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DEFINITIONS
This source file includes following definitions.
- add_button
- main
/***********************************************************************
*
* Copyright (C) 2005, 2006, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
*/
#include "ming_utils.h"
#include <ming.h>
#include <stdio.h>
#include <stdlib.h>
#define OUTPUT_VERSION 6
#define OUTPUT_FILENAME "ButtonPropertiesTest.swf"
SWFFont font;
void add_event(SWFMovie mo, const char* name, const char* event, const char* action);
SWFDisplayItem add_button(SWFMovie mo);
SWFDisplayItem
add_button(SWFMovie mo)
{
SWFDisplayItem it;
SWFMovieClip mc, mc1;
SWFButtonRecord br;
SWFShape sh1, sh2, sh3, sh4, sh1a, sh2a, sh3a, sh4a;
SWFButton bu = newSWFButton();
mc = newSWFMovieClip();
sh1 = make_fill_square(0, 0, 40, 40, 0, 0, 0, 0, 0, 0);
sh1a = make_fill_square(30, 30, 5, 5, 128, 128, 128, 128, 128, 128);
sh2 = make_fill_square(0, 0, 40, 40, 255, 0, 0, 255, 0, 0);
sh2a = make_fill_square(30, 30, 5, 5, 128, 0, 0, 128, 0, 0);
sh3 = make_fill_square(0, 0, 40, 40, 0, 255, 0, 0, 255, 0);
sh3a = make_fill_square(30, 30, 5, 5, 0, 128, 0, 0, 128, 0);
sh4 = make_fill_square(0, 0, 40, 40, 255, 255, 0, 255, 255, 0);
sh4a = make_fill_square(30, 30, 5, 5, 128, 128, 0, 128, 128, 0);
/* Higher depth DisplayObject is intentionally added before lower depth one */
br = SWFButton_addCharacter(bu, (SWFCharacter)sh1a, SWFBUTTON_HIT);
SWFButtonRecord_setDepth(br, 2);
br = SWFButton_addCharacter(bu, (SWFCharacter)sh1, SWFBUTTON_HIT);
SWFButtonRecord_setDepth(br, 1);
/* Higher depth DisplayObject is intentionally added before lower depth one */
br = SWFButton_addCharacter(bu, (SWFCharacter)sh2a, SWFBUTTON_UP );
SWFButtonRecord_setDepth(br, 2);
br = SWFButton_addCharacter(bu, (SWFCharacter)sh2, SWFBUTTON_UP );
SWFButtonRecord_setDepth(br, 1);
mc1 = newSWFMovieClip();
br = SWFButton_addCharacter(bu, (SWFCharacter)mc1, SWFBUTTON_UP);
SWFButtonRecord_setDepth(br, 8);
br = SWFButton_addCharacter(bu, (SWFCharacter)mc1, SWFBUTTON_DOWN);
SWFButtonRecord_setDepth(br, 7);
br = SWFButton_addCharacter(bu, (SWFCharacter)mc1, SWFBUTTON_HIT);
SWFButtonRecord_setDepth(br, 9);
it = SWFMovieClip_add(mc, (SWFBlock)bu);
SWFDisplayItem_setName(it, "button");
SWFMovieClip_nextFrame(mc); /* showFrame */
it = SWFMovie_add(mo, (SWFBlock)mc);
return it;
}
int
main(int argc, char **argv)
{
SWFMovie mo;
SWFDisplayItem it;
const char *srcdir=".";
SWFMovieClip dejagnuclip;
/*********************************************
*
* Initialization
*
*********************************************/
puts("Setting things up");
Ming_init();
Ming_useSWFVersion (OUTPUT_VERSION);
Ming_setScale(20.0);
mo = newSWFMovie();
SWFMovie_setDimension(mo, 800, 600);
SWFMovie_setRate(mo, 12);
if ( argc>1 ) srcdir=argv[1];
else
{
fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
return 1;
}
font = get_default_font(srcdir);
/* Dejagnu equipment */
dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 800, 600);
it = SWFMovie_add(mo, (SWFBlock)dejagnuclip);
SWFDisplayItem_setDepth(it, 200);
SWFDisplayItem_move(it, 200, 0);
SWFMovie_nextFrame(mo); /* showFrame */
/*****************************************************
*
* Add button
*
*****************************************************/
it = add_button(mo);
SWFDisplayItem_moveTo(it, 40, 30);
SWFDisplayItem_setName(it, "square1");
SWFDisplayItem_setDepth(it, 2);
/* This button has one character per state. It shows that each state
* except HIT generates one new instance and deletes the old one.
* HIT deletes the old instance property and does not add a new one.
*/
add_actions(mo, "note('This is a very simple test. Do anything you like "
"with the buttons and you should get no failures');");
add_actions(mo, "var c = 2;");
add_actions(mo,
"props = function() {"
" s=''; "
" for (i in square1.button) { "
" if (i.substr(0, 8) == 'instance') { s += i; }; "
" };"
" return s;"
"};");
add_actions(mo, "check_equals(props(), 'instance' + c++);");
add_actions(mo,
"square1.button.onRollOver = function() {"
" check_equals(props(), '');"
"};"
"square1.button.onRollOut = function() {"
" check_equals(props(), 'instance' + c++);"
"};"
"square1.button.onMouseDown = function() {"
" check_equals(props(), 'instance' + c++);"
"};"
"square1.button.onPress = function() {"
" check_equals(props(), 'instance' + c++);"
"};"
"square1.button.onRelease = function() {"
" check_equals(props(), '');"
"};"
"square1.button.onReleaseOutside = function() {"
" check_equals(props(), 'instance' + c++);"
"};"
);
//add_actions(mo, "onEnterFrame = function() { props(); trace (s); };");
add_actions(mo, "stop();");
SWFMovie_nextFrame(mo); /* showFrame */
/*****************************************************
*
* Save it...
*
*****************************************************/
puts("Saving " OUTPUT_FILENAME );
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}