root/testsuite/misc-ming.all/ButtonPropertiesTest.c

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DEFINITIONS

This source file includes following definitions.
  1. add_button
  2. main

/***********************************************************************
 *
 *   Copyright (C) 2005, 2006, 2009, 2010, 2011 Free Software Foundation, Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *
 *
 */

#include "ming_utils.h"

#include <ming.h>
#include <stdio.h>
#include <stdlib.h>

#define OUTPUT_VERSION 6
#define OUTPUT_FILENAME "ButtonPropertiesTest.swf"

SWFFont font;

void add_event(SWFMovie mo, const char* name, const char* event, const char* action);
SWFDisplayItem add_button(SWFMovie mo);

SWFDisplayItem
add_button(SWFMovie mo)
{
        SWFDisplayItem it;
        SWFMovieClip mc, mc1;
        SWFButtonRecord br;
        SWFShape sh1, sh2, sh3, sh4, sh1a, sh2a, sh3a, sh4a;
        SWFButton bu = newSWFButton();
        mc = newSWFMovieClip();

        sh1 = make_fill_square(0, 0, 40, 40, 0, 0, 0, 0, 0, 0);
        sh1a = make_fill_square(30, 30, 5, 5, 128, 128, 128, 128, 128, 128);
        sh2 = make_fill_square(0, 0, 40, 40, 255, 0, 0, 255, 0, 0);
        sh2a = make_fill_square(30, 30, 5, 5, 128, 0, 0, 128, 0, 0);
        sh3 = make_fill_square(0, 0, 40, 40, 0, 255, 0, 0, 255, 0);
        sh3a = make_fill_square(30, 30, 5, 5, 0, 128, 0, 0, 128, 0);
        sh4 = make_fill_square(0, 0, 40, 40, 255, 255, 0, 255, 255, 0);
        sh4a = make_fill_square(30, 30, 5, 5, 128, 128, 0, 128, 128, 0);

        /* Higher depth DisplayObject is intentionally added before lower depth one */
        br = SWFButton_addCharacter(bu, (SWFCharacter)sh1a, SWFBUTTON_HIT);
        SWFButtonRecord_setDepth(br, 2);
        br = SWFButton_addCharacter(bu, (SWFCharacter)sh1, SWFBUTTON_HIT);
        SWFButtonRecord_setDepth(br, 1);

        /* Higher depth DisplayObject is intentionally added before lower depth one */
        br = SWFButton_addCharacter(bu, (SWFCharacter)sh2a, SWFBUTTON_UP );
        SWFButtonRecord_setDepth(br, 2);
        br = SWFButton_addCharacter(bu, (SWFCharacter)sh2, SWFBUTTON_UP );
        SWFButtonRecord_setDepth(br, 1);

    mc1 = newSWFMovieClip();
    br = SWFButton_addCharacter(bu, (SWFCharacter)mc1, SWFBUTTON_UP);
        SWFButtonRecord_setDepth(br, 8);

    br = SWFButton_addCharacter(bu, (SWFCharacter)mc1, SWFBUTTON_DOWN);
        SWFButtonRecord_setDepth(br, 7);

    br = SWFButton_addCharacter(bu, (SWFCharacter)mc1, SWFBUTTON_HIT);
        SWFButtonRecord_setDepth(br, 9);

        it = SWFMovieClip_add(mc, (SWFBlock)bu);
        SWFDisplayItem_setName(it, "button");
        SWFMovieClip_nextFrame(mc); /* showFrame */


        it = SWFMovie_add(mo, (SWFBlock)mc);
        return it;
}

int
main(int argc, char **argv)
{
        SWFMovie mo;
        SWFDisplayItem it;
        const char *srcdir=".";
        SWFMovieClip dejagnuclip;

        /*********************************************
         *
         * Initialization
         *
         *********************************************/

        puts("Setting things up");

        Ming_init();
        Ming_useSWFVersion (OUTPUT_VERSION);
        Ming_setScale(20.0); 
 
        mo = newSWFMovie();
        SWFMovie_setDimension(mo, 800, 600);
        SWFMovie_setRate(mo, 12);

        if ( argc>1 ) srcdir=argv[1];
        else
        {
                fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
                return 1;
        }

        font = get_default_font(srcdir); 

        /* Dejagnu equipment */
        dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 800, 600);
        it = SWFMovie_add(mo, (SWFBlock)dejagnuclip);
        SWFDisplayItem_setDepth(it, 200); 
        SWFDisplayItem_move(it, 200, 0); 

        SWFMovie_nextFrame(mo); /* showFrame */

        /*****************************************************
         *
         * Add button
         *
         *****************************************************/

        it = add_button(mo);
        SWFDisplayItem_moveTo(it, 40, 30);
        SWFDisplayItem_setName(it, "square1");
        SWFDisplayItem_setDepth(it, 2);

    /* This button has one character per state. It shows that each state
     * except HIT generates one new instance and deletes the old one.
     * HIT deletes the old instance property and does not add a new one.
     */

    add_actions(mo, "note('This is a very simple test. Do anything you like "
            "with the buttons and you should get no failures');");

    add_actions(mo, "var c = 2;");
    add_actions(mo,
            "props = function() {"
            "   s=''; "
            "   for (i in square1.button) { "
            "       if (i.substr(0, 8) == 'instance') { s += i; }; "
            "   };"
            "   return s;"
            "};");
    add_actions(mo, "check_equals(props(), 'instance' + c++);");
    add_actions(mo,
            "square1.button.onRollOver = function() {"
            "   check_equals(props(), '');"
            "};"
            "square1.button.onRollOut = function() {"
            "   check_equals(props(), 'instance' + c++);"
            "};"
            "square1.button.onMouseDown = function() {"
            "   check_equals(props(), 'instance' + c++);"
            "};"
            "square1.button.onPress = function() {"
            "   check_equals(props(), 'instance' + c++);"
            "};"
            "square1.button.onRelease = function() {"
            "   check_equals(props(), '');"
            "};"
            "square1.button.onReleaseOutside = function() {"
            "   check_equals(props(), 'instance' + c++);"
            "};"
            );
                   
    //add_actions(mo, "onEnterFrame = function() { props(); trace (s); };");
    add_actions(mo, "stop();");
        SWFMovie_nextFrame(mo); /* showFrame */

        /*****************************************************
         *
         * Save it...
         *
         *****************************************************/

        puts("Saving " OUTPUT_FILENAME );

        SWFMovie_save(mo, OUTPUT_FILENAME);

        return 0;
}

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