root/misc/cgo/life/c-life.c

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DEFINITIONS

This source file includes following definitions.
  1. Step
  2. DoStep

// Copyright 2010 The Go Authors.  All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

#include <assert.h>
#include "life.h"
#include "_cgo_export.h"

const int MYCONST = 0;

// Do the actual manipulation of the life board in C.  This could be
// done easily in Go, we are just using C for demonstration
// purposes.
void
Step(int x, int y, int *a, int *n)
{
        struct GoStart_return r;

        // Use Go to start 4 goroutines each of which handles 1/4 of the
        // board.
        r = GoStart(0, x, y, 0, x / 2, 0, y / 2, a, n);
        assert(r.r0 == 0 && r.r1 == 100);       // test multiple returns
        r = GoStart(1, x, y, x / 2, x, 0, y / 2, a, n);
        assert(r.r0 == 1 && r.r1 == 101);       // test multiple returns
        GoStart(2, x, y, 0, x / 2, y / 2, y, a, n);
        GoStart(3, x, y, x / 2, x, y / 2, y, a, n);
        GoWait(0);
        GoWait(1);
        GoWait(2);
        GoWait(3);
}

// The actual computation.  This is called in parallel.
void
DoStep(int xdim, int ydim, int xstart, int xend, int ystart, int yend, int *a, int *n)
{
        int x, y, c, i, j;

        for(x = xstart; x < xend; x++) {
                for(y = ystart; y < yend; y++) {
                        c = 0;
                        for(i = -1; i <= 1; i++) {
                                for(j = -1; j <= 1; j++) {
                                  if(x+i >= 0 && x+i < xdim &&
                                        y+j >= 0 && y+j < ydim &&
                                        (i != 0 || j != 0))
                                    c += a[(x+i)*xdim + (y+j)] != 0;
                                }
                        }
                        if(c == 3 || (c == 2 && a[x*xdim + y] != 0))
                                n[x*xdim + y] = 1;
                        else
                                n[x*xdim + y] = 0;
                }
        }
}

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