planet             52 test/bench/shootout/nbody.c void advance(int nbodies, struct planet * bodies, double dt)
planet             57 test/bench/shootout/nbody.c     struct planet * b = &(bodies[i]);
planet             59 test/bench/shootout/nbody.c       struct planet * b2 = &(bodies[j]);
planet             74 test/bench/shootout/nbody.c     struct planet * b = &(bodies[i]);
planet             81 test/bench/shootout/nbody.c double energy(int nbodies, struct planet * bodies)
planet             88 test/bench/shootout/nbody.c     struct planet * b = &(bodies[i]);
planet             91 test/bench/shootout/nbody.c       struct planet * b2 = &(bodies[j]);
planet            102 test/bench/shootout/nbody.c void offset_momentum(int nbodies, struct planet * bodies)
planet            117 test/bench/shootout/nbody.c struct planet bodies[NBODIES] = {