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DEFINITIONS
This source file includes following definitions.
- main
/*
* Copyright (C) 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*
* ==case1==
*
* Timeline:
*
* Frame | 1 | 2 | 3 | 4 | 5 | 6 |
* --------+---+---+---+---+---+---+
* Event | |P |RP | RP| * | J |
*
* P = place (by PlaceObject2)
* R = remove (by RemoveObject2)
* J = jump
* * = jump target
*
* Description:
*
* frame2: place mc1 at depth 100 with ratio 0
* frame3: remove mc1, place mc2 at depth 100 with ratio 0.1
* frame4: remove mc2, place mc3 at depth 100 with ratio 0.2
* frame5: do nothing
* frame6: jump to frame5
*
* Observed behaviour:
*
* (1)mc1 initialized and unloaded twice;
* (2)mc2 initialized and unloaded twice;
* (3)mc3 initialized only *ONCE*, never unloaded.
*
* Deduction:
*
* we need a temporary displaylist when jumping back, otherwise cann't keep mc3 alive
* in the current design attempt.
*
*
* ==case2==
*
* timeline:
*
* Frame | 1 | 2 |
* --------+---+---+
* Event | P | R |
*
* Description:
*
* frame1: place an unnamed sprite
* frame2: remove the sprite
*
* Observed behaviour:
*
* (1)before loop-back, the sprite has a synthesized name instance4
* (2)after loop-back, the sprite has a synthesized name instance5
*
*
* ==case3==
*
* timeline:
*
* Frame | 1 | 2 |
* --------+---+---+
* Event | P | |
*
* Description:
*
* frame1: place an unnamed sprite
* frame2: do nothing
*
* Observed behaviour:
*
* (1)before loop-back, the sprite has a synthesized name instance7
* (2)after loop-back, the sprite still has the name instance7
*
* (3)but when placing another unnamed sprite after the loop back,
* the new instance gets a name instance9.
*
* Deduction on (3): instance8 was created and discarded during the loop-back.
*/
#include <stdlib.h>
#include <stdio.h>
#include <ming.h>
#include "ming_utils.h"
#define OUTPUT_VERSION 7
#define OUTPUT_FILENAME "loop_test10.swf"
int
main(int argc, char** argv)
{
SWFMovie mo;
SWFDisplayItem it1, it2, it3;
SWFDisplayItem it41;
SWFDisplayItem it51;
SWFMovieClip mc1, mc2, mc3, dejagnuclip;
SWFMovieClip mc4, mc41;
SWFMovieClip mc5, mc51;
SWFShape sh1, sh2, sh3;
const char *srcdir=".";
if ( argc>1 )
srcdir=argv[1];
else
{
//fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
//return 1;
}
Ming_init();
Ming_useSWFVersion (OUTPUT_VERSION);
mo = newSWFMovie();
SWFMovie_setDimension(mo, 800, 600);
SWFMovie_setRate(mo, 12);
dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 0, 800, 600);
SWFMovie_add(mo, (SWFBlock)dejagnuclip);
add_actions(mo, " haslooped1=false; haslooped2=false; haslooped3=false;"
" mc1Initialized=0; mc1Unloaded=0;"
" mc2Initialized=0; mc2Unloaded=0;"
" mc3Initialized=0; mc3Unloaded=0;"
" asOrder='0+';");
SWFMovie_nextFrame(mo); // frame1
sh1 = make_fill_square (100, 100, 60, 60, 255, 0, 0, 255, 0, 0);
mc1 = newSWFMovieClip();
SWFMovieClip_add(mc1, (SWFBlock)sh1);
SWFMovieClip_nextFrame(mc1);
sh2 = make_fill_square (200, 200, 60, 60, 0, 0, 0, 0, 0, 0);
mc2 = newSWFMovieClip();
SWFMovieClip_add(mc2, (SWFBlock)sh2);
SWFMovieClip_nextFrame(mc2);
sh3 = make_fill_square (300, 300, 60, 60, 0, 0, 0, 0, 0, 0);
mc3 = newSWFMovieClip();
SWFMovieClip_add(mc3, (SWFBlock)sh3);
SWFMovieClip_nextFrame(mc3);
it1 = SWFMovie_add(mo, (SWFBlock)mc1);
SWFDisplayItem_setName(it1, "mc1");
SWFDisplayItem_setDepth(it1, 100);
SWFDisplayItem_addAction(it1, newSWFAction(
"_root.note(this+' initialized');"
"_root.mc1Initialized++;"
"_root.asOrder += '1+';"
), SWFACTION_INIT);
SWFDisplayItem_addAction(it1, newSWFAction(
"_root.note(this+' unloaded');"
"_root.mc1Unloaded++;"
"_root.asOrder += '3+';"
), SWFACTION_UNLOAD);
SWFMovie_nextFrame(mo); // frame2
SWFDisplayItem_remove(it1);
it2 = SWFMovie_add(mo, (SWFBlock)mc2);
SWFDisplayItem_setName(it2, "mc2");
SWFDisplayItem_setRatio(it2, 0.1);
SWFDisplayItem_setDepth(it2, 100);
SWFDisplayItem_addAction(it2, newSWFAction(
"_root.note(this+' initialized');"
"_root.mc2Initialized++;"
"_root.asOrder += '2+';"
), SWFACTION_INIT);
SWFDisplayItem_addAction(it2, newSWFAction(
"_root.note(this+' unloaded');"
"_root.mc2Unloaded++;"
"_root.asOrder += '5+';"
), SWFACTION_UNLOAD);
SWFMovie_nextFrame(mo); // frame3
SWFDisplayItem_remove(it2);
it3 = SWFMovie_add(mo, (SWFBlock)mc3);
SWFDisplayItem_setName(it3, "mc3");
SWFDisplayItem_setRatio(it3, 0.2);
SWFDisplayItem_setDepth(it3, 100);
SWFDisplayItem_addAction(it3, newSWFAction(
"_root.note(this+' initialized');"
"_root.mc3Initialized++;"
"_root.asOrder += '4+';"
), SWFACTION_INIT);
SWFDisplayItem_addAction(it3, newSWFAction(
"_root.note(this+' unloaded');"
"_root.mc3Unloaded++;"
), SWFACTION_UNLOAD);
SWFMovie_nextFrame(mo); // frame4
SWFMovie_nextFrame(mo); // frame 5
add_actions(mo, "if(! haslooped1) {"
" gotoAndPlay(5);"
" haslooped1 = true;"
"}" );
SWFMovie_nextFrame(mo); // frame 6
check_equals(mo, "mc1Initialized", "2");
check_equals(mo, "mc2Initialized", "2");
check_equals(mo, "mc3Initialized", "1");
check_equals(mo, "mc1Unloaded", "2");
check_equals(mo, "mc2Unloaded", "2");
check_equals(mo, "mc3Unloaded", "0");
xcheck_equals(mo, "asOrder", "'0+1+2+3+4+5+1+2+3+5+'");
SWFMovie_nextFrame(mo); // frame 7
//
// ==case 2==
//
mc4 = newSWFMovieClip();
mc41 = newSWFMovieClip();
SWFMovieClip_nextFrame(mc41);
it41 = SWFMovieClip_add(mc4, (SWFBlock)mc41);
add_clip_actions(mc4,
"_root.check_equals(this._target, '/instance3');"
"inst = this.getInstanceAtDepth(-16383);"
"if(! haslooped2) {"
" haslooped2 = true;"
" _root.check_equals(inst._target, '/instance3/instance4');"
"} else {"
" _root.check_equals(inst._target, '/instance3/instance5');"
" stop();"
"}"
);
SWFMovieClip_nextFrame(mc4);
SWFDisplayItem_remove(it41);
SWFMovieClip_nextFrame(mc4);
SWFMovie_add(mo, mc4);
SWFMovie_nextFrame(mo); // frame 9
SWFMovie_nextFrame(mo); // frame 10
//
// ==case 3==
//
mc5 = newSWFMovieClip();
mc51 = newSWFMovieClip();
SWFMovieClip_nextFrame(mc51);
it51 = SWFMovieClip_add(mc5, (SWFBlock)mc51);
add_clip_actions(mc5,
"_root.check_equals(this._target, '/instance6');"
"inst = this.getInstanceAtDepth(-16383);"
"if(! haslooped3) {"
" haslooped3 = true;"
" _root.check_equals(inst._target, '/instance6/instance7');"
"} else {"
" _root.check_equals(inst._target, '/instance6/instance7');"
" stop();"
"}"
);
SWFMovieClip_nextFrame(mc5);
SWFMovieClip_nextFrame(mc5);
SWFMovie_add(mo, mc5);
SWFMovie_nextFrame(mo); // frame 11
SWFMovie_nextFrame(mo); // frame 12
SWFMovie_nextFrame(mo); // frame 13
mc5 = newSWFMovieClip();
add_clip_actions(mc5, "_root.check_equals(this._target, '/instance9');");
SWFMovieClip_nextFrame(mc5);
SWFMovie_add(mo, mc5);
SWFMovie_nextFrame(mo); // frame 14
add_actions(mo, "totals(16); stop();");
SWFMovie_nextFrame(mo); // frame 15
//Output movie
puts("Saving " OUTPUT_FILENAME );
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}