// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This file contains the implementation of Go's map type. // // The map is just a hash table. The data is arranged // into an array of buckets. Each bucket contains up to // 8 key/value pairs. The low-order bits of the hash are // used to select a bucket. Each bucket contains a few // high-order bits of each hash to distinguish the entries // within a single bucket. // // If more than 8 keys hash to a bucket, we chain on // extra buckets. // // When the hashtable grows, we allocate a new array // of buckets twice as big. Buckets are incrementally // copied from the old bucket array to the new bucket array. // // Map iterators walk through the array of buckets and // return the keys in walk order (bucket #, then overflow // chain order, then bucket index). To maintain iteration // semantics, we never move keys within their bucket (if // we did, keys might be returned 0 or 2 times). When // growing the table, iterators remain iterating through the // old table and must check the new table if the bucket // they are iterating through has been moved ("evacuated") // to the new table. // Maximum number of key/value pairs a bucket can hold. #define BUCKETSIZE 8 // Maximum average load of a bucket that triggers growth. #define LOAD 6.5 // Picking LOAD: too large and we have lots of overflow // buckets, too small and we waste a lot of space. I wrote // a simple program to check some stats for different loads: // (64-bit, 8 byte keys and values) // LOAD %overflow bytes/entry hitprobe missprobe // 4.00 2.13 20.77 3.00 4.00 // 4.50 4.05 17.30 3.25 4.50 // 5.00 6.85 14.77 3.50 5.00 // 5.50 10.55 12.94 3.75 5.50 // 6.00 15.27 11.67 4.00 6.00 // 6.50 20.90 10.79 4.25 6.50 // 7.00 27.14 10.15 4.50 7.00 // 7.50 34.03 9.73 4.75 7.50 // 8.00 41.10 9.40 5.00 8.00 // // %overflow = percentage of buckets which have an overflow bucket // bytes/entry = overhead bytes used per key/value pair // hitprobe = # of entries to check when looking up a present key // missprobe = # of entries to check when looking up an absent key // // Keep in mind this data is for maximally loaded tables, i.e. just // before the table grows. Typical tables will be somewhat less loaded. // Maximum key or value size to keep inline (instead of mallocing per element). // Must fit in a uint8. // Fast versions cannot handle big values - the cutoff size for // fast versions in ../../cmd/gc/walk.c must be at most this value. #define MAXKEYSIZE 128 #define MAXVALUESIZE 128 typedef struct Bucket Bucket; struct Bucket { // Note: the format of the Bucket is encoded in ../../cmd/gc/reflect.c and // ../reflect/type.go. Don't change this structure without also changing that code! uint8 tophash[BUCKETSIZE]; // top 8 bits of hash of each entry (or special mark below) Bucket *overflow; // overflow bucket, if any uint64 data[1]; // BUCKETSIZE keys followed by BUCKETSIZE values }; // NOTE: packing all the keys together and then all the values together makes the // code a bit more complicated than alternating key/value/key/value/... but it allows // us to eliminate padding which would be needed for, e.g., map[int64]int8. // tophash values. We reserve a few possibilities for special marks. // Each bucket (including its overflow buckets, if any) will have either all or none of its // entries in the Evacuated* states (except during the evacuate() method, which only happens // during map writes and thus no one else can observe the map during that time). enum { Empty = 0, // cell is empty EvacuatedEmpty = 1, // cell is empty, bucket is evacuated. EvacuatedX = 2, // key/value is valid. Entry has been evacuated to first half of larger table. EvacuatedY = 3, // same as above, but evacuated to second half of larger table. MinTopHash = 4, // minimum tophash for a normal filled cell. }; #define evacuated(b) ((b)->tophash[0] > Empty && (b)->tophash[0] < MinTopHash) struct Hmap { // Note: the format of the Hmap is encoded in ../../cmd/gc/reflect.c and // ../reflect/type.go. Don't change this structure without also changing that code! uintgo count; // # live cells == size of map. Must be first (used by len() builtin) uint32 flags; uint32 hash0; // hash seed uint8 B; // log_2 of # of buckets (can hold up to LOAD * 2^B items) uint8 keysize; // key size in bytes uint8 valuesize; // value size in bytes uint16 bucketsize; // bucket size in bytes byte *buckets; // array of 2^B Buckets. may be nil if count==0. byte *oldbuckets; // previous bucket array of half the size, non-nil only when growing uintptr nevacuate; // progress counter for evacuation (buckets less than this have been evacuated) }; // possible flags enum { IndirectKey = 1, // storing pointers to keys IndirectValue = 2, // storing pointers to values Iterator = 4, // there may be an iterator using buckets OldIterator = 8, // there may be an iterator using oldbuckets }; // Macros for dereferencing indirect keys #define IK(h, p) (((h)->flags & IndirectKey) != 0 ? *(byte**)(p) : (p)) #define IV(h, p) (((h)->flags & IndirectValue) != 0 ? *(byte**)(p) : (p)) // If you modify Hiter, also change cmd/gc/reflect.c to indicate // the layout of this structure. struct Hiter { uint8* key; // Must be in first position. Write nil to indicate iteration end (see cmd/gc/range.c). uint8* value; // Must be in second position (see cmd/gc/range.c). MapType *t; Hmap *h; byte *buckets; // bucket ptr at hash_iter initialization time struct Bucket *bptr; // current bucket uint8 offset; // intra-bucket offset to start from during iteration (should be big enough to hold BUCKETSIZE-1) bool done; // state of table at time iterator is initialized uint8 B; // iter state uintptr bucket; uintptr i; intptr check_bucket; };