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DEFINITIONS
This source file includes following definitions.
- add_static_mc
- main
/*
* Copyright (C) 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*
* Zou Lunkai, zoulunkai@gmail.com
*
* Test "Jumping backward with dynamic instances in static depth zone removed"
*
* run as ./displaylist_depths_test9
*
* Timeline:
*
* Frame | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
* --------+---+---+---+---+---+---+---+
* Event | |PPp| p | p | * | p | J |
*
* P = place (by PlaceObject2)
* p = place (by ActionScript)
* J = jump
* * = jump target
*
* Description:
*
* frame2: place a static DisplayObject at depth -16381 at position (10,200);
* place a static DisplayObject at depth -16380 at position (100,200);
* replace the DisplayObject at depth -16380 with a dynamic DisplayObject;
* frame3: create a script DisplayObject at depth -10;
* frame4: create a script DisplayObject at depth -20;
* frame6: create a script DisplayObject at depth -30;
* frame7: jump back to frame 5 and stop
*
* Expected behaviour:
*
* Before the jump we have 5 instances.
* After the jump only two timeline instances keep alive, all dynamic instances get removed;
* Seven instances have been constructed in total.
*/
#include "ming_utils.h"
#include <stdlib.h>
#include <stdio.h>
#include <ming.h>
#define OUTPUT_VERSION 6
#define OUTPUT_FILENAME "displaylist_depths_test9.swf"
SWFDisplayItem add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height);
SWFDisplayItem
add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height)
{
SWFShape sh;
SWFMovieClip mc;
SWFDisplayItem it;
sh = make_fill_square (-(width/2), -(height/2), width, height, 255, 0, 0, 255, 0, 0);
mc = newSWFMovieClip();
SWFMovieClip_add(mc, (SWFBlock)sh);
SWFMovieClip_nextFrame(mc);
it = SWFMovie_add(mo, (SWFBlock)mc);
SWFDisplayItem_setDepth(it, depth);
SWFDisplayItem_moveTo(it, x, y);
SWFDisplayItem_setName(it, name);
return it;
}
int
main(int argc, char** argv)
{
SWFMovie mo;
SWFMovieClip dejagnuclip;
SWFDisplayItem it1, it2;
const char *srcdir=".";
if ( argc>1 )
srcdir=argv[1];
else
{
//fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
//return 1;
}
Ming_init();
mo = newSWFMovieWithVersion(OUTPUT_VERSION);
SWFMovie_setDimension(mo, 800, 600);
SWFMovie_setRate (mo, 2);
dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 0, 800, 600);
SWFMovie_add(mo, (SWFBlock)dejagnuclip);
SWFMovie_nextFrame(mo);
// Frame 2:
// Add a "static3" at depth 3 with origin at 10,200.
// Add a "static4" at depth 4 with origin at 100,200.
// Replace "static4" with a dynamic movieClip "dup0".
it1 = add_static_mc(mo, "static3", 3, 10, 200, 20, 20);
check_equals(mo, "static3.getDepth()", "-16381");
it2 = add_static_mc(mo, "static4", 4, 100, 200, 20, 20);
SWFDisplayItem_addAction(it2, newSWFAction(
"_root.note(this+' constructed');"
"_root.mc4Constructed++;"
), SWFACTION_CONSTRUCT);
check_equals(mo, "static4.getDepth()", "-16380");
add_actions(mo, "duplicateMovieClip('/static4', 'dup0', -16380);");
check_equals(mo, "dup0.getDepth()", "-16380");
SWFMovie_nextFrame(mo);
// Frame 3: create a script instance at depth -10.
check_equals(mo, "dup0.getDepth()", "-16380");
add_actions(mo, "duplicateMovieClip('static3', 'dup1', -10);");
check_equals(mo, "dup1.getDepth()", "-10");
SWFMovie_nextFrame(mo);
// Frame 4: create a script instance at depth -20.
add_actions(mo,
"duplicateMovieClip('/:static3', 'dup2', -20);"
"check_equals(dup2.getDepth(), -20);");
SWFMovie_nextFrame(mo);
// Frame 5: nothing new
SWFMovie_nextFrame(mo);
// Frame 6: create a script instance at depth -30.
add_actions(mo,
"duplicateMovieClip('_root.static3', 'dup3', -30);"
"check_equals(dup3.getDepth(), -30);");
SWFMovie_nextFrame(mo);
// Frame 7: go to frame 5 and checks
check_equals(mo, "typeof(static4)", "'undefined'");
check_equals(mo, "typeof(dup0)", "'movieclip'");
check_equals(mo, "_root.mc4Constructed", "2"); // static4 and dup0...
add_actions(mo, "gotoAndStop(5);");
check_equals(mo, "typeof(static3)", "'movieclip'");
check_equals(mo, "typeof(static4)", "'movieclip'");
check_equals(mo, "typeof(dup0)", "'undefined'");
check_equals(mo, "mc4Constructed", "3"); // static4 twice, dup0 once
check_equals(mo, "typeof(dup1)", "'undefined'");
check_equals(mo, "typeof(dup2)", "'undefined'");
check_equals(mo, "typeof(dup3)", "'undefined'");
add_actions(mo, "totals();");
SWFMovie_nextFrame(mo);
//Output movie
puts("Saving " OUTPUT_FILENAME );
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}