/* * The authors of this software are Rob Pike and Ken Thompson. * Copyright (c) 2002 by Lucent Technologies. * Portions Copyright 2009 The Go Authors. All rights reserved. * Permission to use, copy, modify, and distribute this software for any * purpose without fee is hereby granted, provided that this entire notice * is included in all copies of any software which is or includes a copy * or modification of this software and in all copies of the supporting * documentation for such software. * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. */ /* * This code is copied, with slight editing due to type differences, * from a subset of ../lib9/utf/rune.c */ #include "runtime.h" enum { Bit1 = 7, Bitx = 6, Bit2 = 5, Bit3 = 4, Bit4 = 3, Bit5 = 2, T1 = ((1<<(Bit1+1))-1) ^ 0xFF, /* 0000 0000 */ Tx = ((1<<(Bitx+1))-1) ^ 0xFF, /* 1000 0000 */ T2 = ((1<<(Bit2+1))-1) ^ 0xFF, /* 1100 0000 */ T3 = ((1<<(Bit3+1))-1) ^ 0xFF, /* 1110 0000 */ T4 = ((1<<(Bit4+1))-1) ^ 0xFF, /* 1111 0000 */ T5 = ((1<<(Bit5+1))-1) ^ 0xFF, /* 1111 1000 */ Rune1 = (1<<(Bit1+0*Bitx))-1, /* 0000 0000 0111 1111 */ Rune2 = (1<<(Bit2+1*Bitx))-1, /* 0000 0111 1111 1111 */ Rune3 = (1<<(Bit3+2*Bitx))-1, /* 1111 1111 1111 1111 */ Rune4 = (1<<(Bit4+3*Bitx))-1, /* 0001 1111 1111 1111 1111 1111 */ Maskx = (1<<Bitx)-1, /* 0011 1111 */ Testx = Maskx ^ 0xFF, /* 1100 0000 */ Runeerror = 0xFFFD, Runeself = 0x80, SurrogateMin = 0xD800, SurrogateMax = 0xDFFF, Bad = Runeerror, Runemax = 0x10FFFF, /* maximum rune value */ }; /* * Modified by Wei-Hwa Huang, Google Inc., on 2004-09-24 * This is a slower but "safe" version of the old chartorune * that works on strings that are not necessarily null-terminated. * * If you know for sure that your string is null-terminated, * chartorune will be a bit faster. * * It is guaranteed not to attempt to access "length" * past the incoming pointer. This is to avoid * possible access violations. If the string appears to be * well-formed but incomplete (i.e., to get the whole Rune * we'd need to read past str+length) then we'll set the Rune * to Bad and return 0. * * Note that if we have decoding problems for other * reasons, we return 1 instead of 0. */ int32 runtime·charntorune(int32 *rune, uint8 *str, int32 length) { int32 c, c1, c2, c3, l; /* When we're not allowed to read anything */ if(length <= 0) { goto badlen; } /* * one character sequence (7-bit value) * 00000-0007F => T1 */ c = *(uint8*)str; if(c < Tx) { *rune = c; return 1; } // If we can't read more than one character we must stop if(length <= 1) { goto badlen; } /* * two character sequence (11-bit value) * 0080-07FF => T2 Tx */ c1 = *(uint8*)(str+1) ^ Tx; if(c1 & Testx) goto bad; if(c < T3) { if(c < T2) goto bad; l = ((c << Bitx) | c1) & Rune2; if(l <= Rune1) goto bad; *rune = l; return 2; } // If we can't read more than two characters we must stop if(length <= 2) { goto badlen; } /* * three character sequence (16-bit value) * 0800-FFFF => T3 Tx Tx */ c2 = *(uint8*)(str+2) ^ Tx; if(c2 & Testx) goto bad; if(c < T4) { l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3; if(l <= Rune2) goto bad; if (SurrogateMin <= l && l <= SurrogateMax) goto bad; *rune = l; return 3; } if (length <= 3) goto badlen; /* * four character sequence (21-bit value) * 10000-1FFFFF => T4 Tx Tx Tx */ c3 = *(uint8*)(str+3) ^ Tx; if (c3 & Testx) goto bad; if (c < T5) { l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4; if (l <= Rune3 || l > Runemax) goto bad; *rune = l; return 4; } // Support for 5-byte or longer UTF-8 would go here, but // since we don't have that, we'll just fall through to bad. /* * bad decoding */ bad: *rune = Bad; return 1; badlen: // was return 0, but return 1 is more convenient for the runtime. *rune = Bad; return 1; } int32 runtime·runetochar(byte *str, int32 rune) /* note: in original, arg2 was pointer */ { /* Runes are signed, so convert to unsigned for range check. */ uint32 c; /* * one character sequence * 00000-0007F => 00-7F */ c = rune; if(c <= Rune1) { str[0] = c; return 1; } /* * two character sequence * 0080-07FF => T2 Tx */ if(c <= Rune2) { str[0] = T2 | (c >> 1*Bitx); str[1] = Tx | (c & Maskx); return 2; } /* * If the Rune is out of range or a surrogate half, convert it to the error rune. * Do this test here because the error rune encodes to three bytes. * Doing it earlier would duplicate work, since an out of range * Rune wouldn't have fit in one or two bytes. */ if (c > Runemax) c = Runeerror; if (SurrogateMin <= c && c <= SurrogateMax) c = Runeerror; /* * three character sequence * 0800-FFFF => T3 Tx Tx */ if (c <= Rune3) { str[0] = T3 | (c >> 2*Bitx); str[1] = Tx | ((c >> 1*Bitx) & Maskx); str[2] = Tx | (c & Maskx); return 3; } /* * four character sequence (21-bit value) * 10000-1FFFFF => T4 Tx Tx Tx */ str[0] = T4 | (c >> 3*Bitx); str[1] = Tx | ((c >> 2*Bitx) & Maskx); str[2] = Tx | ((c >> 1*Bitx) & Maskx); str[3] = Tx | (c & Maskx); return 4; }