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DEFINITIONS
This source file includes following definitions.
- add_static_mc
- main
/*
* Copyright (C) 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*
* Sandro Santilli, strk@keybit.net
*
* Test how swapDepth affects DisplayList refresh on gotoAndPlay(current-X).
*
* run as ./displaylist_depths_test2
*
* Timeline:
*
* Frame | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
* --------+---+---+---+---+---+---+---+
* Event | | P | | T*| T | M | J |
*
* P = place (by PlaceObject2)
* T = transform matrix (by PlaceObject2)
* M = move to another depth (by swapDepth)
* J = jump
* * = jump target
*
* Description:
*
* frame2: DisplayObject placed at depth -16381 at position (10,200)
* frame4: position of instance at depth -16381 shifted to the right (50,200)
* frame5: position of instance at depth -16381 shifted to the right (200,200)
* frame6: depth of instance changed to 10 (dynamic zone) and stop.
* frame7: jump back to frame 4
*
* Expected behaviour on jump back:
*
* Before the jump we have a single instance at depth 10 and position 100,200.
* After the jump we have two instances:
* - one at depth 10 and position 100,200
* (the same we had before, with its state intact)
* - another at depth -16381 and position 50,200
* (newly created and placed accordingly to the PlaceObject2 tag on frame4)
* Two distinct instances have been constructed in total.
*
*/
#include "ming_utils.h"
#include <stdlib.h>
#include <stdio.h>
#include <ming.h>
// We need version 7 to use getInstanceAtDepth()
#define OUTPUT_VERSION 7
#define OUTPUT_FILENAME "displaylist_depths_test2.swf"
SWFDisplayItem add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height);
SWFDisplayItem
add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height)
{
SWFShape sh;
SWFMovieClip mc;
SWFDisplayItem it;
sh = make_fill_square (-(width/2), -(height/2), width, height, 255, 0, 0, 255, 0, 0);
mc = newSWFMovieClip();
SWFMovieClip_add(mc, (SWFBlock)sh);
SWFMovieClip_nextFrame(mc);
it = SWFMovie_add(mo, (SWFBlock)mc);
SWFDisplayItem_setDepth(it, depth);
SWFDisplayItem_moveTo(it, x, y);
SWFDisplayItem_setName(it, name);
SWFDisplayItem_addAction(it, newSWFAction(
"_root.note(this+' onClipConstruct');"
" _root.check_equals(typeof(_root), 'movieclip');"
" if ( isNaN(_root.depth3Constructed) ) {"
" _root.depth3Constructed=1; "
" _root.note('_root.depth3Constructed set to '+_root.depth3Constructed);"
" } else {"
" _root.depth3Constructed++;"
" _root.note('_root.depth3Constructed set to '+_root.depth3Constructed);"
" }"
), SWFACTION_CONSTRUCT);
return it;
}
int
main(int argc, char** argv)
{
SWFMovie mo;
SWFMovieClip dejagnuclip;
SWFDisplayItem it1;
const char *srcdir=".";
if ( argc>1 )
srcdir=argv[1];
else
{
//fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
//return 1;
}
Ming_init();
mo = newSWFMovieWithVersion(OUTPUT_VERSION);
SWFMovie_setDimension(mo, 800, 600);
SWFMovie_setRate (mo, 2);
dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 0, 800, 600);
SWFMovie_add(mo, (SWFBlock)dejagnuclip);
SWFMovie_nextFrame(mo);
// Frame 2: Add a static movieclip at depth 3 with origin at 10,200
it1 = add_static_mc(mo, "static3", 3, 10, 200, 20, 20);
add_actions(mo,
"static3.myThing = 'guess';"
"check_equals(static3._x, 10);"
"check_equals(static3.myThing, 'guess');"
"check_equals(static3.getDepth(), -16381);"
);
SWFMovie_nextFrame(mo);
// Frame 3: nothing new
SWFMovie_nextFrame(mo);
// Frame 4: move DisplayObject at depth 3 to position 50,200
SWFDisplayItem_moveTo(it1, 50, 200);
add_actions(mo,
"check_equals(static3._x, 50);"
"check_equals(static3.getDepth(), -16381);"
);
SWFMovie_nextFrame(mo);
// Frame 5: move DisplayObject at depth 3 to position 200,200
SWFDisplayItem_moveTo(it1, 200, 200);
add_actions(mo,
"check_equals(static3.myThing, 'guess');"
"check_equals(static3._x, 200);"
"check_equals(static3.getDepth(), -16381);"
);
SWFMovie_nextFrame(mo);
// Frame 6: change depth DisplayObject at depth 3 to depth 10 (dynamic zone)
add_actions(mo,
"static3.swapDepths(10);"
"check_equals(static3.getDepth(), 10);"
"static3._rotation = 45;"
"check_equals(static3.myThing, 'guess');"
);
SWFMovie_nextFrame(mo);
// Frame 7: go to frame 4
add_actions(mo,
"check_equals(static3.myThing, 'guess');"
// Store a reference to the static3 instance
// before overriding its name
"dynRef = static3;"
// this repopulates depth -16381 with a *new* instance
"gotoAndStop(4);"
"note('right after gotoAndStop()');"
// static3 doesn't refer to the dynamic object anymore !
"check_equals(typeof(static3.myThing), 'undefined');"
// but the reference still does !!
// Gnash fails here due to it's implementation of "soft references"
// ... argh ...
// TODO: use a MovieTester based test runner to check for actual
// existance of the old (dynamicized) instance by looking
// at the real DisplayList and at the rendered buffer
//
"check_equals(dynRef.myThing, 'guess');"
"check_equals(dynRef.getDepth(), 10);"
// Luckly we can query for depth chars with getInstanceAtDepth
"check_equals(typeof(getInstanceAtDepth(-16381)), 'movieclip');"
"check_equals(typeof(getInstanceAtDepth(10)), 'movieclip');"
"check_equals(static3.getDepth(), -16381);"
"check_equals(static3._x, 50);"
"check_equals(depth3Constructed, 2);"
"totals();"
);
SWFMovie_nextFrame(mo);
//Output movie
puts("Saving " OUTPUT_FILENAME );
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}