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DEFINITIONS
This source file includes following definitions.
- main
/*
* Copyright (C) 2005, 2006, 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <ming.h>
#include "ming_utils.h"
#define OUTPUT_VERSION 8
#define OUTPUT_FILENAME "ActionOrderTest3.swf"
// A relatively simple looping test checking order of unload events.
//
// See InitActionsTest4 and InitActionsTest5 for similar tests. This test
// has a static onUnload handler.
int main(int argc, char* argv[])
{
SWFMovie mo;
SWFMovieClip mc1, mc2, mc3, mc4, dejagnuclip;
SWFDisplayItem it;
SWFAction ac;
SWFInitAction initac;
const char *srcdir=".";
if (argc > 1) srcdir = argv[1];
else {
fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
return 1;
}
Ming_init();
mo = newSWFMovieWithVersion(OUTPUT_VERSION);
SWFMovie_setDimension(mo, 800, 600);
SWFMovie_setRate (mo, 12.0);
add_actions(mo,
"if (!_global.hasOwnProperty('arr')) { _global.arr = []; };"
"_global.ch = function(a, b) {"
" trace(a);"
" if (typeof(b)=='undefined' || (typeof(b)=='boolean' && b)) {"
" _global.arr.push(a);"
" };"
"};"
"this.onEnterFrame = function() { "
" _global.ch('onEnterFrame', false);"
"};"
);
SWFMovie_nextFrame(mo);
// MovieClip 1
mc1 = newSWFMovieClip(); // 1 frames
// SWF_EXPORTASSETS
SWFMovie_addExport(mo, (SWFBlock)mc1, "Segments_Name");
SWFMovie_writeExports(mo);
// MovieClip mc3 has two frames. In each frame a different MovieClip
// is placed with the name Segments.
mc3 = newSWFMovieClip(); // 2 frames
// MovieClip 2
mc2 = newSWFMovieClip(); // 1 frames
// Add mc2
it = SWFMovieClip_add(mc3, (SWFBlock)mc2);
SWFDisplayItem_setDepth(it, 1);
SWFDisplayItem_setName(it, "Segments");
// Set static unload handler
SWFDisplayItem_addAction(it,
newSWFAction("_global.ch('static unload: ' + this.c);"),
SWFACTION_UNLOAD);
// Frame 2
SWFMovieClip_nextFrame(mc3);
// Remove mc2
SWFDisplayItem_remove(it);
// Add mc1
it = SWFMovieClip_add(mc3, (SWFBlock)mc1);
SWFDisplayItem_setDepth(it, 1);
SWFDisplayItem_setName(it, "Segments");
// Set static unload handler
SWFDisplayItem_addAction(it,
newSWFAction("_global.ch('static unload: ' + this.c);"),
SWFACTION_UNLOAD);
SWFMovieClip_nextFrame(mc3);
// End mc3
// This is frame 1 of the main timeline
// Put our sprite mc3 on stage.
it = SWFMovie_add(mo, (SWFBlock)mc3);
SWFDisplayItem_setDepth(it, 1);
SWFDisplayItem_setName(it, "mc");
// mc4 is just for executing init actions.
mc4 = newSWFMovieClip();
SWFMovie_addExport(mo, (SWFBlock)mc4, "__Packages.Bug");
SWFMovie_writeExports(mo);
dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10,
0, 0, 800, 600);
SWFMovie_add(mo, (SWFBlock)dejagnuclip);
ac = newSWFAction(
"_global.loops = 0;"
"_global.c = 0;"
"if( !_global.Bug ) {"
" _global.Bug = function () {"
" this.onUnload = function() { "
" _global.ch('dynamic unload: ' + this.c);"
" }; "
" this.onLoad = function() { "
" _global.ch('dynamic load: ' + this.c);"
" }; "
" this.c = _global.c;"
" _global.ch('ctor: ' + _global.c);"
" _global.c++;"
" };"
"};"
);
initac = newSWFInitAction_withId(ac, 4);
SWFMovie_add(mo, (SWFBlock)initac);
ac = newSWFAction("Object.registerClass('Segments_Name',Bug);");
initac = newSWFInitAction_withId(ac, 1);
SWFMovie_add(mo, (SWFBlock)initac);
add_actions(mo, "_global.ch('Frame ' + "
"_level0._currentframe + ' actions: ' "
"+ _level0.mc.Segments.c);");
// Frame 2 of the main timeline
SWFMovie_nextFrame(mo);
add_actions(mo, "_global.ch('Frame ' + "
"_level0._currentframe + ' actions: ' "
"+ _level0.mc.Segments.c);");
add_actions(mo,
" if (_global.loops < 5) {"
" _global.loops++;"
" gotoAndPlay(2);"
" }"
" else {"
" delete this.onEnterFrame;"
" gotoAndPlay(4);"
" };"
);
SWFMovie_nextFrame(mo);
check_equals(mo, "_global.arr.length", "23");
check_equals(mo, "_global.arr[0]", "'Frame 2 actions: undefined'");
check_equals(mo, "_global.arr[1]", "'ctor: 0'");
check_equals(mo, "_global.arr[2]", "'static unload: undefined'");
check_equals(mo, "_global.arr[3]", "'dynamic load: 0'");
check_equals(mo, "_global.arr[4]", "'Frame 3 actions: undefined'");
check_equals(mo, "_global.arr[5]", "'Frame 2 actions: undefined'");
check_equals(mo, "_global.arr[6]", "'Frame 3 actions: 0'");
check_equals(mo, "_global.arr[7]", "'Frame 2 actions: 0'");
check_equals(mo, "_global.arr[8]", "'ctor: 1'");
check_equals(mo, "_global.arr[9]", "'static unload: 0'");
check_equals(mo, "_global.arr[10]", "'dynamic unload: 0'");
check_equals(mo, "_global.arr[11]", "'dynamic load: 1'");
check_equals(mo, "_global.arr[12]", "'Frame 3 actions: 0'");
check_equals(mo, "_global.arr[13]", "'Frame 2 actions: 0'");
check_equals(mo, "_global.arr[14]", "'Frame 3 actions: 1'");
check_equals(mo, "_global.arr[15]", "'Frame 2 actions: 1'");
check_equals(mo, "_global.arr[16]", "'ctor: 2'");
check_equals(mo, "_global.arr[17]", "'static unload: 1'");
check_equals(mo, "_global.arr[18]", "'dynamic unload: 1'");
check_equals(mo, "_global.arr[19]", "'dynamic load: 2'");
check_equals(mo, "_global.arr[20]", "'Frame 3 actions: 1'");
check_equals(mo, "_global.arr[21]", "'Frame 2 actions: 1'");
check_equals(mo, "_global.arr[22]", "'Frame 3 actions: 2'");
check_equals(mo, "_global.arr.toString()",
"'Frame 2 actions: undefined,ctor: 0,static unload: undefined,dynamic load: 0,Frame 3 actions: undefined,Frame 2 actions: undefined,Frame 3 actions: 0,Frame 2 actions: 0,ctor: 1,static unload: 0,dynamic unload: 0,dynamic load: 1,Frame 3 actions: 0,Frame 2 actions: 0,Frame 3 actions: 1,Frame 2 actions: 1,ctor: 2,static unload: 1,dynamic unload: 1,dynamic load: 2,Frame 3 actions: 1,Frame 2 actions: 1,Frame 3 actions: 2'");
SWFMovie_nextFrame(mo);
add_actions(mo, "totals(25); stop();");
SWFMovie_nextFrame(mo);
// SWF_END
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}