planet 52 test/bench/shootout/nbody.c void advance(int nbodies, struct planet * bodies, double dt) planet 57 test/bench/shootout/nbody.c struct planet * b = &(bodies[i]); planet 59 test/bench/shootout/nbody.c struct planet * b2 = &(bodies[j]); planet 74 test/bench/shootout/nbody.c struct planet * b = &(bodies[i]); planet 81 test/bench/shootout/nbody.c double energy(int nbodies, struct planet * bodies) planet 88 test/bench/shootout/nbody.c struct planet * b = &(bodies[i]); planet 91 test/bench/shootout/nbody.c struct planet * b2 = &(bodies[j]); planet 102 test/bench/shootout/nbody.c void offset_momentum(int nbodies, struct planet * bodies) planet 117 test/bench/shootout/nbody.c struct planet bodies[NBODIES] = {