root/testsuite/misc-ming.all/displaylist_depths/displaylist_depths_test2.c

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DEFINITIONS

This source file includes following definitions.
  1. add_static_mc
  2. main

/* 
 *   Copyright (C) 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *
 */ 

/*
 * Sandro Santilli, strk@keybit.net
 *
 * Test how swapDepth affects DisplayList refresh on gotoAndPlay(current-X).
 *
 * run as ./displaylist_depths_test2
 *
 * Timeline:
 * 
 *   Frame  | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
 *  --------+---+---+---+---+---+---+---+
 *   Event  |   | P |   | T*| T | M | J |
 * 
 *  P = place (by PlaceObject2)
 *  T = transform matrix (by PlaceObject2)
 *  M = move to another depth (by swapDepth)
 *  J = jump
 *  * = jump target
 * 
 * Description:
 * 
 *  frame2: DisplayObject placed at depth -16381 at position (10,200)
 *  frame4: position of instance at depth -16381 shifted to the right (50,200)
 *  frame5: position of instance at depth -16381 shifted to the right (200,200)
 *  frame6: depth of instance changed to 10 (dynamic zone) and stop.
 *  frame7: jump back to frame 4
 * 
 * Expected behaviour on jump back:
 * 
 *  Before the jump we have a single instance at depth 10 and position 100,200.
 *  After the jump we have two instances:
 *         - one at depth 10 and position 100,200
 *           (the same we had before, with its state intact)
 *         - another at depth -16381 and position 50,200
 *           (newly created and placed accordingly to the PlaceObject2 tag on frame4)
 *  Two distinct instances have been constructed in total.
 * 
 */

#include "ming_utils.h"

#include <stdlib.h>
#include <stdio.h>
#include <ming.h>

// We need version 7 to use getInstanceAtDepth()
#define OUTPUT_VERSION 7
#define OUTPUT_FILENAME "displaylist_depths_test2.swf"

SWFDisplayItem add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height);

SWFDisplayItem
add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height)
{
        SWFShape sh;
        SWFMovieClip mc;
        SWFDisplayItem it;

        sh = make_fill_square (-(width/2), -(height/2), width, height, 255, 0, 0, 255, 0, 0);
        mc = newSWFMovieClip();
        SWFMovieClip_add(mc, (SWFBlock)sh);

        SWFMovieClip_nextFrame(mc);

        it = SWFMovie_add(mo, (SWFBlock)mc);
        SWFDisplayItem_setDepth(it, depth); 
        SWFDisplayItem_moveTo(it, x, y); 
        SWFDisplayItem_setName(it, name);
        SWFDisplayItem_addAction(it, newSWFAction(
                        "_root.note(this+' onClipConstruct');"
                        " _root.check_equals(typeof(_root), 'movieclip');"
                        " if ( isNaN(_root.depth3Constructed) ) {"
                        "       _root.depth3Constructed=1; "
                        "       _root.note('_root.depth3Constructed set to '+_root.depth3Constructed);"
                        " } else {"
                        "       _root.depth3Constructed++;"
                        "       _root.note('_root.depth3Constructed set to '+_root.depth3Constructed);"
                        " }"
                        ), SWFACTION_CONSTRUCT);

        return it;
}


int
main(int argc, char** argv)
{
        SWFMovie mo;
        SWFMovieClip dejagnuclip;
        SWFDisplayItem it1;


        const char *srcdir=".";
        if ( argc>1 ) 
                srcdir=argv[1];
        else
        {
                //fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
                //return 1;
        }

        Ming_init();
        mo = newSWFMovieWithVersion(OUTPUT_VERSION);
        SWFMovie_setDimension(mo, 800, 600);
        SWFMovie_setRate (mo, 2);

        dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 0, 800, 600);
        SWFMovie_add(mo, (SWFBlock)dejagnuclip);
        SWFMovie_nextFrame(mo); 

        // Frame 2: Add a static movieclip at depth 3 with origin at 10,200
        it1 = add_static_mc(mo, "static3", 3, 10, 200, 20, 20);
        add_actions(mo,
                "static3.myThing = 'guess';"
                "check_equals(static3._x, 10);"
                "check_equals(static3.myThing, 'guess');"
                "check_equals(static3.getDepth(), -16381);" 
                );
        SWFMovie_nextFrame(mo); 

        // Frame 3: nothing new
        SWFMovie_nextFrame(mo); 

        // Frame 4: move DisplayObject at depth 3 to position 50,200
        SWFDisplayItem_moveTo(it1, 50, 200); 
        add_actions(mo,
                "check_equals(static3._x, 50);"
                "check_equals(static3.getDepth(), -16381);" 
                );
        SWFMovie_nextFrame(mo); 

        // Frame 5: move DisplayObject at depth 3 to position 200,200
        SWFDisplayItem_moveTo(it1, 200, 200); 
        add_actions(mo,
                "check_equals(static3.myThing, 'guess');"
                "check_equals(static3._x, 200);"
                "check_equals(static3.getDepth(), -16381);" 
                );
        SWFMovie_nextFrame(mo); 

        // Frame 6: change depth DisplayObject at depth 3 to depth 10 (dynamic zone)
        add_actions(mo,
                "static3.swapDepths(10);"
                "check_equals(static3.getDepth(), 10);" 
                "static3._rotation = 45;"
                "check_equals(static3.myThing, 'guess');"
                );
        SWFMovie_nextFrame(mo); 

        // Frame 7: go to frame 4
        add_actions(mo,

                "check_equals(static3.myThing, 'guess');"

                // Store a reference to the static3 instance
                // before overriding its name
                "dynRef = static3;"

                // this repopulates depth -16381 with a *new* instance 
                "gotoAndStop(4);"

                "note('right after gotoAndStop()');"

                // static3 doesn't refer to the dynamic object anymore !
                "check_equals(typeof(static3.myThing), 'undefined');"

                // but the reference still does !!
                // Gnash fails here due to it's implementation of "soft references"
                // ... argh ...
                // TODO: use a MovieTester based test runner to check for actual
                //       existance of the old (dynamicized) instance by looking
                //       at the real DisplayList and at the rendered buffer
                //
                "check_equals(dynRef.myThing, 'guess');"
                "check_equals(dynRef.getDepth(), 10);" 

                // Luckly we can query for depth chars with getInstanceAtDepth
                "check_equals(typeof(getInstanceAtDepth(-16381)), 'movieclip');"
                "check_equals(typeof(getInstanceAtDepth(10)), 'movieclip');"

                "check_equals(static3.getDepth(), -16381);" 
                "check_equals(static3._x, 50);" 
                "check_equals(depth3Constructed, 2);" 
                "totals();"
                );
        SWFMovie_nextFrame(mo); 

        //Output movie
        puts("Saving " OUTPUT_FILENAME );
        SWFMovie_save(mo, OUTPUT_FILENAME);

        return 0;
}

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