root/testsuite/misc-ming.all/attachMovieLoopingTest.c

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DEFINITIONS

This source file includes following definitions.
  1. addRedSquareExport
  2. main

/* 
 *   Copyright (C) 2005, 2006, 2009, 2010, 2011 Free Software Foundation, Inc.
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *
 *
 */ 

/*
 * Test MovieClip.attachMovie().
 *
 * Exports a 'redsquare' symbol and then attach it to main timeline 4 times
 * at depths 70+[0..3] and with xoffset 70*[0..3]
 * The attachMovie() calls all happen in the same frame, the second one.
 * It is expected that all of them will persist (not be cleared by loopback).
 *
 * run as ./attachMovieLoopingTest
 */

#include <stdlib.h>
#include <stdio.h>
#include <ming.h>

#include "ming_utils.h"

#define OUTPUT_VERSION 7
#define OUTPUT_FILENAME "attachMovieLoopingTest.swf"

void addRedSquareExport(SWFMovie mo);
void
addRedSquareExport(SWFMovie mo)
{
        SWFShape sh;
        SWFMovieClip mc;

        sh = make_fill_square (0, 0, 60, 60, 255, 0, 0, 255, 0, 0);
        mc = newSWFMovieClip();

        SWFMovieClip_add(mc, (SWFBlock)sh);
        /* This is here just to turn the clip into an active one */
        add_clip_actions(mc, "onRollOver = function() {};");
        SWFMovieClip_nextFrame(mc);

        SWFMovie_addExport(mo, (SWFBlock)mc, "redsquare");

        SWFMovie_writeExports(mo);
}

int
main(int argc, char** argv)
{
        SWFMovie mo;
        const char *srcdir=".";
        SWFMovieClip dejagnuclip;


        /*********************************************
         *
         * Initialization
         *
         *********************************************/

        if ( argc>1 ) srcdir=argv[1];
        else
        {
                fprintf(stderr, "Usage: %s\n", argv[0]);
                return 1;
        }

        puts("Setting things up");

        Ming_init();
        Ming_useSWFVersion (OUTPUT_VERSION);
        Ming_setScale(20.0); /* let's talk pixels */
 
        mo = newSWFMovie();
        SWFMovie_setRate(mo, 12);
        //SWFMovie_setDimension(mo, 6400, 4000);
        SWFMovie_setDimension(mo, 640, 400);

        /*********************************************
         *
         * Body
         *
         *********************************************/

        dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 80, 800, 600);
        SWFMovie_add(mo, (SWFBlock)dejagnuclip);

        addRedSquareExport(mo);
        /* it seems we need a SHOWFRAME for this to be effective */
        /* (maybe it's related to loop-back handling ?) */
        SWFMovie_nextFrame(mo); 

    // This should run for four frames. The counter should only be reset
    // on the first frame, i.e. when start is undefined. This should
    // work for all swf versions, unlike "if (undefined < 4);"

        add_actions(mo, "initObj = new Object();");
        add_actions(mo, "if (!started) { counter = 0; started = true; }");
        add_actions(mo, "redsquare = function() { "
            "           trace('hello redsquare'); "
            "           if (counter > 0) {"
            "               check_equals(this._x, counter * 70);"
            "               check_equals(Math.round(this._xscale), 99);"
            "               check_equals(Math.round(this._yscale), "
            "                       Math.round((10 * counter +5) / 60 * 100));"
            "                   check_equals(this._height, 10 * counter + 5); "
            "                   check_equals(this.aProperty, 6); "
            "           } else {"
            "               check_equals(this._x, 0);"
            "               check_equals(this._xscale, 100);"
            "               check_equals(this._height, 60.1);"
            "                   check_equals(this.aProperty, undefined); "
            "           };"
            "       };"
            "redsquare.prototype = new MovieClip();"
            "Object.registerClass('redsquare', redsquare);"
            );

        add_actions(mo,
                "if ( counter < 4 ) {"
                "       if ( counter > 0 ) { "
                "               initObj.aProperty = 6;"
                "               initObj._xscale = 99;"
                "               initObj._x = 70*counter;"
                "               initObj._height = 10*counter + 5; "
                "               attachMovie('redsquare', "
                "                       'square'+counter, 70+counter, initObj);"
                "       } else {"
                /* We don't use an initObject for the first attachMovie call
                 * to verify that the DisplayObject will be kept in DisplayList
                 * at loopback time anyway
                 */
                "               attachMovie('redsquare', "
                "                       'square'+counter, 70+counter);"
                "       }"
                "       check_equals(this['square'+counter]._x, 70*counter);"
        "   if (counter > 0) {"
                "           check_equals(this['square'+counter]._height, 10 * counter + 5);"
                "   };"
        "       note('Depth is '+70*counter);"
                "       counter++;"
                "       note('Next counter is '+counter);"
                "} else {"
                "       totals(26); stop();"
                "}"
                );

        SWFMovie_nextFrame(mo); /* showFrame */


        /*****************************************************
         *
         * Output movie
         *
         *****************************************************/

        puts("Saving " OUTPUT_FILENAME );

        SWFMovie_save(mo, OUTPUT_FILENAME);

        return 0;
}

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