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DEFINITIONS
This source file includes following definitions.
- add_static_mc
- main
/*
* Copyright (C) 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*
* Zou Lunkai, zoulunkai@gmail.com
*
* Test "Jumping backward to the midle of a DisplayObject's lifetime after swap and swap back"
*
* run as ./displaylist_depths_test6
*
* Timeline:
*
* Frame | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
* --------+---+---+---+---+---+---+---+
* Event | |PMM| | T | T*| | J |
*
* P = place (by PlaceObject2)
* T = transform matrix (by PlaceObject2)
* M = move to another depth (by swapDepth)
* J = jump
* * = jump target
*
* Description:
*
* frame2: DisplayObject placed at depth -16381 at position (10,200);
* swap the DisplayObject to depth -10, and then swap it back to -16381;
* frame4: try to transform the DisplayObject to the right (50,200)
* frame5: try to transform the DisplayObject to the right (200,200)
* frame7: jump back to frame 5 and stop
*
* Expected behaviour:
*
* After depth swapping in frame2, even if final depth is the same as the original one, static transformations in frame4 and frame5 have no effect.
* Before the jump we have a single instance at depth -16381 and position 10,200.
* After the jump we have the same instances at depth -16381, and still positioned at 10,200.
* A single instance has been constructed in total.
*
*/
#include "ming_utils.h"
#include <stdlib.h>
#include <stdio.h>
#include <ming.h>
#define OUTPUT_VERSION 6
#define OUTPUT_FILENAME "displaylist_depths_test6.swf"
SWFDisplayItem add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height);
SWFDisplayItem
add_static_mc(SWFMovie mo, const char* name, int depth, int x, int y, int width, int height)
{
SWFShape sh;
SWFMovieClip mc;
SWFDisplayItem it;
sh = make_fill_square (-(width/2), -(height/2), width, height, 255, 0, 0, 255, 0, 0);
mc = newSWFMovieClip();
SWFMovieClip_add(mc, (SWFBlock)sh);
SWFMovieClip_nextFrame(mc);
it = SWFMovie_add(mo, (SWFBlock)mc);
SWFDisplayItem_setDepth(it, depth);
SWFDisplayItem_moveTo(it, x, y);
SWFDisplayItem_setName(it, name);
return it;
}
int
main(int argc, char** argv)
{
SWFMovie mo;
SWFMovieClip dejagnuclip;
SWFDisplayItem it1;
const char *srcdir=".";
if ( argc>1 )
srcdir=argv[1];
else
{
//fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
//return 1;
}
Ming_init();
mo = newSWFMovieWithVersion(OUTPUT_VERSION);
SWFMovie_setDimension(mo, 800, 600);
SWFMovie_setRate (mo, 2);
dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 0, 800, 600);
SWFMovie_add(mo, (SWFBlock)dejagnuclip);
add_actions(mo, "loopback = false;");
SWFMovie_nextFrame(mo);
// Frame 2: Add a static movieclip at depth 3 with origin at 10,200, swap to depth -10 and swap back
it1 = add_static_mc(mo, "static3", 3, 10, 200, 20, 20);
add_actions(mo,
"static3.myThing = 'guess';"
"check_equals(static3.getDepth(), -16381);"
// swap to another depth
"static3.swapDepths(-10);"
"check_equals(static3.getDepth(), -10);"
// swap back to the orignal depth
"static3.swapDepths(-16381);"
"check_equals(static3.getDepth(), -16381);"
);
SWFMovie_nextFrame(mo);
// Frame 3: nothing new
SWFMovie_nextFrame(mo);
// Frame 4: move DisplayObject at depth 3 to position 50,200
SWFDisplayItem_moveTo(it1, 50, 200);
add_actions(mo,
// Immune to MOVE after swap, no matter if it swapped back to same depth
"check_equals(static3._x, 10);" // after loop back we fail ! :(
"check_equals(static3.getDepth(), -16381);"
);
SWFMovie_nextFrame(mo);
// Frame 5: move DisplayObject at depth 3 to position 100,200
SWFDisplayItem_moveTo(it1, 200, 200);
SWFMovie_nextFrame(mo);
// Frame 6: nothing new, just tests
add_actions(mo,
// Immune to MOVE after swap, no matter if it swapped back to same depth
"check_equals(static3._x, 10);" // after loop back we fail ! :(
"check_equals(static3.getDepth(), -16381);"
);
SWFMovie_nextFrame(mo);
// Frame 7: go to frame 4
add_actions(mo,
" if(loopback == false) "
" { "
// this does not reset any thing
" gotoAndStop(5); "
" loopback = true; "
" } "
// Static3 refers to same instance
"check_equals(static3.myThing, 'guess');"
// immune to MOVE after swap
"check_equals(static3._x, 10);"
"check_equals(static3.getDepth(), -16381);"
"totals();"
);
SWFMovie_nextFrame(mo);
//Output movie
puts("Saving " OUTPUT_FILENAME );
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}