SFDouble          715 include/gpac/nodes_x3d.h 	SFDouble xSpacing;	/*field*/
SFDouble          717 include/gpac/nodes_x3d.h 	SFDouble zSpacing;	/*field*/
SFDouble          641 src/scene_manager/loader_bt.c GF_Err gf_bt_parse_double(GF_BTParser *parser, const char *name, SFDouble *val)
SFDouble          820 src/scene_manager/loader_bt.c 		gf_bt_parse_double(parser, info->name, (SFDouble *)info->far_ptr);
SFDouble          824 src/scene_manager/loader_bt.c 		gf_bt_parse_double(parser, info->name, (SFDouble *)info->far_ptr);
SFDouble          546 src/scene_manager/scene_dump.c 		fprintf(sdump->trace, "%g", * ((SFDouble *)ptr) );
SFDouble          291 src/scenegraph/vrml_tools.c static SFDouble *NewSFDouble()
SFDouble          293 src/scenegraph/vrml_tools.c 	SFDouble *tmp = (SFDouble *)gf_malloc(sizeof(SFDouble));
SFDouble          294 src/scenegraph/vrml_tools.c 	memset(tmp, 0, sizeof(SFDouble));
SFDouble          938 src/scenegraph/vrml_tools.c 		return sizeof(SFDouble);
SFDouble          950 src/scenegraph/vrml_tools.c 		return 3*sizeof(SFDouble);
SFDouble         1741 src/scenegraph/vrml_tools.c 		sprintf(szVal, "%g", *((SFDouble *)info->far_ptr) );
SFDouble         4218 src/scenegraph/x3d_nodes.c 	p->xSpacing = (SFDouble) 1.0;
SFDouble         4220 src/scenegraph/x3d_nodes.c 	p->zSpacing = (SFDouble) 1.0;
SFDouble         4325 src/scenegraph/x3d_nodes.c 	p->geoCoords.x = (SFDouble) 0;
SFDouble         4326 src/scenegraph/x3d_nodes.c 	p->geoCoords.y = (SFDouble) 0;
SFDouble         4327 src/scenegraph/x3d_nodes.c 	p->geoCoords.z = (SFDouble) 0;
SFDouble         4475 src/scenegraph/x3d_nodes.c 	p->center.x = (SFDouble) 0;
SFDouble         4476 src/scenegraph/x3d_nodes.c 	p->center.y = (SFDouble) 0;
SFDouble         4477 src/scenegraph/x3d_nodes.c 	p->center.z = (SFDouble) 0;
SFDouble         4636 src/scenegraph/x3d_nodes.c 	p->geoCoords.x = (SFDouble) 0;
SFDouble         4637 src/scenegraph/x3d_nodes.c 	p->geoCoords.y = (SFDouble) 0;
SFDouble         4638 src/scenegraph/x3d_nodes.c 	p->geoCoords.z = (SFDouble) 0;
SFDouble         5076 src/scenegraph/x3d_nodes.c 	p->position.x = (SFDouble) 0;
SFDouble         5077 src/scenegraph/x3d_nodes.c 	p->position.y = (SFDouble) 0;
SFDouble         5078 src/scenegraph/x3d_nodes.c 	p->position.z = (SFDouble) 100000;