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DEFINITIONS
This source file includes following definitions.
- add_static_mc
- main
/*
* Copyright (C) 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*
* Sandro Santilli, strk@keybit.net
*
* Test "Jumping backward to the start of a DisplayObject's lifetime after dynamic transformation"
*
* run as ./displaylist_depths_test8
*
* Timeline:
*
* Frame | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
* --------+---+---+---+---+---+---+---+
* Event | |Pt*| | T | | | J |
*
* P = place (by PlaceObject2)
* T = transform matrix (by PlaceObject2)
* t = transform matrix (by ActionScript)
* M = move to another (or same) depth (by swapDepth)
* J = jump
* * = jump target
*
* Description:
*
* frame2: DisplayObject placed at depth -16381 at position (10,200);
* increment _y += 2 using ActionScript.
* frame4: try to transform the DisplayObject to the right (50,200)
* frame7: jump back to frame 2
*
* Expected behaviour:
*
* * In frame 2 the instance is positioned at 10,202
* ActionScript matrix transform in frame2 prevent subsequent static transformations to apply:
* * In frames 4,5,6 and 7 the instance is still positioned at 10,202
* (static transformations are disabled as the instance has been transformed by script in frame 2)
* * After the jump we have the same instances at depth -16381, still positioned at 10,202
* * A single instance has been constructed in total.
* * Actions in jump-target frame are executed after actions following the gotoAndPlay() call.
*
*/
#include "ming_utils.h"
#include <stdlib.h>
#include <stdio.h>
#include <ming.h>
#define OUTPUT_VERSION 6
#define OUTPUT_FILENAME "displaylist_depths_test8.swf"
SWFDisplayItem add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height);
SWFDisplayItem
add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height)
{
SWFShape sh;
SWFMovieClip mc;
SWFDisplayItem it;
sh = make_fill_square (-(width/2), -(height/2), width, height, 255, 0, 0, 255, 0, 0);
mc = newSWFMovieClip();
SWFMovieClip_add(mc, (SWFBlock)sh);
SWFMovieClip_nextFrame(mc);
it = SWFMovie_add(mo, (SWFBlock)mc);
SWFDisplayItem_setDepth(it, depth);
SWFDisplayItem_moveTo(it, x, y);
SWFDisplayItem_setName(it, name);
return it;
}
int
main(int argc, char** argv)
{
SWFMovie mo;
SWFMovieClip dejagnuclip;
SWFDisplayItem it1;
const char *srcdir=".";
if ( argc>1 )
srcdir=argv[1];
else
{
//fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
//return 1;
}
Ming_init();
mo = newSWFMovieWithVersion(OUTPUT_VERSION);
SWFMovie_setDimension(mo, 800, 600);
SWFMovie_setRate (mo, 2);
dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 0, 800, 600);
SWFMovie_add(mo, (SWFBlock)dejagnuclip);
SWFMovie_nextFrame(mo);
// Frame 2: Add a static movieclip at depth 3 with origin at 10,200, then change it's _y to 202 with AS code.
it1 = add_static_mc(mo, "static3", 3, 10, 200, 20, 20);
add_actions(mo,
"check_equals(static3.getDepth(), -16381);"
"static3.myThing = 'guess';"
// dynamically transform it
"static3._y += 2;"
);
SWFMovie_nextFrame(mo);
// Frame 3: nothing new, just checks, and end of test on second run
SWFMovie_nextFrame(mo);
add_actions(mo,
"if ( typeof(_root.runs) == 'undefined' ) {"
" check_equals(static3._y, 202);"
" _root.runs=1;"
"} else {"
" check_equals(static3._y, 204);"
" totals();"
" stop();"
"}"
);
// Frame 4: move DisplayObject at depth 3 to position 50,200
SWFDisplayItem_moveTo(it1, 50, 200);
add_actions(mo,
// immune to MOVE after _y set by AS
"check_equals(static3._x, 10);"
"check_equals(static3.getDepth(), -16381);"
);
SWFMovie_nextFrame(mo);
// Frame 5: nothing new
SWFMovie_nextFrame(mo);
// Frame 6: nothing new
SWFMovie_nextFrame(mo);
// Frame 7: go to frame 2 and playe (movie will end on second execution of frame 3 actions)
add_actions(mo,
" gotoAndPlay(2); " // The movie will be ended in frame 5
// Static3 refers to same instance
"check_equals(static3.myThing, 'guess');"
"check_equals(static3._x, 10);" // Probably PlaceObject was a no-op...
// actions in frame 2 would be executed again, making this a 204, but only *after* this action block terminates..
"check_equals(static3._y, 202);"
"check_equals(static3.getDepth(), -16381);"
);
SWFMovie_nextFrame(mo);
//Output movie
puts("Saving " OUTPUT_FILENAME );
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}