0 ) { "
" initObj.aProperty = 6;"
" initObj._xscale = 99;"
" initObj._x = 70*counter;"
" initObj._height = 10*counter + 5; "
" attachMovie('redsquare', "
" 'square'+counter, 70+counter, initObj);"
" } else {"
/* We don't use an initObject for the first attachMovie call
* to verify that the DisplayObject will be kept in DisplayList
* at loopback time anyway
*/
" attachMovie('redsquare', "
" 'square'+counter, 70+counter);"
" }"
" check_equals(this['square'+counter]._x, 70*counter);"
" if (counter > 0) {"
" check_equals(this['square'+counter]._height, 10 * counter + 5);"
" };"
" note('Depth is '+70*counter);"
" counter++;"
" note('Next counter is '+counter);"
"} else {"
" totals(26); stop();"
"}"
);
SWFMovie_nextFrame(mo); /* showFrame */
/*****************************************************
*
* Output movie
*
*****************************************************/
puts("Saving " OUTPUT_FILENAME );
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}