#include "../../../cmd/ld/textflag.h"
#define LOAD(index, e) \
MOVL 88(SP), SI; \
MOVL (index*4)(SI), DI; \
BSWAPL DI; \
MOVL DI, (index*4)(SP); \
ADDL DI, e
#define SHUFFLE(index, e) \
MOVL (((index)&0xf)*4)(SP), DI; \
XORL (((index-3)&0xf)*4)(SP), DI; \
XORL (((index-8)&0xf)*4)(SP), DI; \
XORL (((index-14)&0xf)*4)(SP), DI; \
ROLL $1, DI; \
MOVL DI, (((index)&0xf)*4)(SP); \
ADDL DI, e
#define FUNC1(a, b, c, d, e) \
MOVL d, DI; \
XORL c, DI; \
ANDL b, DI; \
XORL d, DI
#define FUNC2(a, b, c, d, e) \
MOVL b, DI; \
XORL c, DI; \
XORL d, DI
#define FUNC3(a, b, c, d, e) \
MOVL b, SI; \
ORL c, SI; \
ANDL d, SI; \
MOVL b, DI; \
ANDL c, DI; \
ORL SI, DI
#define FUNC4 FUNC2
#define MIX(a, b, c, d, e, const) \
ROLL $30, b; \
ADDL DI, e; \
MOVL a, SI; \
ROLL $5, SI; \
LEAL const(e)(SI*1), e
#define ROUND1(a, b, c, d, e, index) \
LOAD(index, e); \
FUNC1(a, b, c, d, e); \
MIX(a, b, c, d, e, 0x5A827999)
#define ROUND1x(a, b, c, d, e, index) \
SHUFFLE(index, e); \
FUNC1(a, b, c, d, e); \
MIX(a, b, c, d, e, 0x5A827999)
#define ROUND2(a, b, c, d, e, index) \
SHUFFLE(index, e); \
FUNC2(a, b, c, d, e); \
MIX(a, b, c, d, e, 0x6ED9EBA1)
#define ROUND3(a, b, c, d, e, index) \
SHUFFLE(index, e); \
FUNC3(a, b, c, d, e); \
MIX(a, b, c, d, e, 0x8F1BBCDC)
#define ROUND4(a, b, c, d, e, index) \
SHUFFLE(index, e); \
FUNC4(a, b, c, d, e); \
MIX(a, b, c, d, e, 0xCA62C1D6)
TEXT ·block(SB),NOSPLIT,$92-16
MOVL dig+0(FP), BP
MOVL p+4(FP), SI
MOVL p_len+8(FP), DX
SHRL $6, DX
SHLL $6, DX
LEAL (SI)(DX*1), DI
MOVL (0*4)(BP), AX
MOVL (1*4)(BP), BX
MOVL (2*4)(BP), CX
MOVL (3*4)(BP), DX
MOVL (4*4)(BP), BP
CMPL SI, DI
JEQ end
MOVL DI, 84(SP)
loop:
MOVL SI, 88(SP)
MOVL AX, 64(SP)
MOVL BX, 68(SP)
MOVL CX, 72(SP)
MOVL DX, 76(SP)
MOVL BP, 80(SP)
ROUND1(AX, BX, CX, DX, BP, 0)
ROUND1(BP, AX, BX, CX, DX, 1)
ROUND1(DX, BP, AX, BX, CX, 2)
ROUND1(CX, DX, BP, AX, BX, 3)
ROUND1(BX, CX, DX, BP, AX, 4)
ROUND1(AX, BX, CX, DX, BP, 5)
ROUND1(BP, AX, BX, CX, DX, 6)
ROUND1(DX, BP, AX, BX, CX, 7)
ROUND1(CX, DX, BP, AX, BX, 8)
ROUND1(BX, CX, DX, BP, AX, 9)
ROUND1(AX, BX, CX, DX, BP, 10)
ROUND1(BP, AX, BX, CX, DX, 11)
ROUND1(DX, BP, AX, BX, CX, 12)
ROUND1(CX, DX, BP, AX, BX, 13)
ROUND1(BX, CX, DX, BP, AX, 14)
ROUND1(AX, BX, CX, DX, BP, 15)
ROUND1x(BP, AX, BX, CX, DX, 16)
ROUND1x(DX, BP, AX, BX, CX, 17)
ROUND1x(CX, DX, BP, AX, BX, 18)
ROUND1x(BX, CX, DX, BP, AX, 19)
ROUND2(AX, BX, CX, DX, BP, 20)
ROUND2(BP, AX, BX, CX, DX, 21)
ROUND2(DX, BP, AX, BX, CX, 22)
ROUND2(CX, DX, BP, AX, BX, 23)
ROUND2(BX, CX, DX, BP, AX, 24)
ROUND2(AX, BX, CX, DX, BP, 25)
ROUND2(BP, AX, BX, CX, DX, 26)
ROUND2(DX, BP, AX, BX, CX, 27)
ROUND2(CX, DX, BP, AX, BX, 28)
ROUND2(BX, CX, DX, BP, AX, 29)
ROUND2(AX, BX, CX, DX, BP, 30)
ROUND2(BP, AX, BX, CX, DX, 31)
ROUND2(DX, BP, AX, BX, CX, 32)
ROUND2(CX, DX, BP, AX, BX, 33)
ROUND2(BX, CX, DX, BP, AX, 34)
ROUND2(AX, BX, CX, DX, BP, 35)
ROUND2(BP, AX, BX, CX, DX, 36)
ROUND2(DX, BP, AX, BX, CX, 37)
ROUND2(CX, DX, BP, AX, BX, 38)
ROUND2(BX, CX, DX, BP, AX, 39)
ROUND3(AX, BX, CX, DX, BP, 40)
ROUND3(BP, AX, BX, CX, DX, 41)
ROUND3(DX, BP, AX, BX, CX, 42)
ROUND3(CX, DX, BP, AX, BX, 43)
ROUND3(BX, CX, DX, BP, AX, 44)
ROUND3(AX, BX, CX, DX, BP, 45)
ROUND3(BP, AX, BX, CX, DX, 46)
ROUND3(DX, BP, AX, BX, CX, 47)
ROUND3(CX, DX, BP, AX, BX, 48)
ROUND3(BX, CX, DX, BP, AX, 49)
ROUND3(AX, BX, CX, DX, BP, 50)
ROUND3(BP, AX, BX, CX, DX, 51)
ROUND3(DX, BP, AX, BX, CX, 52)
ROUND3(CX, DX, BP, AX, BX, 53)
ROUND3(BX, CX, DX, BP, AX, 54)
ROUND3(AX, BX, CX, DX, BP, 55)
ROUND3(BP, AX, BX, CX, DX, 56)
ROUND3(DX, BP, AX, BX, CX, 57)
ROUND3(CX, DX, BP, AX, BX, 58)
ROUND3(BX, CX, DX, BP, AX, 59)
ROUND4(AX, BX, CX, DX, BP, 60)
ROUND4(BP, AX, BX, CX, DX, 61)
ROUND4(DX, BP, AX, BX, CX, 62)
ROUND4(CX, DX, BP, AX, BX, 63)
ROUND4(BX, CX, DX, BP, AX, 64)
ROUND4(AX, BX, CX, DX, BP, 65)
ROUND4(BP, AX, BX, CX, DX, 66)
ROUND4(DX, BP, AX, BX, CX, 67)
ROUND4(CX, DX, BP, AX, BX, 68)
ROUND4(BX, CX, DX, BP, AX, 69)
ROUND4(AX, BX, CX, DX, BP, 70)
ROUND4(BP, AX, BX, CX, DX, 71)
ROUND4(DX, BP, AX, BX, CX, 72)
ROUND4(CX, DX, BP, AX, BX, 73)
ROUND4(BX, CX, DX, BP, AX, 74)
ROUND4(AX, BX, CX, DX, BP, 75)
ROUND4(BP, AX, BX, CX, DX, 76)
ROUND4(DX, BP, AX, BX, CX, 77)
ROUND4(CX, DX, BP, AX, BX, 78)
ROUND4(BX, CX, DX, BP, AX, 79)
ADDL 64(SP), AX
ADDL 68(SP), BX
ADDL 72(SP), CX
ADDL 76(SP), DX
ADDL 80(SP), BP
MOVL 88(SP), SI
ADDL $64, SI
CMPL SI, 84(SP)
JB loop
end:
MOVL dig+0(FP), DI
MOVL AX, (0*4)(DI)
MOVL BX, (1*4)(DI)
MOVL CX, (2*4)(DI)
MOVL DX, (3*4)(DI)
MOVL BP, (4*4)(DI)
RET